2 minutes ago, Tramp Graphics said:Personally, I would stick with Sage in order to broaden your skill set and talent set out a bit, rather than "putting your eggs all in one basket" so to speak. Also, Force powers don't add Force rating, the use Force Rating to power them. Thus, with an FR of 7, you'd roll seven Force Dice to power any Force power you use, and then spend the Force Points rolled to activate the power and any upgrades. Light Side Points (the white pips) are the standard, unless you're a Dark Sider. For a Light Side character to use Dark Side pips it requires the use of a Destiny Point, causes strain and earns you Conflict equal to the number of DSPs you used. In this regard, Force Powers and Force Talents work the same. The difference between Force Talents and Force Powers is that, as a rule, Force Talents tend to be more "subconscious" uses of the Force, adding to your natural abilities, whereas Force Powers tend to be conscious and deliberate uses that often go beyond anything a person could otherwise accomplish. From a game mechanics perspective, Force Talents aren't upgraded. They have one specific way in which they can be used, whereas Force Powers have a number of distinct upgrades that the character can learn to broaden how the power is used, how strong of an effect it has, how far it can effect, how long its effects last, and how many individuals it affects.
Just because I'm a girl, doesn't mean I don't understand the game. I don't need the mechanics manplained to me.
Enhance, Influence Social Skills control, Foresee Initiative Control all ADD force rating to the dice pool.