Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

2 hours ago, catachanninja said:

hopefully they leave then too! Also, as dumb and durable as they are, being i4 even in hyperspace holds them back in a meaningful way

Passive sensors and heightened perception help with that.

8 minutes ago, Ablazoned said:

Passive sensors and heightened perception help with that.

At least they won't have their abilities if you use HP

8 minutes ago, Smikies02 said:

At least they won't have their abilities if you use HP

True, but it's a choice they have. For 5 points, heightened + passive guarantees a double-modded missile shot into any target in your arc. I guarantee you any rz1 with sensor and force would be wildly the most played thing in the rebel faction.

Edited by Ablazoned
27 minutes ago, Ablazoned said:

Passive sensors and heightened perception help with that.

Also worth noting that 5bro doesn't get his Homing missiles for the hit-crit. 7th is good but not crazy good. It should be okay.

10 minutes ago, ClassicalMoser said:

Also worth noting that 5bro doesn't get his Homing missiles for the hit-crit. 7th is good but not crazy good. It should be okay.

Is this Ion Brother's time to shine? Only 47 points... 50 in Extended with Hate.

7 minutes ago, ClassicalMoser said:

Also worth noting that 5bro doesn't get his Homing missiles for the hit-crit. 7th is good but not crazy good. It should be okay.

All that, all that all that man all that but for aces, it's all about all the different things you can do when you need. Need to tank a hit? Evade double force. Have an uncontested shot? Double modded mag pulse, maybe add a second crit. Have a dangerous opponent at high initiative? HP double modded mag pulse. Want to preserve your last hit point of MoV? 1-turn or 5-straight plus reposition are on the table.

In conclusion, v1s can do anything about as good as it's possible to do. Thank you for coming to my Ted talk.

1 hour ago, svelok said:

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movement map for bb8 + black one + daredevil + overdrive thrusters

why is this card being printed, again?

edit: oh, i forgot the options applying daredevil to the bb8 boost adds, so imagine like 17 more possible end positions to the left and right and backwards, but vassal already can't take anymore ships on the board

They could always just make Resistance an Epic Play/Narrative Play only faction 🙃

56 minutes ago, Ablazoned said:

True, but it's a choice they have. For 5 points, heightened + passive guarantees a double-modded missile shot into any target in your arc. I guarantee you any rz1 with sensor and force would be wildly the most played thing in the rebel faction.

but if they're passive sensoring, they're not repositioning, so try to figure out where thier arcs can be and don't be there?

6 minutes ago, catachanninja said:

but if they're passive sensoring, they're not repositioning, so try to figure out where thier arcs can be and don't be there?

Yup. That's how you win...it's just that " don't be there" is a lot harder for aces in hyperspace, Kylo Poe and Vonreg excepted.

13 minutes ago, catachanninja said:

but if they're passive sensoring, they're not repositioning, so try to figure out where thier arcs can be and don't be there?

Isn't that... basically the essence of the game?

4 minutes ago, Ablazoned said:

Yup. That's how you win...it's just that " don't be there" is a lot harder for aces in hyperspace, Kylo Poe and Vonreg excepted.

YOU'VE ACTIVATED MY TRAP CARD.

I was just meditating that there are far too many instances where because a ship has passive mods it's better off accepting a bump and looking for an excuse to talk about it. Do bump rules need to be changed? Me crashing into you with a force carrier is basically giving your ship a blinded pilot for the cost of an action, and that's pretty good. Sure other ships are on the board, so context matters a lot, but man does it solve a lot of problems.

3 minutes ago, ClassicalMoser said:

Isn't that... basically the essence of the game?

yes, i'm noting that the passive sensors inquisitor combo is counter able by basic game mechanics and decision making, I don't have to do anything special to play against it.

15 minutes ago, catachanninja said:

YOU'VE ACTIVATED MY TRAP CARD.

I was just meditating that there are far too many instances where because a ship has passive mods it's better off accepting a bump and looking for an excuse to talk about it. Do bump rules need to be changed? Me crashing into you with a force carrier is basically giving your ship a blinded pilot for the cost of an action, and that's pretty good. Sure other ships are on the board, so context matters a lot, but man does it solve a lot of problems.

Me crashing into you with a force carrier...means I don't get an action...but it doesn't give your ship a blinded pilot...it...just loses my ship an action? If you're already moved, you got an action anyway. If you haven't moved yet, you'll probably move right through me and not get blocked unless you did a certain 1-speed.

Not disagreeing, but confused what you mean.

call me crazy but the engine mods feels to me like it'll be ehhhhh and maybe allow for 1-2 turns of crazy but not break the game or turn the faction away from 5a

Edit: Zack got it, no need to explain worse and slower.

Edited by AEIllingworth
1 minute ago, Ablazoned said:

Me crashing into you with a force carrier...means I don't get an action...but it doesn't give your ship a blinded pilot...it...just loses my ship an action? If you're already moved, you got an action anyway. If you haven't moved yet, you'll probably move right through me and not get blocked unless you did a certain 1-speed.

Not disagreeing, but confused what you mean.

sorry, tired, kittens kept me up late.

If i have a ship with passive mods that is moving after your ship, and i'm thinking about about where i want to be, crashing into your ship is a pretty good place, Turrets would occasionally do it in 1.0 as a way to get behind ships, but in 2e, especially due to force, but also cases like boba, if i can't arc dodge your ship, i'm way better off just crashing into it. Obviously if I have other ships around that your ship can shoot that changes it, but since force is kind of expensive and usually comes on high I ships with reposition abilities, I still have some say in it.

In my awesome ms paint example, red doesn't have a great opportunity to get out of arc with his dial, and the three black ships have already moved, so reds best bet is probably to try and bank into the middle ship or crash into the top ship to take at most, one shot, and if red has passive mods because he's a jedi or boba or something, red is probably totally fine with this exchange.

'arcdodge'.png

1 minute ago, catachanninja said:

sorry, tired, kittens kept me up late.

First edition blinded pilot. Got it now. Thanks!

And yeah, I totally agree. Force users and boba *love* the intentional bump in 2v1 scenarios.

1 minute ago, Ablazoned said:

First edition blinded pilot. Got it now. Thanks!

And yeah, I totally agree. Force users and boba *love* the intentional bump in 2v1 scenarios.

and im starting to think, there's enough ships that love the intentional bump, like rebel han doesn't mind it, that maybe bump rules need a change?

6 minutes ago, catachanninja said:

and im starting to think, there's enough ships that love the intentional bump, like rebel han doesn't mind it, that maybe bump rules need a change?

Or tone down the force. One force charge now *rerolls* one eyeball result. All of a sudden those aethersprites, or bobamaul, or hankanan aren't so very extremely counting on those mods.

No guarantees double mods from locking Jedi, either.

Edited by Ablazoned
3 minutes ago, catachanninja said:

and im starting to think, there's enough ships that love the intentional bump, like rebel han doesn't mind it, that maybe bump rules need a change?

Every new person I introduce to the game thinks that when you are touching another ship you can’t shoot, not just that you can’t shoot the ship you are touching. Is that more intuitive? Is that even better?

What other possibilities could there be? An “If you do not have another ship at range zero, ...” clause errata’d onto a bunch of passive things? If you bump, you must spend one force charge or discard one lock or green token (if able)? That would help hit advanced sensors too, I guess.

1 hour ago, Do I need a Username said:

call me crazy but the engine mods feels to me like it'll be ehhhhh and maybe allow for 1-2 turns of crazy but not break the game or turn the faction away from 5a

Poe and T-70s with BB astros will like it a lot.

[edit] - Actually, depending on cost, all T-70s might like it.

Edited by gennataos
8 minutes ago, gennataos said:

Poe and T-70s with BB astros will like it a lot.

[edit] - Actually, depending on cost, all T-70s might like it.

I don’t think the bb Astros will interact, they can’t give you a red barrel roll?

I’m pretty sure the gut reaction panic (maybe outside of poe) is forgetting it only works on red actions.

Edited by AEIllingworth
2 minutes ago, AEIllingworth said:

I don’t think the bb Astros will interact, they can’t give you a red barrel roll?

I was think of some "which way will I go and when" type of stuff with BBs and foils, but yeah, they don't directly interact.

8 minutes ago, gennataos said:

Poe and T-70s with BB astros will like it a lot.

[edit] - Actually, depending on cost, all T-70s might like it.

it seems kind of bad on poe - the loss of flexibility from the "must" factor, yknow?

but other pilots, who can take daredevil to trigger it in a controlled way (potentially plus bb8), or use the s-foils linked red roll, and in particular nien seem more fitting

18 minutes ago, svelok said:

it seems kind of bad on poe - the loss of flexibility from the "must" factor, yknow?

but other pilots, who can take daredevil to trigger it in a controlled way (potentially plus bb8), or use the s-foils linked red roll, and in particular nien seem more fitting

I think current poe will like it most, because you can barrel > focus if you want short or focus > barrel if you want long. (Or any other actions) The boost > barrel or barrel > boost is going to be tricky to even think through for a while though.

Edited by AEIllingworth