I am new to this system and haven't had a chance to play yet, but have been following the success rate controversy quite a bit. For those players who spend upgrades on stance dice (or even start their careers with a possibility of 3 green or red), wouldn't it be okay to mitigate the success rate by letting multiple delays or fatigue take effect? If I read the rules correctly, only one delay or fatigue is counted no matter how many are rolled. I don't see the harm in allowing multiples to take effect. This might cause the players to stop going into too high of a conservative or reckless stance, no?
Also, why not let the Chaos Star count as a bane or a miss; GMs choice? Would that help?


