Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

22 minutes ago, DoubleDown11 said:

I’m disappointed you haven’t thanked any kind strangers for the forum gold.

Also if this leads to this thread becoming a series of super caked-on WIP repaints and posts that start with “Here’s my list idea, critique it?” followed by something I wouldn’t wish upon my worst enemy on super casual night, I will never forgive you.

Hi guys.

Here's my list for you to critique. I don't want to brag but it so far been unbeaten at my local scene. Every time my kindergarten aged brother comes close to winning I threaten with violence, but thats just part of the mind games, right fellow flyers.

Anyway its a two ship build since that seems to be all the rage after the recent SO win. I naturally threw in some regen since its still viable, and some cool interactions to make sure Im Always on target. Also I choose some high PS (or initiative as it is known) so I can move second and of course went with a bid. Here is the list:

Fenn Rau (Sheathipede) (50)
Squad Leader (14)
Kanan Jarrus (12)
Static Discharge Vanes (6)
R2-D2 (8)
Phantom (0)

Ship total: 90 Half Points: 45 Threshold: 3

Norra Wexley (Y-Wing) (41)
Ion Cannon Turret (5)
Proton Torpedoes (13)
R5-D8 (6)
Electro-Proton Bomb (12)
Luke Skywalker (26)

Ship total: 103 Half Points: 52 Threshold: 4


Total: 193

How do you see it performing, I am feely really confident bringing it out for a large tournament soon, since it's been dominating the local meta.

Fly causal.

Woah...wait...wut?...no. I'm going to try to put the brakes on this LOLZ meme + budget X-Wing "What if...?" redesign session before @Boom Owl comes in here and does it for us.

The Texas top 4 game of Blake vs. Duncan reminded me of this. Approach from different angles. Just a little, as a treat.

1 minute ago, gennataos said:

Woah...wait...wut?...no. I'm going to try to put the brakes on this LOLZ meme + budget X-Wing "What if...?" redesign session before @Boom Owl comes in here and does it for us.

The Texas top 4 game of Blake vs. Duncan reminded me of this. Approach from different angles. Just a little, as a treat.

Also, don't have an outlier game even despite that small error, after you correctly count to 11.

29 minutes ago, Flurpy said:

Hi guys.

Here's my list for you to critique. I don't want to brag but it so far been unbeaten at my local scene. Every time my kindergarten aged brother comes close to winning I threaten with violence, but thats just part of the mind games, right fellow flyers.

Anyway its a two ship build since that seems to be all the rage after the recent SO win. I naturally threw in some regen since its still viable, and some cool interactions to make sure Im Always on target. Also I choose some high PS (or initiative as it is known) so I can move second and of course went with a bid. Here is the list:

Fenn Rau (Sheathipede) (50)
Squad Leader (14)
Kanan Jarrus (12)
Static Discharge Vanes (6)
R2-D2 (8)
Phantom (0)

Ship total: 90 Half Points: 45 Threshold: 3

Norra Wexley (Y-Wing) (41)
Ion Cannon Turret (5)
Proton Torpedoes (13)
R5-D8 (6)
Electro-Proton Bomb (12)
Luke Skywalker (26)

Ship total: 103 Half Points: 52 Threshold: 4


Total: 193

How do you see it performing, I am feely really confident bringing it out for a large tournament soon, since it's been dominating the local meta.

Fly causal.

"constructive praise only"

7 hours ago, Flurpy said:

We are officially turning into Reddit, we now even have novelty accounts. I am just waiting for the inevitable in nineteen ninety eight the undertaker threw mankind off hеll in a cell, and plummeted sixteen feet through an announcer's table.

that's funny that you bring that up because my math guy, and LVO champ Zatch Bart bought that up the other day.

13 minutes ago, Tlfj200 said:

Also, don't have an outlier game even despite that small error, after you correctly count to 11.

Are you talking about the variance on the second engagement? I'm asking for real, it's early, I'm old and slow.

Just now, gennataos said:

Are you talking about the variance on the second engagement? I'm asking for real, it's early, I'm old and slow.

on the opening engagement. The rest of the game went pretty normally after 5X only killed 2 vultures at range 1 and then lost 2 X-wings anyway on opening engage.

15 minutes ago, Tlfj200 said:

on the opening engagement. The rest of the game went pretty normally after 5X only killed 2 vultures at range 1 and then lost 2 X-wings anyway on opening engage.

Gotcha.

We saw this kind of straight joust 5X play at the end of 1.0. I didn't understand it then and even less now.

31 minutes ago, Tlfj200 said:

on the opening engagement. The rest of the game went pretty normally after 5X only killed 2 vultures at range 1 and then lost 2 X-wings anyway on opening engage.

But I was told beef beats droids

6 minutes ago, jagsba said:

But I was told beef beats droids

Well... it does, actually. So, if you're being sarcastic, you need to find some nuance, because this was a bad engage for the droids.. Any list that can vaporize 2+ vultures before they fire (when one range 1 attack threw 4 blanks, and still kill 2 vultures), is a good opening engagement (and the outlier is that it's far closer to kill 3 here).

It's also far less likely to lose 2 x-wings in that exchange, as only 6 vultures are firing back, and not at range 1 (anymore).

Edit: Since GSP took the videos down, I can't do the more accurate math, so we'll have to wait until they're on youtube (so none of us are going by memory).

Edited by Tlfj200
2 minutes ago, Tlfj200 said:

Well... it does, actually. So, if you're being sarcastic, you need to find some nuance, because this was a bad engage for the droids.. Any list that can vaporize 2+ vultures before they fire (when one range 1 attack threw 4 blanks, and still kill 2 vultures), is a good opening engagement (and the outlier is that it's far closer to kill 3 here).

It's also far less likely to lose 2 x-wings in that exchange, as only 6 vultures are firing back, and not at range 1 (anymore).

...and if Blake had a couple X-Wings on more of a flank as Paul suggested on the stream, not even a full flank, maybe a couple X-Wings actually have mods and that whole game goes differently. Maybe?

Just, stop flying in blocks when you don't have to, people. Or do. /shrug

9 minutes ago, gennataos said:

...and if Blake had a couple X-Wings on more of a flank as Paul suggested on the stream, not even a full flank, maybe a couple X-Wings actually have mods and that whole game goes differently. Maybe?

Just, stop flying in blocks when you don't have to, people. Or do. /shrug

So much this. X-wings have better dials than B-wings for a reason.

15 minutes ago, Tlfj200 said:

Well... it does, actually. So, if you're being sarcastic, you need to find some nuance, because this was a bad engage for the droids.. Any list that can vaporize 2+ vultures before they fire (when one range 1 attack threw 4 blanks, and still kill 2 vultures), is a good opening engagement (and the outlier is that it's far closer to kill 3 here).

It's also far less likely to lose 2 x-wings in that exchange, as only 6 vultures are firing back, and not at range 1 (anymore).

Edit: Since GSP took the videos down, I can't do the more accurate math, so we'll have to wait until they're on youtube (so none of us are going by memory).

I'll give you my twitch prime login info if you 1) keep a rainbow six invitational stream up in the background and 2) promise no judging for who i follow :P

9 minutes ago, gennataos said:

...and if Blake had a couple X-Wings on more of a flank as Paul suggested on the stream, not even a full flank, maybe a couple X-Wings actually have mods and that whole game goes differently. Maybe?

Just, stop flying in blocks when you don't have to, people. Or do. /shrug

I had a friend over who likes games but doesn't play X-wing. When the X wings set up for a joust I said "One of them is wrong, lets see who that is"

1 minute ago, Biophysical said:

So much this. X-wings have better dials than B-wings for a reason.

And boost!

6 minutes ago, gennataos said:

And boost!

Linked br focus is pretty nice though

I'm pretty sure I remember(ish) the ranges:

One 4-die no focus (he bumped), one 4 die focus, three 3 die focus shots vs 2 die calc, force point and Luke (to sim Networked Calcs), = 6 average damage (2 dead vultures). 3 damage and 9 damage (!!) are equally likely at 7%.

The return fire did 5 damage to the damaged X-Wing, killing it, and 5 damage to another X-Wing with buzz attached, killing that as well. With two 3-die plasma with lock and a single calc, a 3-die range 1 with a calc, and three 2-die with calcs, expected damage is 9.4 against unmodded defense dice. So good variance in both instances.

Yes, Blake should have spread out with his other two ships that weren't playing rule-of-11 games on the first round, but he was equally likely, even from that minor error, to have half of Duncan's list dead before it could fire as what actually happened with only dropping two of the droids and ending in Block City.

Edited by pheaver
1 hour ago, gennataos said:

Woah...wait...wut?...no. I'm going to try to put the brakes on this LOLZ meme + budget X-Wing "What if...?" redesign session before @Boom Owl comes in here and does it for us.

The Texas top 4 game of Blake vs. Duncan reminded me of this. Approach from different angles. Just a little, as a treat.

Who?

11 hours ago, jagsba said:

How many non sear droid swarms did you see before the points change?

A lot, actually... Sear was probably the plurality, but definitely not the only form of droid swarm.

8 minutes ago, pheaver said:

3 damage and 9 damage (!!) are equally likely at 7%.

It's mostly just being pedantic, but this is one of those cases where these numbers are misleading. The outcomes we actually care about are number of vultures killed. The damage breakdown we're interested in is:

0 vultures: 4.4%

1 vulture (3-5 damage): 38.5%

2 vultures (6-8 damage): 45.9%

3 vultures (9+ damage): 11.4%

Slightly lower than that, because of course you're not shooting at a brick of vultures with 24 health, they have 3 health each and any overkill is effectively worthless.

9 minutes ago, Brunas said:

It's mostly just being pedantic, but this is one of those cases where these numbers are misleading. The outcomes we actually care about are number of vultures killed. The damage breakdown we're interested in is:

0 vultures: 4.4%

1 vulture (3-5 damage): 38.5%

2 vultures (6-8 damage): 45.9%

3 vultures (9+ damage): 11.4%

Slightly lower than that, because of course you're not shooting at a brick of vultures with 24 health, they have 3 health each and any overkill is effectively worthless.

True, but this is where the other factors come in, such as how many calculates do they have to eject to save their vultures (it could be none, even when vultures die), or a LOT, which could in turn potentially further diminish their return shots. Factors like that we cannot easily model for the representative probability cloud back, but clearly important factors.

Edited by Tlfj200
18 minutes ago, Tlfj200 said:

True, but this is where the other factors come in, such as how many calculates do they have to eject to save their vultures (it could be none, even when vultures die), or a LOT, which could in turn potentially further diminish their return shots. Factors like that we cannot easily model for the representative probability cloud back, but clearly important factors.

That's one of the things that the Vulture haters don't seem to get. Calculates are finite, and even "rolling well" by getting paint can be a problem if the paint is a lot of eyeballs. Unmodded two dice return shots aren't the stuff of nightmares.

Edited by Biophysical
6 minutes ago, pheaver said:

Yes, Blake should have spread out with his other two ships that weren't playing rule-of-11 games on the first round, but he was equally likely, even from that minor error, to have half of Duncan's list dead before it could fire as what actually happened with only dropping two of the droids and ending in Block City.

This. Watching the setup, it looked like the joust could be fairly even, but the inevitable founding of Block City would favor the droids if it didn't go well for 5X. The flanking contingent still get mods or force the opponent to split up firing arcs a bit to deal with the flank.

When the joust is a toss up, why risk it?

1 hour ago, Micanthropyre said:

I had a friend over who likes games but doesn't play X-wing. When the X wings set up for a joust I said "One of them is wrong, lets see who that is"

You know, when I put the whole "If both players are jousting, one of them is wrong" in a random article, I legitimately didn't think anyone would notice, much less that it would catch on.

Also, is this statement about the I1-I3 Vulture choice a troll, because it feels like a troll:

"It doesn't matter whether you go for i1 or i3, since dutch Vander's i4 trumps them both. Give him some proton torpedoes, and he can work well with any rebel squad."

16 minutes ago, MasterShake2 said:

Also, is this statement about the I1-I3 Vulture choice a troll, because it feels like a troll:

"It doesn't matter whether you go for i1 or i3, since dutch Vander's i4 trumps them both. Give him some proton torpedoes, and he can work well with any rebel squad."

Well yes, I-4 in general isn’t even a valid discussion point when deciding between I-1 or I-3. You already know I-4 is going to move after your swarm and shoot before it.

also please pop a droid with proton torps while Ta-175 is in the list and see if Dutch lives to make that second proton torp attack.