Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

6 hours ago, jagsba said:

yeah, its almost like if they had told us all of this at the same time as announcing the changes they would have preempted most of the anger.

Or all could have just relaxed a bit, taken a step back, and looked at what we do or do not know. It's not like I didn't say anything, just that it was clearly pointless to do so.

5 hours ago, GreenDragoon said:

Or all could have just relaxed a bit, taken a step back, and looked at what we do or do not know. It's not like I didn't say anything, just that it was clearly pointless to do so.

Ok.

14 hours ago, Jeff Wilder said:

Well, not everybody even has clouds.

I've got some clouds I spray-painted copper that you can have for $100

13 hours ago, Boom Owl said:

Empire:

  • VSVW
  • VCVW

I prefer SCVG for my Yeet of Legend

Edited by skotothalamos
8 minutes ago, skotothalamos said:

I prefer SCVG for my Yeet of Legend

Thats a cool one to.

G is nice with all the i2 stuff thats out there.

S buys you V on V and 11 pts for toys.

I just can't turn down the chance for 2x i6 in Hyperspace format.

It makes average matchups so much easier.

Edited by Boom Owl

Matchup Q: how does Vader, Vermiel, Countdown, Gideon fare vs the 6 TIE swarm (Howl, Inferno, Wampa/Academy)?

1 minute ago, Darth Seridur said:

Matchup Q: how does Vader, Vermiel, Countdown, Gideon fare vs the 6 TIE swarm (Howl, Inferno, Wampa/Academy)?

I think, no matter how you dress it, it's a toss up for the salad.

I don’t know that he’s the TO but the poor guy running registration for Adepticon was told Wave 3 wouldn’t be legal for Saturday’s Hyperspace. And then he was told by players yesterday that FFG posted an article stating it would. 😂

Thankfully they’ve rectified it by crossing out the appropriate section on their poster and writing it out in Sharpie. Legal it is! 😜

2 minutes ago, SpiderMana said:

Thankfully they’ve rectified it by crossing out the appropriate section on their poster and writing it out in Sharpie. Legal it is! 😜

He will make it legal.

37 minutes ago, Darth Seridur said:

Matchup Q: how does Vader, Vermiel, Countdown, Gideon fare vs the 6 TIE swarm (Howl, Inferno, Wampa/Academy)?

Anecdotal...I have been flying the swarm and went 3-0 at a trials against the TIE Salad or a variant thereof. One of the games was on points at time (top 8 match) and I would have lost if it continued, but the others were easily in my favor whether they jousted or not. The issue is that none of the salad is really able to arc dodge consistently, so the swarm can absolutely just bludgeon a ship to death every turn.

The irony, since everyone says not to joust the swarm... the best result was from the one player that decided to 100% just joust...the ones that tried to flank or do a delayed joust let me kill things outright without taking any significant damage myself.

Edited by MCRemix
6 minutes ago, MCRemix said:

Anecdotal...

Exactly my view as well. That makes it feel a bad choice if it can't handle a swarm. Just hope to dodge the matchup?

17 minutes ago, MCRemix said:

Anecdotal...I have been flying the swarm and went 3-0 at a trials against the TIE Salad or a variant thereof. One of the games was on points at time (top 8 match) and I would have lost if it continued, but the others were easily in my favor whether they jousted or not. The issue is that none of the salad is really able to arc dodge consistently, so the swarm can absolutely just bludgeon a ship to death every turn.

The irony, since everyone says not to joust the swarm... the best result was from the one player that decided to 100% just joust...the ones that tried to flank or do a delayed joust let me kill things outright without taking any significant damage myself.

If the best result is a joust but still a loss it really doesn’t matter.

“Avoiding the joust” is shorthand for what is really a more complex strategy and it doesn’t mean simply delaying it or allowing ships to be destroyed piecemeal without gaining significant tactical advantages.

4 minutes ago, AlexW said:

"Avoiding the joust” is shorthand for what is really a more complex strategy and it doesn’t mean simply delaying it or allowing ships to be destroyed piecemeal without gaining significant tactical advantages.

Yup. In my experience most players attempt to avoid the joust, but mostly just jack up their formation and then proceed to awkwardly joust later with their ships out of place.

If you're just going to joust in the end, then just accept the joust from the beginning...it's not going to get better with time.

1 hour ago, Darth Seridur said:

Matchup Q: how does Vader, Vermiel, Countdown, Gideon fare vs the 6 TIE swarm (Howl, Inferno, Wampa/Academy)?

@Chumbalaya

Odd math question: Vulture ESC swarm comes in, thanks to Kraken they already have a calculate token.

Options

  1. Another Calculate Token
  2. Target Lock
    • If the ESC fires Hit Focus Blank, do you re-roll the focus result as well?

Vulture swarms are messing with my brain. Instinct is go for the target lock, and then probably re-roll the focus as well as the blank unless there is a calculate token sitting on a Vulture that has already fired.

37 minutes ago, MCRemix said:

Anecdotal...I have been flying the swarm and went 3-0 at a trials against the TIE Salad or a variant thereof. One of the games was on points at time (top 8 match) and I would have lost if it continued, but the others were easily in my favor whether they jousted or not. The issue is that none of the salad is really able to arc dodge consistently, so the swarm can absolutely just bludgeon a ship to death every turn.

The irony, since everyone says not to joust the swarm... the best result was from the one player that decided to 100% just joust...the ones that tried to flank or do a delayed joust let me kill things outright without taking any significant damage myself.

The whole don't joust/when 2 people joust one is wrong narrative is an oversimplification at best and straight wrong at worse

There are usually way more risks than rewards in not jousting nowadays: you can usually get a better range control while jousting (obv jousting doesn't necessary means deploy directly opposite than your opponent) and right now there are very few lists that don't risk gifting a jouster some free points while trying to avoid the engagement.

2 minutes ago, LagJanson said:

Odd math question: Vulture ESC swarm comes in, thanks to Kraken they already have a calculate token.

Options

  1. Another Calculate Token
  2. Target Lock
    • If the ESC fires Hit Focus Blank, do you re-roll the focus result as well?

Vulture swarms are messing with my brain. Instinct is go for the target lock, and then probably re-roll the focus as well as the blank unless there is a calculate token sitting on a Vulture that has already fired.

I think it depends on how many shots you're taking...if you're taking enough red dice to kill a vulture, then calculate so you can spend on defense and still get ESC off.

On the question of whether to re-roll the focus as well. I did the math...

If you have one hit and are looking at blank and focus, you should just reroll the blank and spend the calc on the eyeball. Average results with just one calc is 2.5 hits versus 2.4 if you reroll both dice.

The math shifts if you go up to 3 non-hit/crit results...then you should reroll the eyeball too. Average results with one calc is 2 hits if you leave the eyeball and reroll the other two, but 2.1 hits if you reroll the whole thing.

7 minutes ago, LagJanson said:

Odd math question: Vulture ESC swarm comes in, thanks to Kraken they already have a calculate token.

Options

  1. Another Calculate Token
  2. Target Lock
    • If the ESC fires Hit Focus Blank, do you re-roll the focus result as well?

Vulture swarms are messing with my brain. Instinct is go for the target lock, and then probably re-roll the focus as well as the blank unless there is a calculate token sitting on a Vulture that has already fired.

This only works for one attack of course as vulture token sharing gets complicated, but might make figuring these situations out easier:

http://xwing.gateofstorms.net/2/modify_attack/?a=AkAAAAAAAAAA&r=EQEAAA

just as an example, you can play around with tokens and the initial roll.

4 minutes ago, MCRemix said:

I think it depends on how many shots you're taking...if you're taking enough red dice to kill a vulture, then calculate so you can spend on defense and still get ESC off.

As always, situational. Yes, the action depends if you're facing I2 Rebel Beef vs I4+ TIE Salads, just as an example.

Though even at 2.4/2.5 it doesn't seem a whole lot better than just taking the second calculate token for the 2.0 damage and having a spare for defense or a friendly to use. If something jumped up to maybe 2.7? Hmm.. maybe a different story.

1 hour ago, Darth Seridur said:

Matchup Q: how does Vader, Vermiel, Countdown, Gideon fare vs the 6 TIE swarm (Howl, Inferno, Wampa/Academy)?

Sample size of 1, but I lost my game with a less than optimal engage, some poor dice luck at a critical juncture, and it still came down to less than half a tie fighter difference in points. How does Paul put it, I didn't get the dice to bail me out of my poor decisions.

I don't know if straight jousting is entirely correct, but if you can line the crack shots up and force them to decide between turning in on Vader or just murdering Vermeil you should be fine. You trade Verm/CD for positioning and Iden's charge, maybe kill Howl, then either kill Howl next turn or start on another, then keep trading pieces until you have a reasonable end game like Vader vs 2-3 ties. The nice thing about tie swarm is that it's fairly predictable so you can run solo games with it just to practice your approach.

It does feel like the burden of execution is on you as the beatdown and you are a bit more susceptible to bad variance snowballing early, but I feel better about that matchup than 5A. When you get up on points and have vader styling on rando ties inevitability flips super hard to your side.

Edited by Chumbalaya
5 minutes ago, Chumbalaya said:

Sample size of 1, but I lost my game with a less than optimal engage, some poor dice luck at a critical juncture, and it still came down to less than half a tie fighter difference in points. How does Paul put it, I didn't get the dice to bail me out of my poor decisions.

I don't know if straight jousting is entirely correct, but if you can line the crack shots up and force them to decide between turning in on Vader or just murdering Vermeil you should be fine. You trade Verm/CD for positioning and Iden's charge, maybe kill Howl, then either kill Howl next turn or start on another, then keep trading pieces until you have a reasonable end game like Vader vs 2-3 ties. The nice thing about tie swarm is that it's fairly predictable so you can run solo games with it just to practice your approach.

It does feel like the burden of execution is on you as the beatdown and you are a bit more susceptible to bad variance snowballing early, but I feel better about that matchup than 5A.

when the 5A player plays like an idiot, it makes the game easier tho.

21 minutes ago, Chumbalaya said:

When you get up on points and have vader styling on rando ties inevitability flips super hard to your side.

hqdefault.jpg

14 minutes ago, jagsba said:

when the 5A player plays like an idiot, it makes the game easier tho.

🤔

12 minutes ago, Chumbalaya said:

Sample size of 1, but I lost my game with a less than optimal engage, some poor dice luck at a critical juncture, and it still came down to less than half a tie fighter difference in points.

I have it on good authority that your opponent was lacking in honor and refused to believe you'd honorably joust...can you comment on how honor might have impacted the game?

Seriously though...I'm pretty sure I just got lucky on time, you were definitely outflying me and the snowball was rolling against me at the end.

3 minutes ago, MCRemix said:

I have it on good authority that your opponent was lacking in honor and refused to believe you'd honorably joust...can you comment on how honor might have impacted the game?

Seriously though...I'm pretty sure I just got lucky on time, you were definitely outflying me and the snowball was rolling against me at the end.

J O U S T M E

O

U

S

T

M

E