Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

On 7/5/2019 at 3:26 AM, MrHedgehogMan said:

So I took 3 arcs and Obi Wan to a game night last night and really struggled. What's the best way to play the arcs, just drive up and joust things? Obi Wan didn't get touched in any games but at 62 points with Sense R2 CLT he's no threat to anyone.

I don’t like playing three arcs as I find that they get in each other's way easily, so I stick to two. (Note that you can now run a 5 ship list with Delta B Obi - 2 arcs, 2 gSPs). I usually use them to block and get in close. After they are damaged I try to run and then get rear shots by being unpredictable.

Alright the forums are back. Thanks FFGJosh. Happy 4th.

Posting random notes because reasons. Enjoy.

Chaos Meta Advice:

  • Takes about 1 Month of Tournaments for Metas to develop ( Actually a little less than that, the illuminati solves it in 2-3 weeks but its not fully visible to the zombies until it hits listfortress )
    • In the interim lots of players revert to what they are most comfortable with
    • That means tons of Aces & Known High HP Jousters
  • Golden Rules of X-Wing Tournament List Building
    • Is your list High Init?
      • If so, awesome, is it an Alpha Strike or a Mobile Runner? Prioritize upgrades based on that.
    • Is it Low Init?
      • If so, panic, is it High HP ( *B-Wing/Iden ) or also High Init ( Swarm Tactics )?
    • Fly the most fun list that is the least likely to frustrate you

Hyperspace Ramble:

Rebel:

  • Leia Beef ( with Biggs )
    • Kill Biggs first. Seriously what are you doing?
    • With Biggs itll be in Formation so attack from multiple angles
    • Force to break formation ( Rocks or Blocks )
    • Plan for the Leia Turn ( don't have to block the K-Turn, can arc dodge it )
    • Approach from angles that make K-Turns and Talons less useful
  • Leia Beef ( Without Biggs )
    • Kill Cassian/Leia immediately. Dont chase the B-Wing unicorn.
    • Without Biggs it "might" be out of formation. That means partial engages. That means a "free" trade.
    • After Leia is off the board go get the B-Wing unicorns
  • Han/Lando Lists
    • Yep, they still exist. Inert Dampeners wasnt the only thing that made these good.
    • Anticipate the 4 Straight Boost past 1st engage
    • Focus down the Support Ace they give you as fast as possible ( They will give you one, kill it )
    • Start putting damage into Han/Lando the turn you kill the Support Ace ( Risky but usually possible )
    • Watch out for Lando Coordinated Barrel Rolls, Boosts, Coordinates. He will fly over rocks to. Expect it.
    • Han is still dangerous. Do not engage him in the rocks. Ever. Seriously what are you doing...stop that.

Resistance:

  • Rey/Han Placeholder
    • Korr + Title makes YT1300s considerably more mobile? Is this Rey now? Or just Rey + Finn...
    • They still take damage very quickly
    • I have no idea what the good build is yet....but someone does. Placeholder for that eventuality.
    • Big picture they still take damage super fast and Rey is a ton less effective the more you stay out of arc.
    • Start chipping away damage as soon as opportunity allows it.
    • Rey without shields is alot less scary than Rey with shields ( the Rey player will panic about crits I promise )
  • AAAAA
    • Play to Time Probably ( #Definitely )
    • Get Lulo and Talli first but don't chase the Kite
    • Keep the pressure on things without shields
    • Set the first engage so you and or rocks are in the way of the 5 straight boost after.
    • The box will exist for 2 consecutive rounds. Try not to be there for both.
    • Just be a force user and mostly ignore 2 dice attacks. Or hide behind clouds.
  • Quad I5
    • Take down Lulo first but dont trade a ship in the process?
    • Don't volunteer for K / Talon Range from Nien Nunb
    • Nien flys over Debri Fields for fun sometimes
    • Nien links into stress that clears into actions
    • Don't forget that Ello drops sick Talon.
  • Quad T70 ( Resistance Beef )
    • This is the definition of a medium meat shield list
    • If a T70 rolls 2x Evades once Buckle Up but dont lose hope its totally fine and not that bad
    • If you cant beat Quad T70s your the problem
    • Just a game.
  • Poe/Lulo/Talli/Bastian ( XXAA )
    • Get Poe & Lulo as soon as possible
    • Take what they give you, dont chase either one unless your sure
    • Poe will Slam and you will feel dumb
    • Just a game.
  • Other Notes
    • Regen Stress Free Poe Holdo Memes
    • I have no idea what im doing this faction is weird....R* Good Guys
    • 24 Upgrades thrown into a glue stew
    • M9G8 is good
    • Pods are good
    • Transports are good
    • Super Duper Poe seems good ( At least I find BB8 Poe super fun, but sometimes the stuff i find fun is bad...see 5 Strike Wampa )
    • There are to many ways to count to 200 in resistance to make sense of yet.

Empire:

  • Howl/Iden
    • Engage from multiple angles
    • Force to break formation ( Rocks or Blocks )
    • Bring Big Rocks and dont place rocks bad
    • Get Howl, force Iden Charge Use early
    • Play to Time Almost definitely
    • Attacking from 3 vectors is critical and having the the thing that "jousts" not completely is also critical.
    • Basically dodge that giant Forward Arc of doom. You can. If you cant be Range 3 I guess or trade for all of Howl.
  • Vader/Soontir+
    • Expect a 10+ pt Bid
    • Fifth Bro is a big deal ( why is this hyperspace legal? )
    • Kill the Ace they give you ( make sure it dies in 2-3 turns )
    • If they are forced to run with Soontir thats a win just make sure you punish the next target with your entire list ( easier said than done )
    • Sense Vader + 3 Ties is a thing be prepared ( It will auto block you within range of the Tie Fighters )
  • Barrage Bomber stuff
    • uh....be Range 1 its fine
    • Get Jonus
    • Punish Box Formations
    • Just a game.
  • Other Notes
    • 0-13 pt Bid Trip i5+ Empire ( Now featuring fewer shield upgrades )
    • Sense Vader Garbage
    • 5x i5 Empire
    • Some Decimator List ( Probably involving all high init things )
    • 5 Striker + Wampa ( I refuse to admit this list is bad ) *Its bad

First Order:

  • Kylo/Tavson+
    • Don't shoot Tavson unless you have to. Dont not shoot tavson just because someone told you not to.
    • Just a game.
  • Other Notes
    • Tavson + 3 Not Silencers
    • Generic SF Spam ( Not actually bad )
    • Kylo Quickdraw+ ( Still bad but less bad )
    • Electronic Baffle exist, panic? nah just be aware

Scum:

  • Fenn + 3 Zealous
    • Init Kill things from Range 2-3
    • Don't be Range 1
    • Force a disengage or hold out early. Block that Ace.
    • Seriously Don't be Range 1
  • Boba's Revenge ( seriously Boba is still good and destroys Tie Swarm )
    • Same rules as before, Dont Chase & Dont be Range 1
    • 4 Dice + mods makes him sad
    • Blocking doesnt help
  • Fenn/Guri+ ( Fang, Z95s, etc. )
    • Guri is going to 3 “bank” alot, because its the least commital move
    • Fenn will hold out, catch him in the bad band. If they play 100% non-commital joust a part of their list quick and punish the indecision.
  • Fenn/OldT+ ( Han, etc. )
    • Drop Han in 2 turns if they force feed him to you as a punching bag

Republic:

  • Jedi
    • Not really sure how to counter these other than to chase and overwhelm one at a time if they let you
    • Don't let them get Range 1 TL 3 Force Alpha Strikes. Jedi offense is insanely consistent. All of their ships will hit for 3-4 dmg. Always. Expect it.
    • Keep Pressure on and engage from Range 2.
    • Blocks kinda help but meh
    • They will K-Turn because they can.
    • Don't have 3 Turns so they tend to use Bank Boosts more often.
    • 1 Hard turn Barrel Roll is gud, block it
    • Sense helps a ton against Obi and Ani
  • N1s
    • Dont chase the focus/evade 3-4 evade dice kite
    • Kill em when they Talon. If they even bother.
    • Kill Padme. It has a bigger impact than you can "perceive".
  • Other Notes
    • Arc Torrent Beef Stew
    • Obi/Mace+ (Oli, Plo, Padme, etc. )
    • Obi + Arcs ( Coolest Jedi List by far )
    • A billion point Anakin ( This is fine )
    • Some unholy super tank N1 + Padme list
    • Juke Torp Passive Phantom Menace Anakin
    • Sense Garbage
    • Angled Deflectors Arc 170s deserve attention
      • They take forever to kill
      • If they have R3 and Battle Meds nearby they are a problem

Separatist:

  • I have mostly no idea what is actually playable and not just jank...
  • A genuinely "fine" Hyena Ordinance List Exists im sure of it ( 31 pt 5 hp + 3 attack dice on 2 agility has to be at least ok right?)
  • More Ochos making cut and losing
  • Fort Roger Roger
    • One or two with bombs might set up on the closest rock
    • Watch out for Trajectory Kinda? Just bull rush a side and init kill stuff as usual
    • This isnt fortressing, not everything is fortressing ( Super Primed Kylo + Snoke or Ani/Obi 2 ship lists fortress more than this does and are still disturbingly good )
  • Maul+ its not dead yet
    • Hate is still excellent at 9 pts. Buy it.
    • If you see Maul, burn him down as fast possible unless you have something that can arc dodge him into irrelevance. ( You probably do )
  • General Notes
    • Destroy some Vultures I guess
    • Don't opt into Maul Double Taps or Dooku Greivous Crew Traps
    • Probably wants to play to time.
    • Vultures > Belbullab > Infiltrator // PS-killing vultures is good
    • Belbullab+Title takes 5.5 3-dice focus attacks to one-round
    • Vultures want to be the I3 variety to PS kill rebel beef

DEAD LISTS

  • YYYYY - DEAD
    • Stay at Range 3
    • Disengage instead of chilling in double taps
    • Know if you can 1 round a Y-Wing
    • Play to Time Probably
    • Just be a force user and ignore 2 dice attacks.
    • Force to break formation ( Rocks or Blocks )
  • Rebel Proton Torpedoes - DEAD?
    • Don’t be at range 3 -- Rule of 11 to victory
  • Rebel Han + 2 Aces - DEAD? Probably not...
    • Get Han but dont follow the Kite into the Rocks
  • Vennie/Bastian/Lulo - DEAD ( Was never alive )
    • Get Lulo first, Bastian 2nd
    • Ignore Vennie, stay in his side arcs ( 2 dice only ) no double tap
    • 3 Dice shots will do damage to Vennie
    • Remember that Paige is stupid
  • Vader/Soontir/2xBomber or other 4 Ship Imp Variations - DEAD?
    • Make Vermiel or the Bombers deal with Rocks.
    • Remember Vermiel can and will sloop
    • Vader is going to do damage, keep up.
    • Get your Aces to the end game.
    • Avoid the mini-box.
  • Ani/Mace/2x Torrents - DEAD? Sorta.
    • Full version of this list is dead
  • What other Hyperspace lists died?
    • Not many?
Edited by Boom Owl

jesus

bYNb7Wm.png

1 hour ago, SpiderMana said:

Wow turns out I had no life.

I agree

30 minutes ago, Boom Owl said:

Scum:

  • Fenn + 3 Zealous
    • Init Kill things from Range 2-3
    • Don't be Range 1
    • Force a disengage or hold out early. Block that Ace.
    • Seriously Don't be Range 1
  • Boba's Revenge ( seriously Boba is still good and destroys Tie Swarm )
    • Same rules as before, Dont Chase & Dont be Range 1
    • 4 Dice + mods makes him sad
    • Blocking doesnt help
  • Fenn/Guri+ ( Fang, Z95s, etc. )
    • Guri is going to 3 “bank” alot, because its the least commital move
    • Fenn will hold out, catch him in the bad band. If they play 100% non-commital joust a part of their list quick and punish the indecision.
  • Fenn/OldT+ ( Han, etc. )
    • Drop Han in 2 turns if they force feed him to you as a punching bag

😥

20 minutes ago, Hiemfire said:

😥

Theres some really cool Ace + Generics lists out there to if that makes you less sad.

Obi+ARCs looks really cool, probably gonna start flying that.

Also support Jedi with the coordinate force doohickey and the reinforce thingamajig on the ARCs looks fun... decisions...

I like Obi for the endgame though

1 minute ago, Kieransi said:

Obi+ARCs looks really cool, probably gonna start flying that.

Also support Jedi with the coordinate force doohickey and the reinforce thingamajig on the ARCs looks fun... decisions...

I like Obi for the endgame though

I agree. Obi Wan is at least as cool as Kylo.

Edited by Boom Owl
8 minutes ago, Boom Owl said:

Theres some really cool Ace + Generics lists out there to if that makes you less sad.

Maybe... Really just sick of the go to choice in S&V being stinking tinfoil Fangs.

Edited by Hiemfire
22 minutes ago, Boom Owl said:

I agree. Obi Wan is at least as cool as Kylo.

giphy.gif

11 hours ago, Boom Owl said:

Super Duper Poe seems good

I like to call him Movie Poe.

Capture.JPG

Gunboat/XG1/Autoblaster/Passive/Torps is a humdinger. You can run 2 with Plasma, 2 with Torps for 200. Switching from passive-alpha-striker to slam-blaster at will is a good trick.

Edited by prauxim

I'm off Passive Sensors.

I'm on to triple-Juke plus a dodgy little force guy

except in Hyperspace, where I'm going to play triple-Juke plus a higher-init dodgy little force guy

Juke is the most iconic movie character

42 minutes ago, skotothalamos said:

I'm off Passive Sensors.

I agree. Hoping I haven’t missed anything that will become obvious a month into the new season.

59 minutes ago, skotothalamos said:

I'm on to triple-Juke plus a dodgy little force guy

🤔

New Squadron

(48) Sigma Squadron Ace [TIE/ph Phantom]
(7) Juke
Points: 55

(48) Sigma Squadron Ace [TIE/ph Phantom]
(7) Juke
Points: 55

(48) Sigma Squadron Ace [TIE/ph Phantom]
(7) Juke
Points: 55

(35) Inquisitor [TIE Advanced v1]
Points: 35

Total points: 200

No? :D

3 minutes ago, Cuz05 said:

🤔

New Squadron

(48) Sigma Squadron Ace [TIE/ph Phantom]
(7) Juke
Points: 55

(48) Sigma Squadron Ace [TIE/ph Phantom]
(7) Juke
Points: 55

(48) Sigma Squadron Ace [TIE/ph Phantom]
(7) Juke
Points: 55

(35) Inquisitor [TIE Advanced v1]
Points: 35

Total points: 200

No? :D

UNKNOWABLE

Played&lost a game against chewie and the four named pods.

  • Vi is annoying because you're always at r0-3 - or if you're not then the choice has almost no relevance anyway. As a sidenote, why don't we see informants? Is it too expensive?
  • BB8 got me once when I mixed him up with Sabine. Bb8 repositions in system phase, so more like a decloak than SNR/AS. But not too interesting by himself.
  • Rose is pretty awesome! She will get the rerolls on offense and defense. Only 2/2/3/1 but surprisingly durable.
  • Finn... he feels a bit too good. Adding a focus result on defense comes at no downside as the strain is immediately removed again. It might be too expensive, but c3po for double calculate could be an idea? Heroic is nice! Roll 2 blanks, add a third blank and reroll all 3.
  • Chewie with Leia was ok. The force is valuable on him, but leia's ability was only used twice. I still don't think she's worth it, but who knows. Clearly not me.
32 minutes ago, GreenDragoon said:

Played&lost a game against chewie and the four named pods.

  • Vi is annoying because you're always at r0-3 - or if you're not then the choice has almost no relevance anyway. As a sidenote, why don't we see informants? Is it too expensive?
  • BB8 got me once when I mixed him up with Sabine. Bb8 repositions in system phase, so more like a decloak than SNR/AS. But not too interesting by himself.
  • Rose is pretty awesome! She will get the rerolls on offense and defense. Only 2/2/3/1 but surprisingly durable.
  • Finn... he feels a bit too good. Adding a focus result on defense comes at no downside as the strain is immediately removed again. It might be too expensive, but c3po for double calculate could be an idea? Heroic is nice! Roll 2 blanks, add a third blank and reroll all 3.
  • Chewie with Leia was ok. The force is valuable on him, but leia's ability was only used twice. I still don't think she's worth it, but who knows. Clearly not me.

Leia on Chewie doesn't seem super strong to me. Leia seems great for leveraging the red actions and white moves of a Falcon (particularly Rey), but Chewie needs to go unstressed in order to use his pilot ability. I'd be more inclined to just run Rey-Gunner on Chewie. As to Rey-Falcon, Finn-Gunner and Rose cost the same 19 points between them. Nimbleness vs raw dice efficiency. I can see folks doing well with either, according to how they like to fly.

As to Informant, it's only range 0-1 0-2 (ty, Hiemfire), and I don't think there's anywhere it would be a better pick than Sense or Cassian. Cassian is longer range, and doesn't need to pick one ship only at game start. Sense never has shorter range, but can go long, and tends to fit on ships where it just works better. Informant requiring a crew slot can be awkward, but Sense tends to be on nimble ships who fly with other nimble ships.

Oh man. Would there be any list more obnoxious than 5x Sense Inquisitors?

Edited by theBitterFig
2 minutes ago, theBitterFig said:

Leia on Chewie doesn't seem super strong to me. Leia seems great for leveraging the red actions and white moves of a Falcon (particularly Rey), but Chewie needs to go unstressed in order to use his pilot ability. I'd be more inclined to just run Rey-Gunner on Chewie. As to Rey-Falcon, Finn-Gunner and Rose cost the same 19 points between them. Nimbleness vs raw dice efficiency. I can see folks doing well with either, according to how they like to fly.

As to Informant, it's only range 0-1, and I don't think there's anywhere it would be a better pick than Sense or Cassian. Cassian is longer range, and doesn't need to pick one ship only at game start. Sense never has shorter range, but can go long, and tends to fit on ships where it just works better. Informant requiring a crew slot can be awkward, but Sense tends to be on nimble ships who fly with other nimble ships.

Oh man. Would there be any list more obnoxious than 5x Sense Inquisitors?

Informant's Listening Device range is 0-2.

Is Fanatical the best Talent in the game right now?

Almost feels like it is.

Not saying First Order is the best faction, but Fanatical seems real good.

Just now, Hiemfire said:

Informant's Listening Device range is 0-2.

Huh. For some reason, I thought it was 0-1. *shrug*

Still, I think Cassian and Sense are just so much more flexible.

3 minutes ago, theBitterFig said:

Huh. For some reason, I thought it was 0-1. *shrug*

Still, I think Cassian and Sense are just so much more flexible.

Obviously since neither Sense or Cassian crew are hard locked to one ship through the course of a game unlike Informant/Listening Device and Vi.

And you're welcome. :)

Edited by Hiemfire

Fanatical is one of the few good talent around and first order is in a far better position than what first order players make us believe.

And Finn pod is probably the new lulo, aka way undercosted 3 Reds ship

1 minute ago, Sunitsa said:

and first order is in a far better position than what first order players make us believe.

At very least, First Order is in a really *fun* place right now.

  • Upsilons got nerfed, but Upsilons are boring.
  • TIE/fo are really strong in their class. Not the flashiest of blocker/filler/swarmer ships, but good value for their low price, after the massive 2 point cut they got.
  • TIE/sf are just fun with that rear-firing turret. They're time-on-target beasts.
    • Maybe the TIE/sf also point the way to right way to fly a TIE/ag Aggressor (if such a thing even exsits). Equip only a turret for the extra firing arc, and just keep guns on stuff to chip away.
  • TIE/vn Silencer didn't get much, but a point off many of them is still nice, and chonky Interceptors are enjoyable.