18 hours ago, Tramp Graphics said:Chundaar would take some cover and shoot some stormies (unless, that is, Matt wants to take the character back over).
I'll let @Matt Skywalker make that call.
Edited by awayputurwpn18 hours ago, Tramp Graphics said:Chundaar would take some cover and shoot some stormies (unless, that is, Matt wants to take the character back over).
I'll let @Matt Skywalker make that call.
Edited by awayputurwpnWhile we're at it, @Tramp Graphics , go ahead and make your Contested skill check with an Average (2eD) Difficulty. Like I said before, you are free to choose the skill as long as you can make a good case for it. The dark sider will then make his own check, and winner will be determined by number of Success, with Advantage acting as tie breaker.
Edited by awayputurwpnHe can use chundarr
16 hours ago, awayputurwpn said:// Okay! Interesting. So. Here's what happens. //
Mychal'el's Force-powered charge was enough to interrupt the walker's upward momentum. Instead of clearing its leap, it fell down with the huge pieces of ferrocrete and durasteel walkway, and for a moment it seemed that the Force user was safe.
But then a robotic arm snaked up from out of the walker, tugging on Mychal'el and pulling him down off the ledge. The armored figure disappears among the debris.
The professional bounty hunter reacted with almost the speed of thought, shots clustering on the robot arm as his jetpack launched him toward the falling force user.
(claiming my triumph from last round)
1 hour ago, Rakaydos said:(claiming my triumph from last round)
The Triumph was used to allow Mychal'el to make the check that he did, out of turn (he had already acted that round). He chose the Impossible check, and saved you all from having to further fight the walker because of it.
The good news is that you do get an action. The robotic arm is at extreme range from you, and would require an aim maneuver to "call" the shot (so add 2 setbacks to the check) and upgrade the Difficulty once since the arm is currently attached to Mychal'el. But this shot won't stop Mychal'el from falling.
That being said, for clarification, the "dozens of stormtroopers" that are pouring into the lower walkways further down are on the move, and will flood the upper area in a matter one minute tops. You have this time to make good your escape, but no promises after the troopers reach you.
18 hours ago, Tramp Graphics said:Chundaar would take some cover and shoot some stormies
You are free to do this, but Chundarr is well aware of the reality that he will be quickly outnumbered and outmatched if he doesn't move now. His goal might be more along the lines of reuniting with Maa't, who is safe on the other side of the long-distance chasm (so you'll need to find an alternate route to each other, if you choose to do so at all).
Called shot, shot...
Shot on robot arm
:
4eP+1eA+3eD+1eC+2eS+2eB
0 successes, 2 advantage
...miss, 2 advantage to maneuver after the other PCs.
Jarash lands next to the others. "Jedi pit weakness claims another. I tried."
22 hours ago, awayputurwpn said:While we're at it, @Tramp Graphics , go ahead and make your Contested skill check with an Average (2eD) Difficulty. Like I said before, you are free to choose the skill as long as you can make a good case for it. The dark sider will then make his own check, and winner will be determined by number of Success, with Advantage acting as tie breaker.
OK, I'll use my Lightsaber skill:
3eP+2eD
:
1 success, 1 threat, 2 Triumph
[3eP=S, Tr, Tr] [2eD=F/F, Th]
5 hours ago, awayputurwpn said:You are free to do this, but Chundarr is well aware of the reality that he will be quickly outnumbered and outmatched if he doesn't move now. His goal might be more along the lines of reuniting with Maa't, who is safe on the other side of the long-distance chasm (so you'll need to find an alternate route to each other, if you choose to do so at all).
Well then, his only other option is to use Stealth to sneak around them to get to the other side.
5 minutes ago, Tramp Graphics said:Well then, his only other option is to use Stealth to sneak around them to get to the other side.
They are
far
below him, so he doesn't need to get
around
them, but
away
from them
Just making sure that's clear. But yeah, an
Average (2eD) Stealth check
to do that would be a good way of not getting shot.
1 minute ago, awayputurwpn said:They are far below him, so he doesn't need to get around them, but away from them
Just making sure that's clear. But yeah, an Average (2eD) Stealth check to do that would be a good way of not getting shot.
2eA+1eP+2eD
:
2 successes, 2 advantage
[2eA=S/A, S/A] [1eP=S/A] [2eD=F/Th, -]
18 hours ago, Tramp Graphics said:OK, I'll use my Lightsaber skill:
3eP+2eD : 1 success, 1 threat, 2 Triumph [3eP=S, Tr, Tr] [2eD=F/F, Th]
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Resilience check
:
3eP+2eA+2eD
1 success, 2 advantage
// The check is technically a win for the dark sider, since he rolled Advantage against your Threat, but that double Triumph can be game-changing. What do you want to do with it, @Tramp Graphics ? //
The dark side Force user roars like a pained animal as he brute-forces his way towards Korath, pushing against the Jedi and the feedback loop the two of them have created.
Edited by awayputurwpn//Actually the core rulebook says that triumph is the tiebreaker before advantage.//
6 minutes ago, Matt Skywalker said://Actually the core rulebook says that triumph is the tiebreaker before advantage.//
// I specified what the Contested Check would look like before it was rolled:
On 10/10/2017 at 6:08 PM, awayputurwpn said:While we're at it, @Tramp Graphics , go ahead and make your Contested skill check with an Average (2eD) Difficulty. Like I said before, you are free to choose the skill as long as you can make a good case for it. The dark sider will then make his own check, and winner will be determined by number of Success, with Advantage acting as tie breaker.
2 minutes ago, awayputurwpn said:// I specified what the Contested Check would look like before it was rolled:
Well, the core rules give me a few options for using grits in combat, though I'm not sure which would be most appropriate here:
Double triumphs "can" be used to destroy an opponent's weapon, but he isn't armed with one.
Triumphs can activate an item quality (but I don't know what qualities this lightsaber has).
inflict criticals against an opponent if damage exceed his Soak
they can temporality disable him.
or ignore penalizing environmental concerns,
or do something vital, such as shooting blast doors to seal them. (This could be a good use for pulling my own lightsaber to me from wherever it is, but I'm not sure if that would be viable).
or upgrade the difficulty of the opponent's next check,
or negate his defensive bonuses,
etc.
Of these options the three most appropriate (though I'm not sure if you'd agree with them) is to use one to pull my own lightsaber to me, and the other to either critical him or temporarily disable him in some way.
Side Note: If he tries to engage me, I do have the Preemptive Avoidance talent.
9 hours ago, Tramp Graphics said:Of these options the three most appropriate (though I'm not sure if you'd agree with them) is to use one to pull my own lightsaber to me, and the other to either critical him or temporarily disable him in some way .
// I love it. Let's go with this:
In this moment, you find your lightsaber through your psychic connection to your kyber crystal, and pull it to your hand even as you spin out of the way and abruptly cut the feedback loop, causing a pulse of energy that hurls the dark sider backwards into the ruined surveillance equipment, armor smoking and limbs unmoving.
Korath, you have a moment to make your escape out of the open door behind you.
But this dark sider is very dangerous, to be left alive...
You have the time for one action. What do you?
Edited by awayputurwpn
On 10/13/2017 at 0:16 AM, awayputurwpn said:// I love it. Let's go with this:
In this moment, you find your lightsaber through your psychic connection to your kyber crystal, and pull it to your hand even as you spin out of the way and abruptly cut the feedback loop, causing a pulse of energy that hurls the dark sider backwards into the ruined surveillance equipment, armor smoking and limbs unmoving.
Korath, you have a moment to make your escape out of the open door behind you.
But this dark sider is very dangerous, to be left alive...
You have the time for one action. What do you?
Grabbing his utility belt from the now open container near the door, Korath leaves and welds the door shut with the tip of his lightsaber.
Leaving the Dark Jedi alive may not be "smart", but a Jedi does not kill a helpless foe .
Edited by Tramp Graphics// Okay awesome, what are Tovera and Maa't doing? //
// I'm going to save the armoured figure with the force
:
4eF
3 Light Side, 3 Dark Side
One point to activate one to activate strength, and one to go to long range, if he's at extreme I'll use the dark side.
:
5eP+1eA+1eD
3 successes, 3 advantage, 1 Triumph
Nice! I think I took out seven if not eight groups. See I can pull seven ,already, triumph equals I knock over group eight with the others???3conflict 3 strain
//
Maa't reached out to the force to take out the troopers throwing them over the side
Edited by Matt Skywalker
19 hours ago, Matt Skywalker said:// I'm going to save the armoured figure with the force
: 4eF 3 Light Side, 3 Dark Side
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One point to activate one to activate strength, and one to go to long range, if he's at extreme I'll use the dark side.
: 5eP+1eA+1eD 3 successes, 3 advantage, 1 Triumph
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Nice! I think I took out seven if not eight groups. See I can pull seven ,already, triumph equals I knock over group eight with the others???3conflict 3 strain
//
Maa't reached out to the force to take out the troopers throwing them over the side
// Whoa there turbo. These troopers are at extreme range and are Silhouette 1 each . You don't pick up whole groups; you pick up individual troopers. How many Silhouette 1 targets can you affect at Extreme range? //
//seven//
As Maa't makes gestures with his hands, the first several stormtroopers are casually thrown towards oblivion.
More take their place and begin their ranged assault on the Force user:
Attacking Maa't with blasters (1 of 5)
:
4eP+1eA+1eC+2eD+2eS
2 successes, 3 advantage
// They are attacking from long range. That's 11 damage—will you be Reflecting? //
//yes I will//
Maa't takes the blaster shots one by one, deflecting each in turn with precision, but his lack of formal training is showing in that he is leaving himself open for further attacks.
// Will be using the Advantage rolled to remove your Ranged Defensive bonuses for the remainder of the current round //
Attacking Maa't with blasters (2 of 5)
:
4eP+1eA+1eC+2eD
7 successes, 1 threat
Another group of stormtroopers moves up and fires their rifles at the nikto from long range below. He keeps defending himself, ducking and dodging and trying to get some room to counter.
// That's 16 damage minus soak, of which you soak 5. Parry again? //
Edited by awayputurwpnI'll be using coordination dodge as well