Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

6 hours ago, RunnerAZ said:

Driving home from work in silence the last two days has been terrible.

Help me Krayts! You're my only hope!

Please give any of these podcasts a listen when new krayt content is missing:

Scum and villainy (krayt guests from time to time)

hornet squadron (krayt guests on Christmas special)

Back to dials (I think the krayts were on there once)

Gold squadron (Krayts May have given an interview a long time ago? I think? Not sure. Early episode if any)

Birmingham barons (shameless fan plug)

Edited by FlyingAnchors
14 hours ago, Micanthropyre said:

I think just as importantly we should look at those ships not represented:

Rebels: Sheathipede, b-wing, auzituck, yt1300, yt2400, e-wing, tie fighter, VCX, a-wing

Scum: Kimogila, Kiraxcaxax, Aggressor, yt1300, firespray(no Boba though), lancer, scyk, scurrg, YV-666, jumpmaster

Imperial: Decimator, Tie Adv V1, Tie Aggressor, Gunboat.

22 ships not present vs 26 present.

Ships I'm not surprised that they were absent:

YT1300, YT2400, Decimator, VCX, Lancer, YV-666. Large base ships came out of the gate at too high of point values. Alex Davy already said they know large base ships are in a bad place right now, we'll likely see this fixed in January with the points balance. You'd have to imagine that because large base ships tend to have a lot of upgrade slots that FFG was worried about combo-wing coming back and dominating, especially now that half points for everything exists. I'll give them a pass on this.

Jumpmaster is a special kind of hatred from most of the community so I'm not surprised.

A-Wings are arc-dodging ships that don't have any pilots at I5 or I6, so they struggle to arc-dodge. This probably won't be fixed until the ship is re-released.

TIE Aggressor because turret options are really limited, and bombers are better missile carriers.

Ships I am surprised (a little) that were absent:

Sheathipede because I6 Coordinate should still be good with Fenn, and even though he's 52 points he doesn't need upgrades to have an impact.

Gunboats because proton torpedoes are good.

Kiraxsvscz, did anyone bring 5? 5 seems pretty solid.

Aggressor because IG88-A looks really good, and without Boba could have acted as an anchor with some support.

The rest of the ships I just don't have any experience with, nor have I seen much regarding them in the forums.

Interesting points.

I agree on large base ships, altough I also think Han Solo and Lando, in both their version, can still see play. Han suffers sismic bombs being very common and Lando kinda needs initiative (and still has a bad time against Vader), but they are bettet than the credit they get.

Generic VCX could also see play as a pivot in some lists: he's also an infinite proton torpedoes.

Fenn Rau is a surprising absent for me too, but I think the loss of hotshot copilot seriously reduced his strenght. Ps 6 Barrel/boost is still strong thought.

IGs were absent because of the need of having a crew slot sucked up by Boba: that made impossible to have a third ship with IG-D crew.

On Kirazs I don't know, personally I think they are way too inefficient to be worth bring on a table. Kimogilias were some 1.0 underrated ships (while not being tier 1 contenders, they were solid cheap filler) now they have a better dial and a medium base which I don't know yet if it's a buff or a nerf.

B-wing as the ship surprised me the most with its absence: in my testing so far, they were the best generic ship for Rebels and Squad Leader Braylen is good actions economy.

10 hours ago, skotothalamos said:

What? You want actual information? You’ve come to the wrong place...

okay. Go into a list. There’s a drop-down in the upper right. One of them is “calculator.” That brings up a window with the list. Each ship has a little green dot next to it. Tap the ship to cycle to half points, full points, and back to 0, and it totals it at the bottom. Very handy.

Oh that’s neat, thanks!

3 hours ago, Sunitsa said:

Interesting points.

I agree on large base ships, altough I also think Han Solo and Lando, in both their version, can still see play. Han suffers sismic bombs being very common and Lando kinda needs initiative (and still has a bad time against Vader), but they are bettet than the credit they get.

Generic VCX could also see play as a pivot in some lists: he's also an infinite proton torpedoes.

Fenn Rau is a surprising absent for me too, but I think the loss of hotshot copilot seriously reduced his strenght. Ps 6 Barrel/boost is still strong thought.

IGs were absent because of the need of having a crew slot sucked up by Boba: that made impossible to have a third ship with IG-D crew.

On Kirazs I don't know, personally I think they are way too inefficient to be worth bring on a table. Kimogilias were some 1.0 underrated ships (while not being tier 1 contenders, they were solid cheap filler) now they have a better dial and a medium base which I don't know yet if it's a buff or a nerf.

B-wing as the ship surprised me the most with its absence: in my testing so far, they were the best generic ship for Rebels and Squad Leader Braylen is good actions economy.

Rebel Lando I think is solid. Its possible that trying to get some use out of Leia prevented a lot of people from bringing him too.

Great point on the IGs though, I didn't think of that.

8 hours ago, FlyingAnchors said:

Please give any of these podcasts a listen when new krayt content is missing:

Scum and villainy (krayt guests from time to time)

hornet squadron (krayt guests on Christmas special)

Back to dials (I think the krayts were on there once)

Gold squadron (Krayts May have given an interview a long time ago? I think? Not sure. Early episode if any)

Birmingham barons (shameless fan plug)

There's always Millennium Condor loremaster challenge if you really miss me specifically.

Oh also I was on lack of focus last week

Edited by catachanninja
4 hours ago, Sunitsa said:

I agree on large base ships, altough I also think Han Solo and Lando, in both their version, can still see play. Han suffers sismic bombs being very common and Lando kinda needs initiative (and still has a bad time against Vader), but they are bettet than the credit they get.

55 minutes ago, Micanthropyre said:

Rebel Lando I think is solid. Its possible that trying to get some use out of Leia prevented a lot of people from bringing him too.

I tried out a Lando/Luke squad last night that was fun, though I think the fact that the highest initiative I faced was 4. How do you guys build Lando? I had Nien/Trickshot/Engine Upgrade - but I am thinking of dropping EU for a bid.

Yeah nien is basically the only thing he needs. I've put jyn erso on him because it's a cheaper evade than title and can also be usuful for luke.

EU felt wasted since you are alrrady doing blue manouvers most of the time and falcon title is overpriced imo.

I'm considering putting ezra gunner just for the force token and probably switch to wedge at that point as a wingman

Just now, Sunitsa said:

Yeah nien is basically the only thing he needs. I've put jyn erso on him because it's a cheaper evade than title and can also be usuful for luke.

EU felt wasted since you are alrrady doing blue manouvers most of the time and falcon title is overpriced imo.

I'm considering putting ezra gunner just for the force token and probably switch to wedge at that point as a wingman

I was feeling the same about EU. Actually having the red boost could combo well with Ezra. But I think that a two ship list should have Luke IMO as he is a much better endgame than Wedge. My Luke however was pretty fat with R2D2 and Torps.

10 minutes ago, Scott Pilgrim2 said:

I was feeling the same about EU. Actually having the red boost could combo well with Ezra. But I think that a two ship list should have Luke IMO as he is a much better endgame than Wedge. My Luke however was pretty fat with R2D2 and Torps.

Ezra ability is completely useless, I won't consider anything othet than just a force token.

Luke is usually better, but he costs more AND he needs initiative bid. Wedge is cheaper and doesn't care that much about initiative.

Having said that, I don't think falcon + ace is good enough. It's definitely stronger than I expected, but it has some glaring weakness: ps 5 in the case of lando and luke and seismics for han

34 minutes ago, Scott Pilgrim2 said:

I was feeling the same about EU. Actually having the red boost could combo well with Ezra. But I think that a two ship list should have Luke IMO as he is a much better endgame than Wedge. My Luke however was pretty fat with R2D2 and Torps.

With that type of loadout I'd just say Nien Nunb and either Hotshot Gunner, Agile Gunner or Magva Yarro. Maybe consider dropping R2D2 to just an R2 Astromech.

10 hours ago, FlyingAnchors said:

Please give any of these podcasts a listen when new krayt content is missing:

Scum and villainy (krayt guests from time to time)

hornet squadron (krayt guests on Christmas special)

Back to dials (I think the krayts were on there once)

Gold squadron (Krayts May have given an interview a long time ago? I think? Not sure. Early episode if any)

Birmingham barons (shameless fan plug)

Savage

1 hour ago, Rytackle said:

Savage

I was going to message you but I'm already here so whatever - 50/50 we record tonight if you're around, need more farmer time

1 hour ago, Rytackle said:

Savage

43283467_10156590095207744_8303175216377

14 hours ago, DR4CO said:

I've been mucking around with an 88A + 4-LOM + Palob list which has been doing okay so far. But I could just be taking Fenn in place of the Bot, saving 10 points and getting an Initiative 6, repositioning sledgehammer.

Wookie Mason has smashed some peeps with 88a+4-lom+HanFalcon.

I just heard they ruled touching-but-not-overlapping an asteroid as being Range 0 of the asteroid (and thus unable to shoot even though you didn't overlap it and roll for damage) at Coruscant.

That seems like a pretty awful Leebo/Kylo level ruling if that's true, since the RRG says:

"◊ An object is at range 0 of an obstacle or device if it is physically on top of it.

◊ A ship is at range 0 of another ship if it is physically touching another ship."

So... devs' word at a meme event is the new gold standard for which rules I'm supposed to ignore, I guess...

Still waiting on that loose cargo...

10 minutes ago, skotothalamos said:

I just heard they ruled touching-but-not-overlapping an asteroid as being Range 0 of the asteroid (and thus unable to shoot even though you didn't overlap it and roll for damage) at Coruscant.

That seems like a pretty awful Leebo/Kylo level ruling if that's true, since the RRG says:

"◊ An object is at range 0 of an obstacle or device if it is physically on top of it.

◊ A ship is at range 0 of another ship if it is physically touching another ship."

So... devs' word at a meme event is the new gold standard for which rules I'm supposed to ignore, I guess...

what on earth?

4 minutes ago, LagJanson said:

Still waiting on that loose cargo...

You suffer the effects when its dropped on you. They answered this a while ago.

1 minute ago, HolySorcerer said:

You suffer the effects when its dropped on you. They answered this a while ago. 

That was for mines.

Just now, __underscore__ said:

That was for mines.

They clarified it for both.

If that's true I think we had reasons to take devs rulings at events with a grain of salt

Rules boogaloo aside, what's your take for rebels list buildings? High ps alphas? Ace + 3 efficient generics? 4 ships combo? Falcon + ace? Bunke swarms?

9 minutes ago, LagJanson said:

Still waiting on that loose cargo...

They ruled it as insta-stress and roll at Coruscant, but now I’m wary of Coruscant rulings... ?

10 minutes ago, LagJanson said:

Still waiting on that loose cargo...

They ruled it as insta-stress and roll at Coruscant, but now I’m wary of Coruscant rulings... ?

SAY IT AGAIN!

Edited by skotothalamos
Just now, HolySorcerer said:

They clarified it for both.

I certainly wouldn't use the word "clarified" for what they said about rigged cargo as due to the crappy wording around obstacles there is still some rather pedantic debate around if overlapping a debris while not moving actually has any effect

Having said that, I heard they ruled it does cause a stress at Coruscant which is what we all figured was going to happen anyways so whatevs

Overlapping is a defined effect, they said dropping it on someone causes them to overlap it. What more do you need?