Star Wars: Jedi Quest OOC thread

By Tramp Graphics, in Star Wars: Force and Destiny Beginner Game

2 minutes ago, Tramp Graphics said:

Personally, I would stick with Sage in order to broaden your skill set and talent set out a bit, rather than "putting your eggs all in one basket" so to speak. Also, Force powers don't add Force rating, the use Force Rating to power them. Thus, with an FR of 7, you'd roll seven Force Dice to power any Force power you use, and then spend the Force Points rolled to activate the power and any upgrades. Light Side Points (the white pips) are the standard, unless you're a Dark Sider. For a Light Side character to use Dark Side pips it requires the use of a Destiny Point, causes strain and earns you Conflict equal to the number of DSPs you used. In this regard, Force Powers and Force Talents work the same. The difference between Force Talents and Force Powers is that, as a rule, Force Talents tend to be more "subconscious" uses of the Force, adding to your natural abilities, whereas Force Powers tend to be conscious and deliberate uses that often go beyond anything a person could otherwise accomplish. From a game mechanics perspective, Force Talents aren't upgraded. They have one specific way in which they can be used, whereas Force Powers have a number of distinct upgrades that the character can learn to broaden how the power is used, how strong of an effect it has, how far it can effect, how long its effects last, and how many individuals it affects.

Just because I'm a girl, doesn't mean I don't understand the game. I don't need the mechanics manplained to me.

Enhance, Influence Social Skills control, Foresee Initiative Control all ADD force rating to the dice pool.

2 minutes ago, Princess Peekaboo said:

Just because I'm a girl, doesn't mean I don't understand the game. I don't need the mechanics manplained to me.

Enhance, Influence Social Skills control, Foresee Initiative Control all ADD force rating to the dice pool.

I never said that was the case, so, please, don't take it as such. Perhaps, we've misunderstood each other. The wording of your previous post suggested to me that you thought that these powers boosted your Force Rating itself, which would be an error someone of any gender could make, male or female . That's at least how I interpreted it. If you had said powers that add Force Dice to rolls, the intent of your post might have been clearer. I was not making any slights against you, intentionally or otherwise.

"With high Force rating (7 currently) are there others talents that I could benefit from? I'm using force rating on Survival, Xenology, and Ranged Heavy. "

11 minutes ago, Tramp Graphics said:

I never said that was the case, so, please, don't take it as such. Perhaps, we've misunderstood each other. The wording of your previous post suggested to me that you thought that these powers boosted your Force Rating itself, which would be an error someone of any gender could make, male or female . That's at least how I interpreted it. If you had said powers that add Force Dice to rolls, the intent of your post might have been clearer. I was not making any slights against you, intentionally or otherwise.

I'll make a note of your "particular" reading comprehension.

You seriously thought that after playing long enough to 250xp i wouldn't understand how the light side and dark side use force powers?

Edited by Princess Peekaboo
1 hour ago, Princess Peekaboo said:

So im finalizing ToRuuk, but am looking for an alternative specializations instead of Sage. It has only minimal talents for Xenology and maybe the Xp could be used somewhere else.

I have Pathfinder, Hermit, Hunter and Seer so far. I've looked at Beast rider but not interested in the Spur talent (my poor Doggo!) What other specializations could someone recommend? With high Force rating (7 currently) are there others talents that I could benefit from? I'm using force rating on Survival, Xenology, and Ranged Heavy.

I bought a lot of Force Abilities; Influence, Sense, Move, Foresee, Farsight, and Enhance. They provide alot of abilities that add Force Rating. Are there any I'm missing??

What would your character be interested in learning? My first inclination is to Munchkinize my PC, so I have to be reminded to give my attention to my PC's personality, motivations, and propensities.

16 minutes ago, Princess Peekaboo said:

"With high Force rating (7 currently) are there others talents that I could benefit from? I'm using force rating on Survival, Xenology, and Ranged Heavy. "

I'll make a note of your "particular" reading comprehension.

You seriously thought that after playing long enough to 250xp i wouldn't understand how the light side and dark side use force powers?

:P That wasn't the sentence that confused me. IT was this one:

Quote

I bought a lot of Force Abilities; Influence, Sense, Move, Foresee, Farsight, and Enhance. They provide alot of abilities that add Force Rating . Are there any I'm missing??

IF it had said, "that add Force Dice to the pool" it would have been clearer.

What Force power boosts Xenology?

10 minutes ago, awayputurwpn said:

What would your character be interested in learning? My first inclination is to Munchkinize my PC, so I have to be reminded to give my attention to my PC's personality, motivations, and propensities.

Good question! My primary goal would be to help creatures, maybe I need to learn about healing them in addition to understanding them. Thank you, I'll take a look at Healer.

2 minutes ago, Tramp Graphics said:

What Force power boosts Xenology?

Force Connection. It ADDS force rating to Survival and Xenology checks. You can spend force pips for success or advantage. I respect my follow players knowledge of the game enough that I won't explain how adding force dice to checks fully function.

25 minutes ago, Princess Peekaboo said:

Good question! My primary goal would be to help creatures, maybe I need to learn about healing them in addition to understanding them. Thank you, I'll take a look at Healer.

Force Connection. It ADDS force rating to Survival and Xenology checks. You can spend force pips for success or advantage. I respect my follow players knowledge of the game enough that I won't explain how adding force dice to checks fully function.

Thanks. I wasn't familiar with that talent.

Hey peekaboo, what about Protector? It has Medicine, Stimpacks Specialisation and 2 ranks of Bodyguard which your character could use on your beast friend.

3 minutes ago, Richardbuxton said:

Hey peekaboo, what about Protector? It has Medicine, Stimpacks Specialisation and 2 ranks of Bodyguard which your character could use on your beast friend.

OMG?! I can Reflect shots directed toward the Aiwha while on the back of it with Circle of Shelter?! That's visually amazing.

I was looking at Shien but never had a good reason to invest. Those ranks in reflect would be nice. I don't want to use my lightsaber to kill, but using it save creatures is a great reason to train at least a little in it.

1 hour ago, awayputurwpn said:

What would your character be interested in learning? My first inclination is to Munchkinize my PC, so I have to be reminded to give my attention to my PC's personality, motivations, and propensities.

I have been doing a lot of this, trying to think about how 66 would do things without falling down the munchkin rabbit hole. I'm completely lost to be honest, I know it wants to improve itself, but Cyberneticist is such a munchkin tree with the silly mechanics dice pool 66 has.

The huge brawn and abilitie to make his own weapon the Gunner would be amazing, but again its munchies.

Enforcer really blends well with Skip Tracer to make the "Droid lost in the Galaxy searching for something unknown" I was trying to capture.

Then I looked into Archeologists, that seems like a really neat tree that uses his strong points without over powering one area.

48 minutes ago, Princess Peekaboo said:

My primary goal would be to help creatures, maybe I need to learn about healing them in addition to understanding them. Thank you, I'll take a look at Healer.

YES. Love it.

Examples of Non-Force specializations that could benefit you are Doctor, Medic, Beast Rider, and Big Game Hunter.

@Richardbuxton don't forget about skills! You can always spend more XP on your skill ranks. The cap is 5 for this game.

There's also Signature Abilities!

Unfortunately he is an engineer and therefore his signature abilities a six month late ?

For skills I am allocating approximately 700 XP. I couple of stills will be coming to rank five but most others will be around three. Being a droid skills really are a necessity to make up for all those ones in characteristics

Edited by Richardbuxton
1 minute ago, Richardbuxton said:

I'm fortunately he is an engineer and therefore his signature abilities a six month late ?

For skills I am allocating approximately 700 XP. I couple of stills will be coming to rank five but most others will be around three. Being a droid skills really are a necessity to make up for all those ones in characteristics

Don't forget those Dedication talents.

22 minutes ago, Richardbuxton said:

Unfortunately he is an engineer and therefore his signature abilities a six month late

Ha, I saw the EotE symbol on your sheet and conflated Engineer with Technicians :D

Special Modifications can't save you now. /darthvader

3 minutes ago, awayputurwpn said:

Ha, I saw the EotE symbol on your sheet and conflated Engineer with Technicians :D

Special Modifications can't save you now. /darthvader

Yeah, isn't Engineer an AoR career?

1 minute ago, Tramp Graphics said:

Yeah, isn't Engineer an AoR career?

If I change the sheet things are likely to break, it's happened to me before. In the campaign he originates from he has Obligation so EotE made sense, he plays in modified version of the EotE beginner game and was owned by the Hutt in that. Originally though he was a heavy maintenance Droid for CEC.

Here is my new plan, although choosing between Armourer and Artisan is challenging. I really want to have Supreme Armour Master with a Soak somewhere around 12 :o

Hero Level:
Dark times:
300xp Mechanic
Rebellion era:
125xp Armourer (Supreme Armour Master, not Dedication)
165xp Enforcer (2 ranks of Fearsome + walk the walk+ Durable + loom)
New Republic era:
200xp Skip Tracer (Right column except soft spot, Left column except reconstruct the scene, all of column 2, dedication)
200xp Archeologist (Hard Headed to Dedication via the right column, Well Rounded [Astrogation + Charm])
1025 on talents
180xp for all additional specs
700xp for skills
1900xp

5 minutes ago, Richardbuxton said:

If I change the sheet things are likely to break, it's happened to me before. In the campaign he originates from he has Obligation so EotE made sense, he plays in modified version of the EotE beginner game and was owned by the Hutt in that. Originally though he was a heavy maintenance Droid for CEC.

Here is my new plan, although choosing between Armourer and Artisan is challenging. I really want to have Supreme Armour Master with a Soak somewhere around 12 :o

Hero Level:
Dark times:
300xp Mechanic
Rebellion era:
125xp Armourer (Supreme Armour Master, not Dedication)
165xp Enforcer (2 ranks of Fearsome + walk the walk+ Durable + loom)
New Republic era:
200xp Skip Tracer (Right column except soft spot, Left column except reconstruct the scene, all of column 2, dedication)
200xp Archeologist (Hard Headed to Dedication via the right column, Well Rounded [Astrogation + Charm])
1025 on talents
180xp for all additional specs
700xp for skills
1900xp

How do you mean "likely to break"? And do you mean switching the symbols during sheet creation or during editing of the sheet?

8 minutes ago, Tramp Graphics said:

How do you mean "likely to break"? And do you mean switching the symbols during sheet creation or during editing of the sheet?

It's the nature of SWSheets. Sometimes the whole character sheet freaks out and erases things if you switch between AoR, EotE, and FaD, after having input all your other stuff.

Switching once the character is made has occasionally resulted in a sheet that won't load, has errors when loading, or looses data. I'll probably make a new sheet once I finish mucking around.

14 minutes ago, awayputurwpn said:

It's the nature of SWSheets. Sometimes the whole character sheet freaks out and erases things if you switch between AoR, EotE, and FaD, after having input all your other stuff.

14 minutes ago, Richardbuxton said:

Switching once the character is made has occasionally resulted in a sheet that won't load, has errors when loading, or looses data. I'll probably make a new sheet once I finish mucking around.

Ah. I've only made two F&D characters so far so I've never had that happen. Good to know.

20 hours ago, Princess Peekaboo said:

Just because I'm a girl, doesn't mean I don't understand the game. I don't need the mechanics manplained to me.

I'm an extreme noob with Dyscalculia (similar to dyslexia but with numbers & memory) so I probably will need mechanics expounded upon frequently (RAI not RAW please). I realize this may be a drag, and I don't want to slow the game down, so I will do my absolute best to do my own research first.

However, I have almost zero patience for debating rigid RAW or arguing semantics with pharisaical Rule Lawyers . So I realize I need to try to keep my criticism of the game design to a minimum from now on so as to avoid provoking this.

I may bite my tongue off but I guess that's better than choking on my foot. Idioms! :D

Edited by Mychal'el

@Richardbuxton , Your Starting character is coming along great too. Any particular reason you put talents, Morality, money, gear, etc in the Other Notes box instead of their intended boxes?

Edited by Tramp Graphics

I try to put all the crunchy stuff when I'm building the character in the other notes section then when I feel satisfied I'll go through and feel everything out properly. It saves a lot of scrolling up and down

39 minutes ago, Richardbuxton said:

I try to put all the crunchy stuff when I'm building the character in the other notes section then when I feel satisfied I'll go through and feel everything out properly. It saves a lot of scrolling up and down

Ah. I usually do all that stuff with pen and paper, then type out the final sheet once all of it is figured out.