Round 2 of the Sorry about the Mess tournament pitted the demolitionmech PNG0-LIN ("Pango") against the Wookiee bounty hunter Grrwalryyhl . The match ended suddenly when the droid threw a thermal detonator, incapacitating the Wookiee in a single blast. That was boring, so this is a rematch. All elements of the original match have been carried over, including Destiny Point pool, initiative rolls, and setting. The only difference is that Pango has traded in the thermal detonator for 2,000 credits of new equipment.
The match takes place in the jungles of Ithor. This environment imposes the following mechanical impacts:
- Dice pools for ranged combat include 1 setback per range band beyond engaged;
- Maneuvers to move cost 1 strain each. This cost is in addition to any other strain incurred from taking the maneuver.
Guapa was mad. As soon as the Hutt's fight team had recovered Pango from the forest floor, the demolitionmech's auditory sensors were overwhelmed with insults from the Hutt and his henchmen. "What a boring match!" they cried. "What a letdown!" they said. "I've got money riding on these matches," Guapa himself said. "Money from fans who want to see a battle, not a big boom that's over in a couple seconds!" Even worse, Guapa refused to let Pango see Turee, the Sullustan girl who had built him. "You didn't even get damaged, stupid droid. Why do you need to see her?"
Now, Pango was back on Ithor. Guapa had demanded a rematch, and he'd even had his henchmen heal up the Wookiee Grrwalryyhl, keeping the dazed and confused bounty hunter in a bacta tank and then depositing him back on the forest floor without even an explanation of what was going on. Even worse, Guapa had refused to replace Pango's thermal detonator—at least for now—having his techies replace it with a knockout grenade and some enhanced visual sensors that would help mitigate some of the difficulties of hurling grenades through a dense jungle.
Pango didn't want to be here. The jungles of Ithor were still too spooky. But there it was again: the unmistakable sound of Grrwalryyhl stirring in the distance, several meters away. Pango's vocabulator let out a low-pitched wine, and the droid prepared his first attack: a glop grenade.
Spending one maneuver to pull out a glop grenade to throw at medium range. @awayputurwpn flipped a Destiny Point to upgrade the attack, putting the difficulty at 1R+1P+4B. Pango's Enhanced Optics Suite removes 2 black dice for the environment, leaving only those from Grrwalryyhl's Ranged Defense. Pango will also suffer 2 Strain to aim, taking advantage of True Aim by doing so. Final dice pool is YYYYGBRPBB.
Glop grenade attack (Ranged (Light))
:
4eP+1eA+1eB+1eC+1eD+2eS
4 successes, 1 threat, 1 Triumph
Wounds: 0/16
Strain: 2/15
Destiny: 1L/1D
@awayputurwpn , how do you want to spend that Threat? As for the Triumph, maybe the glop has disturbed a predatory insect hive, meaning you've got to contend not only with the ensnare, but also with a strain drain till you break free? The insect hive idea comes from the Environmental Setpieces document, and it's a nice combo with the glop! But I can find something else if you think it's too much.
Edited by SavageBob