Maa't begins to fall off the walker and he remembers something from karate training if you want to leap you must learn to fall he concentrates and as he falls he grabs the handle bars and leaps back up. He learned to fall, among other things
Jedi Quest IC thread
23 hours ago, awayputurwpn said:Okay. She can either make an Average (2eC+2eS) Brawl combat check (you'll need a Triumph to be able to bash it in), or an Impossible Athletics check (5eD + a Destiny Point), to try and damage one of the legs.
Advantage on either of these checks can be given to Mychal'el in the form of Boost dice or even Ability upgrades, if you generate enough.
She can also spend a maneuver to assist Mychal'el with his lightsabering, giving him another Boost die.
brawl on bridge support
:
2eA+2eP+2eC+2eS
1 failure, 1 threat
Fail, strain, maneuver to assist Mychal'el.
// Okay, it's a new round! Here's what we have:
// Mychal'el and Tovera are working to destroy the walkway supports directly underneath the walker.
// Jarash is still chilling at long range, firing his blaster.
// Maa't is at short range from the walker, just down the stairs, and has used his special talent "Impossible Fall" to stay in the fight.
// The walker is now unsecured from the walkway. The electromagnet is non-functional. The walker is attempting to track its target, but was thrown momentarily off-balance.
--
// Elsewhere, Korath is in a standoff with the robed figure. Korath, anything you do well be opposed by a skill of the dark sider. Let me know what you're doing, and I'll give you the difficulty.
--
// One PC can go before the walker gets its turn. Who's it going to be? //
Jarash opened up with another hail of supprossive fire, keeping the walker off guard.
Aim, accurate2 on walker +destiny flip
:
1eA+4eP+2eD+1eC+3eB
1 success, 7 advantage
fail to penetrate, 8 advantage, giving the walker a difficulty upgrade, a black die, and the next person to go an upgrade.
The walker righted itself and stomped forward, opening fire at Jarash. His cover held up as he ducked back behind it. The walker was piloted forward to get get a better view of the Shistavanen bounty hunter, and the walkway underneath it groaned loudly.
Attacking Jarash (cover, aiming once, spending DP, assuming Dodge 2)
:
3eP+1eA+2eB+3eC+4eS
1 failure, 1 Despair
// One maneuver to move forward, and the Despair will grant an ability upgrade to the next friendly check targeting the walker.
// One PC's can now go, before the robed figure gets his turn to try and cut Korath's escape off. I would suggest allowing
@Tramp Graphics
a turn
// After the robed figure, it's all PCs all the way.
Korath popped the bindings on his feet and stood up from the chair, while bringing Protect up, and looked around the room a bit. while keeping the saber ready, just in case. and will commit a die to keep it up.
"Don't get your panties in a bind. You and I both know I'm not in any condition to fight, right now. So I'm not going anywhere, at the moment. I'm stubborn , not stupid . I just wanted out of those binders and that blasted Neuro-disruptor so I could clear my head, and catch my breath, thank you very much. Besides, seeing the look on your face was priceless. Given that I'm still alive, I'm guessing your boss wants me alive and "relatively" undamaged, so blasting me again like before, probably isn't a good idea. Nice trick back there, by the way. So why don't you just chill out and we'll have nice little "chat".
What does Korath see as he scans the room? In particular, how many doors? What are the largest objects in terms of silhouette in the room and how many? Where is his stuff, particularly his lightsaber? And what exactly does the Dark Sider look like: big or small; muscular or scrawny?
2eA+1eP+4eF+2eD
:
1 success, 1 advantage, 3 Light Side, 2 Dark Side
2 LSP to bring the power up, and I spend the third LSP on the Strength upgrade so any potential damage, be it from a blaster or Force power , is reduced by 5 (3 from Willpower, 1 for the Success, one from the Strength upgrade).
I'll commit one FD to keep it up, and, if I'm still conscious at the end of this round, I'll start using Heal next round, and the rounds after that, while keeping him "occupied".
The dark sider's mask covered the majority of his face. Only his eyes were visible, and those were yellow and bloodshot. He wore a dark robe and hood, underneath which was a full suit of armor. Altogether he struck an imposing figure; whether he was truly muscular or it was just the armor beefing him up.
The darksider obviously took Korath's Force Protection as a challenge. His gauntlets crackled with blue energy, and he said, darkly, "Undamaged is all a matter of perspective, isn't it?"
// @Tramp Graphics He'll be making a combat check against you—are you using Dodge? //
12 hours ago, awayputurwpn said:The dark sider's mask covered the majority of his face. Only his eyes were visible, and those were yellow and bloodshot. He wore a dark robe and hood, underneath which was a full suit of armor. Altogether he struck an imposing figure; whether he was truly muscular or it was just the armor beefing him up.
The darksider obviously took Korath's Force Protection as a challenge. His gauntlets crackled with blue energy, and he said, darkly, "Undamaged is all a matter of perspective, isn't it?"
// @Tramp Graphics He'll be making a combat check against you—are you using Dodge? //
Yep. I also have that Advantage from Protect (and I have the Control upgrade for it too,) to boost my Defense as well, which, I gather from reading, and it doesn't say anything about additional FP costs to add, just spending an Advantage.
I also have 4 ranks in Reflect and Improved Reflect .
Unleash vs Korath
:
6eF+2eB+1eC+1eD+3eS
6 successes, 1 Despair, 3 Light Side, 5 Dark Side
Before we narrate what happens, that will be 9 damage (minus soak & Protect damage reduction—Reflect will not work against Force lighting), with Burn 2 and Ensnare 2, meaning that you'll suffer 9 damage each round for the next two rounds and you are also immobilized for those two rounds. What would you like to do with the Despair?
2 hours ago, awayputurwpn said:Unleash vs Korath : 6eF+2eB+1eC+1eD+3eS 6 successes, 1 Despair, 3 Light Side, 5 Dark Side
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Before we narrate what happens, that will be 9 damage (minus soak & Protect damage reduction—Reflect will not work against Force lighting), with Burn 2 and Ensnare 2, meaning that you'll suffer 9 damage each round for the next two rounds and you are also immobilized for those two rounds. What would you like to do with the Despair?
The Dark Sider sent a blast of lightning from his fingers at Korath, who caught it on his blade, hurling it back against his foe.
"What part of "chat" did you not understand?"
Meanwhile...
Quote"Gar kelir draar sla'napir," [ You will never leave ] he said in the language of his heart.
The machine made no answer.
"Ni cuy' te verd be te Ranov'la Tracyn, Ni jorir te Nau be te Ka'ra!" [I am the soldier of the Force, I wield the Light of the Stars!] The man in armor shouted, continuing to slash at the bridge supports.
An explosion lit up the room, then the light from the monster seemed to die, as the darkness grew.
"Gar kelir draar sla'napir," [ You will never leave ] He said again, as he kept wailing on the the bridge.
The walker stepped forward slowly on the bridge , and suddenly it drew itself up to a great height, and its legs seemed to reach from wall to wall .
"Te Dha Tracyn kelir draar gaa'taylir gar, gota be Haran. Slanar norac at te werda!" [ The Dark Side won't help you, machination of Hel. Go back to the shadows! ] He roared, as his armor and blades glimmered through the gloom. He seemed so small and alone against the immense metal creature.
"Gar kelir draar sla'napir," [ You will never leave ] He said a third time with even greater determination.
Edited by Mychal'elQuoteA bility upgrade from enemy despair
Dice upgrade from team advantage
Assist boost
Aim boost
Weapon mod boost & -setback
Lightsaber: 6eP+1eA+3eB+2eC+1eS 6 successes, 7 advantage
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
I also had that success/advantage from the aim last turn.
Aim : 1eB 1 success, 1 advantage
![]()
I'd like to use everything towards getting as close as possible to dropping the bridge without doing it just yet. (so we all can get off the bridge and not die)
If there is anything extra - I'd the enemy's focus to suffer if possible. (Recalibrating to compensate for unsteady surface perhaps?)
20 hours ago, Tramp Graphics said:The Dark Sider sent a blast of lightning from his fingers at Korath, who caught it on his blade, hurling it back against his foe.
"What part of "chat" did you not understand?"
The energy coruscated around the blade and back to the robed figure. [DS Destiny Point flip] He caught the rebounded energy in his clawed gauntlets, and a loop was formed as the two contested their wills against each other. Lightning was now sparking everywhere, destroying holovid feeds and other sensitive-looking equipment.
// Here's how we'll handle it: at the top of the next round, the two of you will make a contested check. For now, the Ensnare quality applies to both of you as you are trying to one-up the other. //
Meanwhile...
15 hours ago, Mychal'el said:"Ni cuy' te verd be te Ranov'la Tracyn, Ni jorir te Nau be te Ka'ra!" [I am the soldier of the Force, I wield the Light of the Stars!] The man in armor shouted, continuing to slash at the bridge supports...
Mychal'el had found the weak points in the structure, and utilized his lightsaber's properties to their fullest against the trusses that supported the walkway. His precision saberwork made a gap in walkway as parts of the structure collapsed. The entire bridge area groaned as joints were stressed past the breaking point, and bolts were sheared off by the weight. He readied himself for the final strike that would collapse the entire walkway, jumping up through the gap. All it would take was one final plunge of the lightsaber, straight down.
15 hours ago, Mychal'el said:"Gar kelir draar sla'napir," [ You will never leave ] He said a third time with even greater determination.
// With the Advantage rolled, everyone has one action to get clear of the collapsing bridge, and can make two maneuvers to do so, on top of an Easy Athletics/Coordination check, upgraded once (1eC). This means that Maa't and Tovera can maneuver through the south exit, and Jarash & Chundarr can go north/northwest. If any of you want to traverse the long range, you can try, but the Athletics or Coordination attempt will be a Hard Difficulty upgrade thrice, plus two setbacks for the walker who is still tracking targets (so 3eC+2eS). //
Maa't felt the bridge falling beneath him. Before it fell he jumped, enhancing himself with the force. If not for the force he would have fallen.
//
:
3eP+2eA+1eC+4eF
5 advantage, 2 Light Side, 3 Dark Side
With six advantage and 1 success total. Six strain healed due to the enhancement from the force enhanced the body's ability to naturally heal
30 minutes ago, awayputurwpn said:// Here's how we'll handle it: at the top of the next round, the two of you will make a contested check. For now, the Ensnare quality applies to both of you as you are trying to one-up the other. //
Chundaar also scrambles up and off the bridge post haste.
Edited by Tramp Graphics11 minutes ago, Tramp Graphics said:Chundaar also scrambles up and off the bridge post haste.
1. Is he going north or northwest (or east, back to the turbolifts, is an option too)?
2. Do you have a skill check for me?
1 minute ago, awayputurwpn said:1. Is he going north or northwest (or east, back to the turbolifts, is an option too)?
2. Do you have a skill check for me?
Whatever's closest.
2 Success 1 Advantage.
19 minutes ago, Tramp Graphics said:Whatever's closest.
Chundarr runs past the still-frozen stormtrooper and to the northeast spur, which is a walkway that leads to an enclosed spiral escalator at medium-long range, and has several branching paths on the way.
Tovera gets off the bridge at the lower level, working her way up to rejoin the group.
Jarash calmly taps the control panel on his arm, lighting off his jetpack. With everyoe else clearing off the bridge, Jarash puts a handful more shots into the critical remaining segmets of the bridge...
19 minutes ago, Rakaydos said:Tovera gets off the bridge at the lower level, working her way up to rejoin the group.
Jarash calmly taps the control panel on his arm, lighting off his jetpack. With everyoe else clearing off the bridge, Jarash puts a handful more shots into the critical remaining segmets of the bridge...
Got some skill checks for me? The Difficulty is outlined above.
For your Ranged check, it'll be Easy upgraded once (1eC).
Tovera:
Athletics
:
4eA+1eC
2 successes, 3 advantage
Jarash:
shots to drop the bridge
:
4eP+1eA+1eC
8 successes, 1 threat, 1 Triumph
That does it. The bridge begins its full collapse with Mychal'el on it, and the walker readies what looks to be a jump with its powerful leg servos.
// What would you like to do with the Triumph? //
Lets get Mcheal off the bridge before the collapse.
There was the pinging splash of blaster fire. The walker fell back, and pieces of the bridge flew up in molten fragments. The armored man swayed on the bridge, stepped back a pace, and then again stood still.
"Gar kelir nu draar sla'napir!" [ You will never ever leave! ] his voice thundered.
The bridge cracked, right at the walker's feet it broke. Its powerful legs whirled and it's hydraulics hissed. With a mighty bound the machine made a huge leap just as the bridge broke asunder and fell from underneath them. At that moment the man leapt up on to his opponent, latching briefly before jumping backward towards the safety of the ledge that remained .
He locked eyes with those who had assisted him earlier, "Eyaytir, gar or'diniise!" [Flee, you fools!] he cried.
Edited by Mychal'elQuoteAthletics : 1eP+2eA+2eF+4eC+1eD 5 failures, 1 threat, 2 Dark Side
// Okay! Interesting. So. Here's what happens. //
Mychal'el's Force-powered charge was enough to interrupt the walker's upward momentum. Instead of clearing its leap, it fell down with the huge pieces of ferrocrete and durasteel walkway, and for a moment it seemed that the Force user was safe.
But then a robotic arm snaked up from out of the walker, tugging on Mychal'el and pulling him down off the ledge. The armored figure disappears among the debris.
--
From the east, below you, you hear a clamor of footsteps and blasterfire. Dozens more stormtroopers are en route to your position, and are already opening fire on you. What do you do?
// For the moment, you're outside of turn-based play and you all have one action. //
Chundaar would take some cover and shoot some stormies (unless, that is, Matt wants to take the character back over).