Sunatet said:
Unlike Gallows, I personally think, that Passive Defence is a must in P&P RPG.
It takes care of every small bit in a fight that is happening, but is not directly covered by the rules (like constant moving, people bumping of themselves, sheer experience in positioning in a way to be harder to hit).
Maybe basing defence on one characteristic (especially, if it becomes a god one) is not a best idea, but I will definitely use some kind of Passive Defence along with Active Defence no matter what (just not sure how to do it yet).
Here is one example why:
Experienced figher, veteran of many battles: Strength 5, Agility 3, Toughness 4, Weapon Skill trained 3 times, caught in a dark alley without armor, shield, or weapon (for examples sake), sober.
He has only his fists to use.
Attacking him are 4 thugs with maces, Strength 4, no Weapon Skill trained (total newbies). Avg damage on fighter 5.
Now:
Fighter can not block (no shield), can not parry (no weapon), and his dodge can be used once per 2 rounds.
Normal difficulty to hit him is 1 <P>, so every thug roll will be like: 1 purple <P>, 3 blue <B> and 1 red ®. Chance to hit is 0.74.
Once per 2 rounds a fighter can dodge making ONE thug roll a: 1 purple <P>, 1 black
, 3 blue <B> and 1 red ®. Chance to hit is 0.65.
Its like he couldn't defend himself at all...
In normal life such veteran wouldn't have a sweat tearing a smile of their faces, in this case he's defenceless.
To give him some better chance of survival, he needs a Passive Defence that covers his experience in some way.
I did not finished tests on the agility based defence, but when I was going today for work another idea struck me.
I put it in a pdf on the web, in case I forgot how it goes.
You can find it here, if you like: www.gmtools.excelocms.com/download/defences.pdf
But you're forgetting that in a 1vs1 a good fighter will be able to put up a good defence every round. It's only when facing multiple foes that defending himself becomes harder... which I think is perfectly alright. Against one opponent he can potentially have three challenge dice to put into the opponents dice pool over two rounds. That's not a bad defence. But someone unarmed and without armor he would die quickly in medieval times no matter what his training was, and that's a fact. One of the most important reasons for the superiority of armies back them was equipment... the weapons, armor, horses and of course the famous longbows. Training helped, but equipment meant the world.
And I assure you unless up against complete fools, someone unarmed would find it very hard to defend against someone armed, let alone four of them. Of course he can't block or parry without a shield or weapon.
Those goons you mention with 4 strenght.,.. they are not exactly newbies. A strenght of four is well over the average for a man. 4 Strong men with maces should reduce the unarmed veteran to a bloody pulp... that's fairly logical. I don't know where your normal life is, but I'll tell you right away than an unarmed man facing 4 strong men armed with heavy clubs will be beaten severely unless we're talking a silly hollywood production. But the thugs would also have passive defence according to your rules and as such it wouldn't help him statisticly at all.