1 minute ago, Matt Skywalker said:lost access to swsheets. getting back to device with password saved tomorrow i think
If you still have access to orokos you could already roll your coordination and initiative check.
Welcome back.
1 minute ago, Matt Skywalker said:lost access to swsheets. getting back to device with password saved tomorrow i think
If you still have access to orokos you could already roll your coordination and initiative check.
Welcome back.
Alright, @Shlambate , do what you must.
I bet Acklay's gonna shoot us when they get the chance.
Just now, satkaz said:Alright, @Shlambate , do what you must.
I bet Acklay's gonna shoot us when they get the chance.
Lets go play some baseball, with Oss' head. Is it melee with and improvised weapon?
Yep, improvised weapons are Melee.
1 maneuver to engage , Action Smack Oss in face with a Cannon.
Melee Check
:
3eA+2eD
5 successes, 1 threat
Now thats a roll, How much damage would I end up doing?
Let's see here: according to page 225 of the Age of Rebellion Core Rulebook...
If the rotary cannon was considered a medium improvised weapon: that's +2 damage added, and that would probably be 10 damage, so it'd be 5 total. Enough to knock out Oss.
If it was considered a large improvised weapon, the check would have to be a Hard check, since a large improvised weapon counts as Cumbersome 4, but that would deal +3 damage added.
Here's the kicker: improvised weapons give 1 threat automatically. And if @Rabobankrider wants to be really cruel to 9182 (I don't think he has a nickname yet...does he? I'd go for Slugger in this case), 2 threat could mean that rotary cannon's broken in further rounds of combat, which can either mean the encounter, or forever.
Can somebody else confirm that for me?
Edited by satkaz
1 minute ago, satkaz said:Let's see here: according to page 225 of the Age of Rebellion Core Rulebook...
If the rotary cannon was considered a medium improvised weapon: that's +2 damage added, and that would probably be 10 damage, so it'd be 5 total. Enough to knock out Oss.
If it was considered a large improvised weapon, the check would have to be a Hard check, since a large improvised weapon counts as Cumbersome 4, but that would deal +3 damage added.
Here's the kicker: improvised weapons give 1 threat automatically. And if @Rabobankrider wants to be really cruel to 9182 (I don't think he has a nickname yet...does he? I'd go for Slugger in this case), 2 threat could mean that rotary cannon's broken in further rounds of combat, which can either mean the encounter, or forever.
The weapon I believe is Cumbersome 3 so It would be medium?
@Rabobankrider could be mean sure, however I don't think one stage of damage means its unusable. However I don't think it would break since Clone heads aren't as dense as Z-6 rotary cannons. Maybe we break the comm and in his helmet and are unable to use it to listen in on enemy plans? Maybe The force from the blow could knock down Gundark, maybe 9182 suffers 2 strain? It doesn't have to be damaging to the weapon. Any Ideas @satkaz
4 minutes ago, Shlambate said:The weapon I believe is Cumbersome 3 so It would be medium?
@Rabobankrider could be mean sure, however I don't think one stage of damage means its unusable. However I don't think it would break since Clone heads aren't as dense as Z-6 rotary cannons. Maybe we break the comm and in his helmet and are unable to use it to listen in on enemy plans? Maybe The force from the blow could knock down Gundark, maybe 9182 suffers 2 strain? It doesn't have to be damaging to the weapon. Any Ideas @satkaz
Strain is always a good option, since you are swinging a rotary cannon into something, which isn't its intended use. You could have Gundark be disoriented by the blow for a bit, giving him a Setback for the next check. The comlink is also a good idea, too.
Either way, RIP Oss. Dude got smacked hard.
Edited by satkaz6 minutes ago, satkaz said:Strain is always a good option, since you are swinging a rotary cannon into something, which isn't its intended use. You could have Gundark be disoriented by the blow for a bit, giving him a Setback for the next check. The comlink is also a good idea, too.
@Stneu73 Do you want to be disoriented or do e break the com link? I'm leaning toward Com Link.
Also Stneu is that St pronounced like St in stop or is it Saint, can't decide how I should read your name in my head either Stneu or Saint neu.
Edited by Shlambate2 hours ago, Shlambate said:@Stneu73 Do you want to be disoriented or do e break the com link? I'm leaning toward Com Link.
Also Stneu is that St pronounced like St in stop or is it Saint, can't decide how I should read your name in my head either Stneu or Saint neu.
I'm okay with either. I don't know when I'll really be using the com (though now that I said that rabo is gonna screw me over haha).
In regards to my name I actually haven't even thought of either of those pronunciations haha. I say it "S" "T" "Neu" (new). I wouldn't mind Saint Neu though
8 hours ago, Shlambate said:Also Stneu is that St pronounced like St in stop or is it Saint, can't decide how I should read your name in my head either Stneu or Saint neu.
I always said stenu
Ok guys, it looks like the last enemy has gone down. @Shlambate , if you want to take 1 strain (perhaps Oss gets a kick in or something, that's up to you) and emote you clonking him on the skull, you guys can move into the vents. If you can remind me where you're planning to come out, I can tell you what you can see through the vent before dropping down.
Excellent.
The plan is to go through the vents and try to find a place close to the HQ to get out undetected, and then rush the HQ. Preferably from at least two entrances.
Before we do, if one of the more technologically minded clones wants to try to get a working comlink out of a helmet to allow us to listen in on the enemy that could be helpful.
Oh, and before I forget, here is a bit of post-combat strain recovery:
Discipline to recover strain
:
2eA+1eP
2 successes, 2 advantage
Anler is now strain free, thanks to that roll. Sheet has been updated.
1 hour ago, Rabobankrider said:Ok guys, it looks like the last enemy has gone down. @Shlambate , if you want to take 1 strain (perhaps Oss gets a kick in or something, that's up to you) and emote you clonking him on the skull, you guys can move into the vents. If you can remind me where you're planning to come out, I can tell you what you can see through the vent before dropping down.
Traffic was bad today I'll get a post up soon.
No rush, this was originally only meant to be 1 post a week so we're well ahead
Post Encounter Recovery
:
1eA+1eP
1 success, 3 advantage
Dang I need more successes that that! Oh well
Strain Recovery
:
2eA
0 successes, 3 advantage
I knew It. @Stneu73 at least you got 1.
1 minute ago, Shlambate said:Strain Recovery : 2eA 0 successes, 3 advantage
I knew It. @Stneu73 at least you got 1.
At least we can recover nothing together.
Discipline [Recovery]
:
1eP+2eA
0 successes, 1 advantage
Disturbing...
1 hour ago, Kymrel said:Before we do, if one of the more technologically minded clones wants to try to get a working comlink out of a helmet to allow us to listen in on the enemy that could be helpful.
Wonder what the difficulty of that would be.
|
(Recovers 1 Strain)
Well we aren't recovering much strain now are we...
2 minutes ago, Shlambate said:Well we aren't recovering much strain now are we...
No, No we are not.
(Meant for IC)
Edited by Edgehawk