So the max it can be is 1 to the next slot for 1 advantage and 3 to a specific Character at 2 advantage each so first 3 who need them can have them.
Star Wars Clone Wars: Cyclone Squad OOC
3 minutes ago, Shlambate said:So the max it can be is 1 to the next slot for 1 advantage and 3 to a specific Character at 2 advantage each so first 3 who need them can have them.
Do you mind if @satkaz & Mynock use 2x boosts so we don't hold Cyclone back?
3 minutes ago, Vergence said:Do you mind if @satkaz & Mynock use 2x boosts so we don't hold Cyclone back?
That's what they are there for.
So, @Rabobankrider , could I roll another check to try and get Doc out of the barbed wires?
@Everyone so 2 boosts to my roll right?
@satkaz , you can roll an average again, and someone who has already made it can assist.
Coordination [Tangling Puzzles + DP]
:
1eP+2eA+2eD+2eB
0 successes, 4 advantage
Even with a flipped Destiny Point, still stuck. The 4 Advantage...hmm, dunno what to do with that.
If you want you can pass a couple of boosts to someone who made it to do an average athletics to just drag you out?
HE'S A DOCTOR NOT AN ATHLETE
Edited by Rabobankrider1 minute ago, Rabobankrider said:If you want you can pass a couple of boosts to someone who made it to do an average athletics to just drag you out?
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HE'S A DOCTOR NOT AN ATHLETE
Sure, I'll give it to that. Doc probably managed to get a good amount of it off.
Also I think that unfortunately @Matt Skywalker is officially inactive, so I'm going to take him off the team list.
3 minutes ago, Rabobankrider said:Also I think that unfortunately @Matt Skywalker is officially inactive, so I'm going to take him off the team list.
Would we need another specialist, then?
Eh, going over the skill list we have a pretty comprehensive list of skills. We currently have:
- Jedi
- Leader
- Heavy Weapons
- Medic
- Tech
- Pilot
- Bodyguard type.
Assuming people hang around long enough to build up the xp chances are most people will end up with secondary specializations anyway.
21 minutes ago, Rabobankrider said:If you want you can pass a couple of boosts to someone who made it to do an average athletics to just drag you out?
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HE'S A DOCTOR NOT AN ATHLETE
Average Coordination Tunnel + Prior Advantage Bonus
:
3eA+1eB+2eD
1 failure, 2 advantage
2x Boost from Slugger
:
2eB
0 successes, 1 advantage
Mynock might be in a similar situation. Advantages for who ever needs them.
Those who made it out, get dragging your teammates!
Alright what's the diffculty Slugger stands to have the best chance.
Average with any boosts given by who you're helping. Any other successful clones can provide an assist if you want.
How many boosts can he have for both?
What's the difficulty for both?
Daunting to do both at the same time, or average for each one at a time.
Alright Duanting is more dice than I have available to counter it. So Slugger go for Doc.
Saving Private Doc (Athletics)
:
2eP+1eA+2eB+2eD
2 successes, 1 threat
Doc is free.
@satkaz remember Swapar said no Guns Slugger doesn't have his autocannon.
Just now, Shlambate said:@satkaz remember Swapar said no Guns Slugger doesn't have his autocannon.
Oh, bleh. Will change it up. Thanks.
@Rabobankrider I get two boosts on my roll right?
I think so yeah, and @Shlambate , with 1 setback I'd just say it takes a little bit longer then planned to drag Doc out.
Edited by Rabobankrider