Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

2 minutes ago, Scott Pilgrim2 said:

Overall I love it. I feel like instinctive aim gives you a weak torp with one force mod to use on it - did it work that way in your games or was 4 dice usually just enough?

You can just focus and use instinctive aim for a single modded torp - it's not like it's naked.

3 minutes ago, Scott Pilgrim2 said:

Overall I love it. I feel like instinctive aim gives you a weak torp with one force mod to use on it - did it work that way in your games or was 4 dice usually just enough?

You really don't WANT to use IA. If you can avoid it - GREAT!

But combined with R3 on Wedge it gives u options. With no R3 and no IA its pretty obvious who you are going after. And obvious **** u over in X-wing.

Doubly so vs I5/6 opponents. They always give me 1st, so Luke doesn't always get the lock he wants. So Wedge with Lock + Luke w/IE+Focus and Norra w/Focus is better than NOT being able to focus on one ship...

So for 2 pts it was REALLY useful a couple of times.

3 minutes ago, Brunas said:

You can just focus and use instinctive aim for a single modded torp - it's not like it's naked.

Exactly!

15 minutes ago, gennataos said:

First, I should have tagged where credit is due... @Green Knight...you may be a savant and just don't know it. Kudos! That's also a very Krayt way to approach things...finish 5th in a swiss at a National event and drop to play your preferred game!

Can you tell us what you faced? Did most people just joust you? Inquiring minds want to know!

They didn't WANT to joust I'm sure, but the new X-wing is pretty flexible with its dial and boost, and u can shoot torps at no penalty while closed up, so how do you avoid the opening exchange? Avoid me for 75 minutes? Sooner or later my 3 ships will get to fire torps on one of your ships. So unless you have a more powerful standoff you HAVE to close.

So if I had met Jonus and rocket buddies I could be in trouble :D

1 minute ago, Green Knight said:

They didn't WANT to joust I'm sure, but the new X-wing is pretty flexible with its dial and boost, and u can shoot torps at no penalty while closed up, so how do you avoid the opening exchange? Avoid me for 75 minutes? Sooner or later my 3 ships will get to fire torps on one of your ships. So unless you have a more powerful standoff you HAVE to close.

So if I had met Jonus and rocket buddies I could be in trouble :D

I was going to say: at double i5 + one i6, Im not sure how much of a vote his opponent's got.

Those s-foils probably didn't open for awhile...

1 minute ago, Tlfj200 said:

I was going to say: at double i5 + one i6, Im not sure how much of a vote his opponent's got.

Those s-foils probably didn't open for awhile...

Only at the last possible moment lol :D

15 minutes ago, Green Knight said:

lol --> but I do happen to be VERY good at Armada :P

It's kind of blurry... too many hours playing :D

1: Boba and 2 BS Assassin IIRC

2: I... have no memories of this match. None at all.

3: Luke, Sabine, Moldy someone and a 4th ship? Blurry.

4: Fenn Rau, Old Teroch, Guri (narrow loss)

5: Wedge, Luke, 2xGrey w/Proton

6: Boba, 4-LOM, Palob Moldy

Thanks! No imperial opponents helps clear things up some.

6 minutes ago, Green Knight said:

They didn't WANT to joust I'm sure, but the new X-wing is pretty flexible with its dial and boost, and u can shoot torps at no penalty while closed up, so how do you avoid the opening exchange? Avoid me for 75 minutes? Sooner or later my 3 ships will get to fire torps on one of your ships. So unless you have a more powerful standoff you HAVE to close.

So if I had met Jonus and rocket buddies I could be in trouble :D

3 minutes ago, Tlfj200 said:

I was going to say: at double i5 + one i6, Im not sure how much of a vote his opponent's got.

Those s-foils probably didn't open for awhile...

I've been able to engage on my own terms with most Scum stuff I've played, but, yeah...I see that.

1 minute ago, gennataos said:

I've been able to engage on my own terms with most Scum stuff I've played, but, yeah...I see that.

Oh, it's not to say someone couldn't avoid a joust; but rather I bet they didn't avoid a joust...

4 minutes ago, gennataos said:

Thanks! No imperial opponents helps clear things up some.

I've been able to engage on my own terms with most Scum stuff I've played, but, yeah...I see that.

Yes, some scum would also be able to deal good damage at range? But I don't see any of those. Not among the other players as well.

That 2nd game may have been Empire. I'll try to see if I can find out. But if it was, it wasn't a Bomber/Punisher list.

Ha, I remember another thing: it was 50% Imp, 30% Scum, 20% rebel. So meeting so few Imps in Swiss? But its possible with 100+ players.

Top 4 was 3 Imp 1 Rebel. Imps mostly bombers and punishers. All lists were 4 ship.

Winner was Rebel ❤️

Edited by Green Knight
3 minutes ago, Tlfj200 said:

Oh, it's not to say someone couldn't avoid a joust; but rather I bet they didn't avoid a joust...

Also, instinctive aim luke can unironically focus -> boost, so it's a pretty hard joust to avoid.

Dank.

I took a pic of the top 4:

90a3c612e8de7468880336a552fcc824.jpg

So...what is a joust? Assuming front-facing firing arcs, eventually there's going to be a joust of some sort. If I have a 4 ship list and one is jousting but the other three are on varying degrees of a flank...is that still a joust?

And, does it matter?

Edited by gennataos
3 minutes ago, gennataos said:

So...what is a joust? Assuming front-facing firing arcs, eventually there's going to be a joust of some sort. If I have a 4 ship list and one is jousting but the other three are on varying degrees of a flank...is that still a joust?

And, does it matter?

Yeah, everything ends up being a joust in some way unless one player is thoroughly outplayed. It's just a matter of the joust being on ground favorable to you pur your opponent.

7 minutes ago, gennataos said:

So...what is a joust?

We could spend the next 100 pages on this topic.

6 minutes ago, gennataos said:

So...what is a joust? Assuming front-facing firing arcs, eventually there's going to be a joust of some sort. If I have a 4 ship list and one is jousting but the other three are on varying degrees of a flank...is that still a joust?

And, does it matter?

I just call it the "opening exchange". I quickly learned it is VERY important for how an X-wing game ends.

8 minutes ago, gennataos said:

So...what is a joust? Assuming front-facing firing arcs, eventually there's going to be a joust of some sort. If I have a 4 ship list and one is jousting but the other three are on varying degrees of a flank...is that still a joust?

And, does it matter?

3 minutes ago, Boom Owl said:

We could spend the next 100 pages on this topic.

I loosely define it when both players have the majority of their ships in front of each other.

If a list gets multiple flanks, or not all ships engage at the same time, it's not a joust (or was a failed joust).


rephrased: range control and/or flanking is how you stop a joust.

Not jousting for me usually boils down to some combination of the following options:

  • Shifting a "corner" box until I like the engagement, eventually jousting with 1 or 2 things that I prefer to let joust
  • Staying behind rocks to break up the joust and force obvious turns
  • Range Controlling and reacting through the first couple rounds to have my entire list engage with only a "part" of my opponents joust. (i.e. being out of arc of some stuff)
  • Actually Running Away with everything until everything is split up or in awkward spots, then engaging. Also sometimes looks like flanking.
  • Pretend I am not jousting for 1 turn. Then joust horizontally or diagonally anyway ( I do this 80% of the time every time )
  • Block Jousting...whatever thing(s) I let joust goes for a block on stuff while other things attack from out of arc of at least some of the opponents stuff
Edited by Boom Owl
19 minutes ago, Green Knight said:

I took a pic of the top 4:

90a3c612e8de7468880336a552fcc824.jpg

Some of these lists look VERY familiar to me. The double Scimitar/Punisher list on the bottom row I actually faced off against with four TIE Phantoms - it was a VERY interesting exchange.

The Rebel list looks... wow, that worked?! He must have played VERY well, got good match ups or both. I mean, it's not a bad list, but it just doesn't look like it runs top tier at this time. Could just be my very narrow view of things though...

Interestingly, (yes, on it's own doesn't mean anything,) Deathrain is in 3 of the top 4 lists.

Edited by LagJanson

If one list is facing half or less of of the other list, it isn't a joust.

3 minutes ago, LagJanson said:

The Rebel list looks... wow, that worked?! He must have played VERY well, got good match ups or both. I mean, it's not a bad list, but it just doesn't look like it runs top tier at this time. Could just be my very narrow view of things though...

That was my gut reaction. Then I put it on the table. Its actually pretty solid and has nice matchups against alot of the current meta.

5 minutes ago, LagJanson said:

The Rebel list looks... wow, that worked?! He must have played VERY well, got good match ups or both. I mean, it's not a bad list, but it just doesn't look like it runs top tier at this time. Could just be my very narrow view of things though...

The list is decently efficient and plays better than you think. Andreas also played it really well. And sure, had some luck, because what winner of a tournament didn't? Couple of his games from Nordics are on youtube.

Edited by jesper_h
2 minutes ago, LagJanson said:

Some of these lists look VERY familiar to me. The double Scimitar/Punisher list on the bottom row I actually faced off against with four TIE Phantoms - it was a VERY interesting exchange.

The Rebel list looks... wow, that worked?! He must have played VERY well, got good match ups or both. I mean, it's not a bad list, but it just doesn't look like it runs top tier at this time. Could just be my very narrow view of things though...

Interestingly, (yes, on it's own doesn't mean anything,) Deathrain is in 3 of the top 4 lists.

That rebel list looks to be built using a very similar strategy that I've been trying with Rebels lately, which is to go extremely upgrade light and let your chassis do the work.

I tried Sabine shuttle, Arvel, Ezra TIE, AP-5, Zeb shuttle, and Blount with zero upgrades the other day and at the end of the test games I was like "how did I win" but win I did. Six ships, all with somewhat relevant abilities (Zeb was pretty bad and the worst ship in the list) felt pretty great to play.

I don't think what I had is the best, but I think that rebel 4 and 5 ship lists relying on the power of the chassis and pilot abilities is a strong way to list build.

...my list is 3 ship because I initially only owned 3 ships :D

2 minutes ago, jesper_h said:

The list is decently efficient and plays better than you think. Andreas also played it really well. And sure, had some luck, because what winner of a tournament didn't? Couple of his games from Nordics are on youtube.

I mean, yeah, I prefer to use lists light on upgrades myself and go for efficiency. I figured Andreas must have played very well, but I'm not going to make a stand and say the list is bad. I find the list surprising, but clearly that does not make Andreas choices on what to bring wrong in any way or form.

I'll have to catch up on youtube when I get a chance.

14 minutes ago, LagJanson said:

I'm not going to make a stand and say the list is bad.

I'm really starting to believe that 2.0 has accomplished what we hoped, which is that any reasonable assemblage of ships which lean into the identified strengths of each faction is good enough to make cuts. Some might need more or less matchup help and/or dice luck than others.