Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

3 hours ago, Boom Owl said:

The N1 really likes to flank. Lone Wolf seems like it leans into that and solves the "problem" when you dont get a giant pile of Green Tokens if you 3 Talon.

2 minutes ago, Sunitsa said:

I think I can make an exception for regen, it's seeing builds with juke on him that triggers me

I'm not sure. I see lone wolf as a good and even the better choice, but Juke is not that much more expensive, and the benefits are comparable over the course of a game, I'd guess. Other than LW/Juke I'd go without talent.

The astro is an obvious r2, a potential r4-p or r4-p17, and a points dependent r4. Low initiative N1s definitely profit from the evade->focus mech, but not Ric.

3 minutes ago, GreenDragoon said:

I'm not sure. I see lone wolf as a good and even the better choice, but Juke is not that much more expensive, and the benefits are comparable over the course of a game, I'd guess. Other than LW/Juke I'd go without talent.

The astro is an obvious r2, a potential r4-p or r4-p17, and a points dependent r4. Low initiative N1s definitely profit from the evade->focus mech, but not Ric.

Wait you can use Lone Wolf on offense?

Just now, Boom Owl said:

Wait you can use Lone Wolf on offense?

You can know whether you want to with i5

Ok so defining questions of our Hyperspace timeline

  • What beats Jedi Aces regularly?
  • What beats Tie Swarm regularly?
  • What does both of these things well?
Edited by Boom Owl
10 minutes ago, GreenDragoon said:

You can know whether you want to with i5

What sort of person doesn't want to!? 😮

1 minute ago, Boom Owl said:

Ok so defining questions of our Hyperspace timeline

  • What beats Jedi Aces regularly?
  • What beats Tie Swarm regularly?
  • What does both of these things well?

Is it Soontir Fel?

8 minutes ago, Cuz05 said:

Is it Soontir Fel?

Definitely not.

Edited by Boom Owl
Also maybe?

Maybe if Sense Vader is nearby.

5 minutes ago, Boom Owl said:

Ok so defining questions of our Hyperspace timeline

  • What beats Jedi Aces regularly?
  • What beats Tie Swarm regularly?
  • What does both of these things well?

Please don’t be bombs. I really don’t want it to be bombs.

5 minutes ago, Boom Owl said:

Ok so defining questions of our Hyperspace timeline

  • What beats Jedi Aces regularly?
  • What beats Tie Swarm regularly?
  • What does both of these things well?

TIE swarm: 5A

Jedi: not 5A

🤔🤔🤔

I just don’t want the answer to be 4x T-70s.

24 minutes ago, GreenDragoon said:

Yes, but similar argument against that: R4 and R4-P are already available and only rarely in a top list, if ever. I use both regularly, but I seem to be wrong.

Leia can do it all, sure, plus gets a force token on the carrier. My point is not that she's bad. My point is that she's not panic inducing for me. I don't see it yet.

The difference between R4/R4-P and General Organa is mainly a matter of competition for the slot. IF General Organa had other dual slot crew competing that offered cheap, low risk regen on top of a force point and a purple coordinate instead of the maneuver adjustment (comparing as if the only change is swapping out adjusting maneuver difficulty to hp regen, which is in effect all swapping a R4 or R4-P for an R2 or R5 is) she would very likely be in the same boat as R4s and R4-Ps. Good, but out shown by more a more "viable" option.

4 minutes ago, PaulRuddSays said:

I just don’t want the answer to be 4x T-70s.

Thanks for reminding me, I need to fly that one... pretty sure it's not great, but they are sort of generalists so maybe they won't have any terrible matchups.

1 minute ago, Hiemfire said:

The difference between R4/R4-P and General Organa is mainly a matter of competition for the slot. 

I wasn't clear enough. I wanted to say that this ability is nice to have, but not nearly game breaking. If it was then we'd see the other droids far more often.

General Leia combines several nice to have abilities in a single slot. Maybe the combination is great, but I doubt it. We'll see in some weeks, and I will make sure to check. I'm just not convinced - yet.

5 minutes ago, GreenDragoon said:

I wasn't clear enough. I wanted to say that this ability is nice to have, but not nearly game breaking. If it was then we'd see the other droids far more often.

General Leia combines several nice to have abilities in a single slot. Maybe the combination is great, but I doubt it. We'll see in some weeks, and I will make sure to check. I'm just not convinced - yet.

I suddenly remembered you might not understand what "chickenlittles" are. Chickenlittles are people that are panicking for no real reason. We (you and I) actually agree, she's going to be good, but shouldn't be game breaking at her current cost, yet time will tell. I was mainly pointing out a possibility as to the extent of their "reasoning". :)

Edited by Hiemfire
1 hour ago, GreenDragoon said:

TIE swarm: 5A

Jedi: not 5A

🤔🤔🤔

@kenoslaw begs to differ on the second point.

53 minutes ago, PaulRuddSays said:

I just don’t want the answer to be 4x T-70s.

Huh. I might.

2 minutes ago, gennataos said:

@kenoslaw begs to differ on the second point

Hah, yes, I saw. Maybe I got simply caught off-guard, but it felt like 1.0 awings vs Paratanni.

The only comparably bad matchups are Boba and well flown Fenn/Guri things.

Why does everyone want to put only 1 N-1 on the table?
And who needs a bid when you can see everyone's dials?
And who needs regen if you already know how to "git gud?"

104th Battalion Pilot — ARC-170 Starfighter 42
Ship Total: 42
Half Points: 21 Threshold: 5
Padmé Amidala — Naboo Royal N-1 Starfighter 45
Ship Total: 45
Half Points: 23 Threshold: 3
Ric Olié — Naboo Royal N-1 Starfighter 42
Ship Total: 42
Half Points: 21 Threshold: 3
Obi-Wan Kenobi — Delta-7 Aethersprite 47
Sense 5
Delta-7B 19
Ship Total: 71
Half Points: 36 Threshold: 3
3 minutes ago, gennataos said:

Drop Crack, add Sense to Obi? Ship it!

Yeah, for now I'm flying the without training wheels version. That, and I suspect the bid might actually be helpful. But yeah, sense is also great.

19 hours ago, Do I need a Username said:

Yes.

Don't forget about my boy, and mustache man Horton Salm.

Edit: Other real options were Ten and Dutch with some other pilots showing up once in a while too, but both are lame compared to the power of Horton Salm.

Hortons lame, Dutch rules, you know it be true. That’s why Dutch had the honor of having his points adjusted, and Horton was left alone because he’s not worth running.

6 hours ago, gennataos said:

Huh. I might. [want it to be 4 T-70]

The more I think about it, 4x Crack Black is the variant which interests me most (curses for only one Black Squadron Ace in the conversion kit). Close enough to ace-like to be able to Init-kill some stuff, to least simultaneous fire a lot of popular things (Mace, Inferno TIEs, Quad Phantom Holdouts), but not really that much worse than Reds or Blues against high-Init stuff.

Shameless post into the thread for people that don't look at posts in the main forum.

Take my poll: https://www.surveymonkey.com/r/R6SHMTN

Tips on poll construction welcome.

6 hours ago, gennataos said:

Drop Crack, add Sense to Obi? Ship it!

If you were to play Sense, would it be better on an I4 so you can guarantee moving first to block? You could play Mace with Sense and have an extra force charge.

15 minutes ago, AceWing said:

If you were to play Sense, would it be better on an I4 so you can guarantee moving first to block? You could play Mace with Sense and have an extra force charge.

Mace and Plo end up the same cost, soo...maybe? The lure of Plo might be that he could legit use his ability to pull off a friendly disarm after they regen and he’s out of the fight. Plus all I5? I dunno, but I’m pretty sure it’s one of the first Republic lists I’ll try, both Mace and Plo variants.

Edited by gennataos