Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

1 hour ago, SHADOWGUARD CHAMPION said:

: 2eP+1eA+1eB+2eC 1 success, 1 threat
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Attacking Drummer for an additional 10 damage which reduces down to six. I think that drops him, please confirm @Rabobankrider

51 minutes ago, Rabobankrider said:

That does yeah

Boom Headshot! That should demoralize the enemy troops the commander is down!

Whoever wants to go next feel free to! :)

6 minutes ago, Rabobankrider said:

Whoever wants to go next feel free to! :)

I think it's Data and Gunslinger left? Or is it the top of initiative again?

Still those two left, and @Matt Skywalker and @Stneu73 when they have a chance.

Oh and @SHADOWGUARD CHAMPION gets a turn too.

@SHADOWGUARD CHAMPION shot Drummer I think

Oh yeah he just hasn't posted in the IC!

Sorry for the late reply, was a bit busy over christmas.

Shooting Squad 1 (Should be the only enemies remaining)

Shooting Squad : 2eA+1eP+2eB+1eD+1eS 3 successes, 1 advantage
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12 Damage and a Boost die for the next guy.

6 minutes ago, Sterf said:

Sorry for the late reply, was a bit busy over christmas.

Shooting Squad 1 (Should be the only enemies remaining)

Shooting Squad : 2eA+1eP+2eB+1eD+1eS 3 successes, 1 advantage
a-a.png a-a.png p-s-s.png b-s-a.png b-s.png d-th-th.png s-f.png

12 Damage and a Boost die for the next guy.

Squad 2 is still alive I believe

Drummer is down, let's stomp these last guys.

Only squad 1 is left, and has 25/30 strain left.

If anyone remaining wants to put themselves down for a specific place to investigate or just the general tour, then we can move onto the next section :)

Edited by Rabobankrider
1 minute ago, Rabobankrider said:

If anyone remaining wants to put themselves down for a specific place to investigate or just the general tour, then we can move onto the next section :)

Eh, say what now?

Wrong game on @Rabobankrider . 15 yard penalty. Still first down

Sorry, forgot about you guys I'll be attacking that last squad for

: 3eA+1eB+1eD+1eS 4 successes, 2 advantage
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13 strain boo-yah

XD **** it, I'm juggling too many things

That's okay. At least you didn't forget about one of the games.

Ok, the room is clear now guys, good effort! You're out of combat now so can carry on with taking the objective. :)

As a reminder, whats the objective. What do we need in the base? Besides filling it with bodies.

Hold the control room till the end of the time limit, or till the enemy is wiped out.

Alright, I'll be taking the Discipline check to restore strain.

Discipline [Recovery] : 1eP+2eA 3 successes, 1 advantage, 1 Triumph
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Okay, hm. Wonder if I can use the Triumph to help heal up Anler by upgrading my check. Otherwise, here's the medicine check.

Medicine [Healing Anler] : 3eA+3eD 2 successes, 2 threat
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Guess Doc will lose a maneuver, since he was busy moving Anler to a safer position.

Edited by satkaz

Discipline(strain recovery) : 2eA 3 successes
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Well that's unexpected but a welcome surprise. 3 strain recovery so Sluggers at 3/12 and 14/14 wounds so if something breathes on him he's down. If we win the initiative bid he needs to shoot first or at least before any enemies.

1 hour ago, satkaz said:

Okay, hm. Wonder if I can use the Triumph to help heal up Anler by upgrading my check. Otherwise, here's the medicine check.

Medicine [Healing Anler] : 3eA+3eD 2 successes, 2 threat
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Thanks for that, but Anler is still 6 wounds from even having a chance of waking up. You guys need to finish this.

Just now, Kymrel said:

Thanks for that, but Anler is still 6 wounds from even having a chance of waking up. You guys need to finish this.

Well, at least I can't say I tried. Hmm...ah, now know what to do for the setback: just lose a maneuver since Doc's dragging Anler to a safer position.

Feel free to use the triumph to help Anler, and at this exact moment there are no enemies in sight, so you lot are safe for now.