I think you roll a success and a despair you hit both if that helps.
Star Wars Clone Wars: Cyclone Squad OOC
Just now, Rabobankrider said:I think you roll a success and a despair you hit both if that helps.
I thought so too, until I read through the relevant chapter. A fail and despair hits nobody. A success and despair hits the friendly instead of the baddie.
Since you are here, can you confirm that Oss has Adversary 1?
I can yeah, I modelled him off the stormtrooper sergeant to throw a little challenge at you guys. Currently, most cadets are the equivalent of imperial army, but after graduation they go to stormtrooper.
5 minutes ago, Kymrel said:No, as you may recall @Edgehawk rolled a DESPAIR. That means he didn't hit Oss, and instead hit either Anler or the Gundark.
Guys, if we want to get through this you have to stop risking shooting into melee! If you don't have melee weapon, try to do something else. Just wading into melee and doing an assist maneuver is more useful than a whole frikking squad risking shooting the commander (or their fellow clone) in the back. This is basic stuff for the clones, don't shoot if you can hit your own!
Really, I want to see the clones trying to explain to their superiors that they did in fact shoot the commander in the back, taking him out of the exercise. I don't think you get out of that one with any semblance of a reputation intact.
No, that was for @Edgehawk 's first turn, where he got 4 success and 1 Triumph. Wasn't talking about this turn.
Alright so I guess everyone takes a page from Gundark's book and beats the living crap out of Oss with their fists.
@satkaz Ah, sorry, I misunderstood.
As for shooting at engaged targets, here is the relevant quote, from the F&D Core p217:
QuoteMAKING RANGED ATTACKS AT ENGAGED TARGETS
Sometimes. characters may want to attack a target engaged with another character. If the target and the character with whom he is engaged are both enemies of the attacker. the attacker may not worry about whom he might hit. However. if one of the characters is an ally, then things become more dangerous.
When attacking a target engaged with an ally, the attacker upgrades the difficulty of the check by one [for more on upgrading difficulty, see page 29). In addition. if the attacker's check succeeds but generates at least [one despair] . that [despair] is automatically spent to make the attacker hit one of the individuals engaged with the target [of the GM's choice). instead of hitting the target.
TL:DR: DONT!
1 minute ago, Shlambate said:Alright so I guess everyone takes a page from Gundark's book and beats the living crap out of Oss with their fists.
Well, he's on his last legs, so that may be the best course of action...unless we all miss. That'll bring up some World of Darkness memories.
And just so we're clear, Anler and Gundark are currently engaged with Oss?
1 minute ago, Shlambate said:Alright so I guess everyone takes a page from Gundark's book and beats the living crap out of Oss with their fists.
If you don't have a realistic chance of hurting him (brawn 2, no skill, no melee weapon) it might be better to perform an assist maneuver for Gundark, Anler or anyone else who can hurt him.
1 minute ago, Kymrel said:If you don't have a realistic chance of hurting him (brawn 2, no skill, no melee weapon) it might be better to perform an assist maneuver for Gundark, Anler or anyone else who can hurt him.
9182 has 3 Brawn no skill rank so he does have a decent Chance but it will be well after Gundark's actual turn.
So, I should re-do my turn in light of the situation, since I forgot we had two people engaged to Oss.
I'm sorry, @Kymrel , but it's heart-attack time.
:
1eP+2eA+2eC+2eB
1 success, 2 advantage
Threaded the needle, shot up Oss for 5 damage, so he has 4 WT left. I will give a boost to the next person, give a strain heal for myself, and pop Second Wind for 2 strain healing total.
18 minutes ago, Kymrel said:If you don't have a realistic chance of hurting him (brawn 2, no skill, no melee weapon) it might be better to perform an assist maneuver for Gundark, Anler or anyone else who can hurt him.
Technically, we do have our guns to bash him.
It'd be an improvised weapon. But yeah, better to assist, since that'd give you 1 auto-threat and could break your gun with 1 despair or 2 threat.
Edited by satkazYeah, with a AA vs DC, brawn 2 and improvised weapon it might be better to assist
Just now, Kymrel said:Yeah, with a AA vs DC, brawn 2 and improvised weapon it might be better to assist
Haha, yeah. Just laying out options, even if they're not the smartest.
Cyclone Squad | |
Description | Double-aimed shot at Oss |
Results |
2eA+1eP+2eB+1eC:
2 successes, 2 advantage, 1 Despair
[2eA=A, S/S] [1eP=-] [2eB=-, S/A] [1eC=D]
|
Description | Adversary upgrade |
Results |
1eD
:
0 successes, 1 threat
[1eD=Th]
only 1 Advantage, then, to recover 1 Strain. |
@Edgehawk , did you randomize the shot? There is a 50/50 if you hit Anler or Gundark...
@Kymrel For future encounters it might be a better idea to use the second maneuver to disengage instead of double aiming. That way you don't block the rest of the squad from firing at your enemy.
1 minute ago, Sterf said:@Kymrel For future encounters it might be a better idea to use the second maneuver to disengage instead of double aiming. That way you don't block the rest of the squad from firing at your enemy.
While I do agree in this situation, he won't be able to in most, if he has to keep engaging he loses out on maneuvers. Since this is the last target it makes sense, but if he needs to keep engaging he will strain himself out Jedi are strain sinks.
Just now, Shlambate said:While I do agree in this situation, he won't be able to in most, if he has to keep engaging he loses out on maneuvers. Since this is the last target it makes sense, but if he needs to keep engaging he will strain himself out Jedi are strain sinks.
Yes, normally we should have enough other targets to shoot at/ other tasks to do. This is specifically if we want to focus on one specific enemy for any reason.
3 minutes ago, Sterf said:@Kymrel For future encounters it might be a better idea to use the second maneuver to disengage instead of double aiming. That way you don't block the rest of the squad from firing at your enemy.
That feels really gamey to me. I know we're not playing a simulation, but neither are we playing a computer game.
In addition, constantly spending maneuvers to engage and disengage is a complete waste. It will also leave Anler more vulnerable. If the rest fails to take down the enemy he can pick up a blaster and gun down the silly Jedi at short range.
20 minutes ago, Kymrel said:That feels really gamey to me. I know we're not playing a simulation, but neither are we playing a computer game.
In addition, constantly spending maneuvers to engage and disengage is a complete waste. It will also leave Anler more vulnerable. If the rest fails to take down the enemy he can pick up a blaster and gun down the silly Jedi at short range.
Yeah, I can see that.
So, just to be sure, Anler took friendly fire, going by the IC?
Edited by satkazI haven't seen any randomization yet.
1 minute ago, satkaz said:So, just to be sure, Anler took friendly fire, going by the IC?
It seems to be that way, Gunslinger wants to foreshadow Order 66
Just now, Shlambate said:It seems to be that way, Gunslinger wants to foreshadow Order 66
Was thinking the same thing. Well, I can change the IC post anyway when we hit randomization.
But who's going to determine the hit: @Edgehawk or @Rabobankrider ?
As @Edgehawk is taking the shot, he can if he wants