2 minutes ago, satkaz said:Alright. Sorry @Shlambate , but it's time to knock out the rest of the group.
There is still the group engaged with Anler, they aren't done and their action is up next @Rabobankrider
2 minutes ago, satkaz said:Alright. Sorry @Shlambate , but it's time to knock out the rest of the group.
There is still the group engaged with Anler, they aren't done and their action is up next @Rabobankrider
13 hours ago, Shlambate said:There is still the group engaged with Anler, they aren't done and their action is up next @Rabobankrider
Yeah, @Stneu73 is causing problems by not charging in and finish those guys off
6 minutes ago, Kymrel said:Yeah, @Stneu73 is causing problems by not charging in and finish those guys off
Slugger will tear a hole in the remaining troopers.
Just now, Shlambate said:Slugger will tear a hole in the remaining troopers.
Or Anler, if you roll a despair
They want to disengage to shoot you if they are smart. If they don't they pose little threat to Anler.
Sorry for the delay, I'll sort the final clone's action tonight. I think there's only 1 left now anyway.
Sorry again, had a work emergency. I'll have the post up soon!
Will be waiting.
Alright time to start Gunning him down, he disengaged correct! What's the range of Slugger and the remaining Clone.
Lights out. Have fun.
Rabo. You need to roll the crit for Anler.
Edited by KymrelJust now, Kymrel said:Lights out. Have fun.
Did you switch Over any Strain that would have been wounds over to Wounds? @Rabobankrider said we should do that, so Anler may not be KO'ed
I did. He's out. And with no stims he will be out for a while.
2 minutes ago, Kymrel said:I did. He's out. And with no stims he will be out for a while.
Well maybe Doc can medicine Check you back to consciousness,or we could put Anler on Gundark's back.
Anyway since our Jedi is out Slugger will fire, I will have Slugger move closer and spend my second maneuver to prepare so Slugger can fire. What does that make the Dice pool?
I think the range would still be medium as they moved in their last turn, so 2eD with whatever your rank is. I think Doc could probably get him back up on his feet, although @Kymrel could you roll a D100 for the crit, as you'll still have that if you get back up. On the plus side this stuff will help me gauge combat levels for future encounters.
10 minutes ago, Shlambate said:
Ouch, seems like you're fated to having 0 successes with firing that rotary cannon.
Yeah and I again have no clue what to post, 0 of any symbol is about as good as passing a turn.
Just now, Shlambate said:Yeah and I again have no clue what to post, 0 of any symbol is about as good as passing a turn.
It just fires...and hits everything it is pointed to except the clone in question.
Still remember seeing a clip of some guy firing a UMP45 in Counter-Strike, and it just makes a nice outline of the player that is crouched on the wall behind said crouched player. So that's what I'm imagining right now.
1 minute ago, satkaz said:It just fires...and hits everything it is pointed to except the clone in question.
Still remember seeing a clip of some guy firing a UMP45 in Counter-Strike, and it just makes a nice outline of the player that is crouched on the wall behind said crouched player. So that's what I'm imagining right now.
I guess I could have that happen, @Edgehawk Execute this last clone please.
Hmm, if Doc is going to get Anler back up, what would the Medicine check be? I'm thinking 2 purple dice, but something's telling me it's actually 3 purple.
Edited by satkazHah!!
Description | Double aim + fire at last clone |
Results |
2eA+1eP+2eB+2eD
:
1 failure, 5 advantage
[2eA=S, -] [1eP=A/A] [2eB=A/A, A/A] [2eD=F/F, Th]
|
I'll narrate this in the morning. Somehow.
Crit on Anler : 1d100 42
One extra strain.
And a medicine check on someone above the threshold is a Hard check (DDD). There might be setbacks involved for performing the check under pressure (such as in the middle of a firefight). I really hope you have a medkit, otherwise it will be even worse.
Edited by Kymrel12 hours ago, Rabobankrider said:On the plus side this stuff will help me gauge combat levels for future encounters.
One problem is a player who I counted on backing me up in the melee vanishing. Another is a situation where the enemy had a long corridor to back down, no doors or anything to keep them engaged. And with everybody toting rifles, everyone goes down in two shots, mostly. And with 2 players vanishing, it is hard to balance an encounter. Generally more groups of fewer minions might be called for since we are playing with characters who aren't even at the minimum intended for the game.
Edited by KymrelThe way I've planned it this is still a winnable situation for you guys, so it should still be ok overall I think.
So after @Edgehawk has decided what he will do with his advantage, it's Acklay Squad's turn and then mine right?