Star Wars: Jedi Quest OOC thread

By Tramp Graphics, in Star Wars: Force and Destiny Beginner Game

Just now, Rakaydos said:

weeks, maybe, but years is a bit ridculus.

I meant arguing over multiple silly stuff every week for years

GM is final arbiter, but generally, Rule of Cool, Rules.

And at least in person, anyone can suggest ways to spend advantage.

Edited by Rakaydos
16 minutes ago, Rakaydos said:

5 minor things, 2 moderate things, or one really good thing.

Also, it's not "thing you did", it's "thing happened that benifts you."

5 minutes ago, Rakaydos said:

GM is final arbiter, but generally, Rule of Cool, Rules.

And at least in person, anyone can suggest ways to spend advantage.

Do you have any suggestions? I have some ideas, but I'm not sure about the minor/moderate/really good things. Some examples might help

Part of the problem is you arnt in a scene yet, so you dont have any context to have cool things happen.

You an give yourself an Upgrade (green die turns into a yellow die) (3 advantage) and an extra blue die to yourself (2 advantage) on your next check, though. That's just the mechanical side.

18 minutes ago, Rakaydos said:

Part of the problem is you arnt in a scene yet, so you dont have any context to have cool things happen.

You an give yourself an Upgrade (green die turns into a yellow die) (3 advantage) and an extra blue die to yourself (2 advantage) on your next check, though. That's just the mechanical side.

I like that second idea. I also need to recover the 4 strain I spent changing locations

This is sort of a sandbox tutorial for me right now. I'm setting up my character's intro while learning some mechanics at the same time.

My goal is to get my character to start fighting Matt's characters like Maul vs Qui-Gon & Obi-Wan and see how the other PCs react.

My character's goal is to protect secrets from his past from getting out and prevent the destruction of more innocent lives.

Edited by Mychal'el

1 advantage can recover 1 strain- this can be purchaced multiple times.

25 minutes ago, Rakaydos said:

Part of the problem is you arnt in a scene yet, so you dont have any context to have cool things happen.

You an give yourself an Upgrade (green die turns into a yellow die) (3 advantage) and an extra blue die to yourself (2 advantage) on your next check, though. That's just the mechanical side.

7 minutes ago, Rakaydos said:

1 advantage can recover 1 strain- this can be purchaced multiple times.

Ok, im just going to write the scene how I see it, then if the GM wants me to change anything I will. If you have any mechanical suggestions please let me know

18 hours ago, Matt Skywalker said:

What check would it be to search for ????????(fill in the ?? With whatever it is)

What? I'm not following what you are asking.

37 minutes ago, killerbeardhawk said:

What? I'm not following what you are asking.

I assume he wants to go wherever my character is going. I also assume he wants to hack & slash his way through legions of Stormtroopers

Perhaps @Matt Skywalker could put a bit more effort into clear communicaion of his ideas?

13 hours ago, Rakaydos said:

Success is success. More success cancels more failures, and sometimed degree of success may matter, but generally, 1 success is enough to do whatever.

Advantages and Complications (er... threat) are other things that happen. You shot out the security cameras, but the guard had an open comm. (and your bluff skill sucks, Han) You fail to sneak up on the scouts, but manage to hijack a pair of bikes to try and stop them before they report in.

Success with advantage is a really good success,no strings attacked, and luck on your side. Failure with complications is a mistake that makes things worse.

On 7/16/2017 at 11:15 AM, Mychal'el said:

Yeah, I'll just write Koda's after Mychal'el's scene then.

Improved Freerunning: -4 strain = medium range

Dice Roll

2eP+4eA+3eB+2eC+1eD : 5 successes, 5 advantage [2eP=S/S, S/A] [4eA=S, A, S/A, S/S] [3eB=A, A, S/A] [2eC=F, F/Th] [1eD=F]
p-s-s.png p-s-a.png a-s.png a-a.png a-s-a.png a-s-s.png b-a.png b-a.png b-s-a.png c-f.png c-f-th.png d-f.png

So my goal is to beat everyone else down to the lower restricted level without running into First Order or any PCs by taking a unorthidox path not intended for sentient travel.

Mechanically, how far did my Character get by using both Improved Freerunning & Short Cut talents together?

I'm not sure what the differences between 1 success and 5 successes are. And I'm not sure what the advantages mean in-game. I guess it's up to the GM?

Then do I get to write about it?????

12 hours ago, Mychal'el said:

5 successes, 5 advantage = 1 success with 1 advantage?

With Five successes, you can extend your range by 100% more than normal, basically doubling how far you get. With two advantage, you can gain an additional maneuver (still no more than two per round) without taking strain.

1 hour ago, Tramp Graphics said:

With Five successes, you can extend your range by 100% more than normal, basically doubling how far you get. With two advantage, you can gain an additional maneuver (still no more than two per round) without taking strain.

Interesting... I'd love to double the distance! I'll need to edit the in character post though. Any direction from the GM is welcomed too

Edited by Mychal'el
5 minutes ago, Mychal'el said:

Interesting... I'd love to double the distance! I'll need to edit the in character post.

If you have the F&D core rule book, these options for spending Successes and Advantages are given for both Athletics and Coordination checks, among other possibilities. They can be found on pages 114 and 119 respectively. Basically, each success can add 25% more distance traveled up to +100% the distance, or cut the time necessary to complete the task (your choice).

Edited by Tramp Graphics

OK, anywhat. I think we're finally caught up, based upon Mychal'el's last IC post. I'm going to make a combined Seek/Perception (Control upgrade to commit one FD to upgrade my Perception check once) check to survey the area, and see if I can notice what's been going on (Mychal'el dropping through the vent, the Stormtroopers' bodies, etc.) What's the difficulty? I have 1G1Y4F.

Edited by Tramp Graphics
2 hours ago, Tramp Graphics said:

OK, anywhat. I think we're finally caught up, based upon Mychal'el's last IC post. I'm going to make a combined Seek/Perception (Control upgrade to commit one FD to upgrade my Perception check once) check to survey the area, and see if I can notice what's been going on (Mychal'el dropping through the vent, the Stormtroopers' bodies, etc.) What's the difficulty? I have 1G1Y4F.

Simple

19 hours ago, killerbeardhawk said:

Simple

That'll work. Here's my Seek power check so I can commit dice:

http://orokos.com/roll/534098

4eF : 4 Light Side, 2 Dark Side [4eF=LS/LS, DS, DS, LS/LS]
f-ls-ls.png f-ds.png f-ds.png f-ls-ls.png

I commit one die upgrading my Perception.

And here's the following perception check:

http://orokos.com/roll/534099

since it was a Simple check,

2eP : 1 success, 3 advantage [2eP=S/A, A/A]
p-s-a.png p-a-a.png

I spend the advantages to get as much detail and information as you can give me.

Edited by Tramp Graphics

You won't see the acrobatics of Mychal'el, but can see everything else that happened outside the outpost and that the doors are open.

Looks like I'll head inside.

I'm done with my intro. No more PC/GMing for Mychal'el

After doubling my distance from my 5 successes, I'd like to recover 4 strain (from Improved Freerunning) with my 5 advantage, and use the last one towards my next check. Is that how it works?

1 hour ago, Mychal'el said:

I'm done with my intro. No more PC/GMing for Mychal'el

After doubling my distance from my 5 successes, I'd like to recover 4 strain (from Improved Freerunning) with my 5 advantage, and use the last one towards my next check. Is that how it works?

need 2 advantage to give yourself a blue die, but that still leaves you with 3 strain recovery.

6 minutes ago, Rakaydos said:

need 2 advantage to give yourself a blue die, but that still leaves you with 3 strain recovery.

Is there anything that would be better? What would you purchase?

3 advantage to establish a benificial aspect to the scene, which you add to the IC thread. Helps the GM worldbuild and halps the other players get a feel for what's going on.

But barring that, yea, either 3 strain recovery and a die, or 4 strain recovery and waste the 5th advantage.

13 minutes ago, Rakaydos said:

3 advantage to establish a benificial aspect to the scene, which you add to the IC thread. Helps the GM worldbuild and halps the other players get a feel for what's going on.

I may have already used up more than my share of advantages then

But if GM allows it, I'll take 3 strain recovery and a boost die

Edited by Mychal'el
On 7/16/2017 at 6:16 PM, Matt Skywalker said:

What check would it be to search for ????????(fill in the ?? With whatever it is)

I think I understand what you are trying to ask/do.

Depends on whether your characters know about the sercet elevator or were just coming to clean out the base. This would be your decision for your characters. If you don't have an idea, we can say you went there to kill the outpost's officer. Maybe it was for a bounty or something similar.

There won't be a need for a check as all the doors are locked except those going to the Officer's office. If you follow the doors you'll meet up with Rakaydos' characters.

So the 4 threat Tovera rolled can be spent like advantage on Korath's stealth check...

Wait, did I roll against the wrong freerunning jedi master? I might have.

EDIT: New die rolls (Against Mychal, who the check was REALLY against) still work with old post, so just editing them in. Tovera has 3 threat, Jarash has 2.

Edited by Rakaydos