1 hour ago, Rakaydos said:Would YACB files help?
Lay em on me! If it's not a big deal for you to file-share.
1 hour ago, Rakaydos said:Would YACB files help?
Lay em on me! If it's not a big deal for you to file-share.
@Rakaydos can you explain how the prisoner cells on your starfighter work? I'm having trouble working out how you can fit prisoners on a 1-man fighter.
3 hours ago, awayputurwpn said:You and @Richardbuxton , I believe. You're also waiting on me to approve the other PCs. I'm on it, I promise
It's just taking a while to examine; these character sheets are long !
Still rather busy. I have two options for characters:
taking a an ex CEC maintenance Droid ( HM-6T6 Engineer Mechanic) that I'm rather fond of in some interesting directions, probably a combination of Cool, Negotiation, and Vanguard for Supreme Bodyguard to make a loyal guard for hire, Cyber Tech would be great too.
Otherwise it's this
Personally, I love the idea of the droid. Stands out well from the rest. Could make for some interesting interplay between you and the ship's astromech.
It is a really fun character, a Brawn based mechanic who's relearning the ways of ships. It was created before rogue one, but I definitely see a lot of K2-SO in it, tough brawler with a deadpan personality and technical programming.
My first thought with advancement was that during the rebellion era he got in with the rebels. He probably had a strong bond to an agent, similar to Cassian I guess. That's where the Vanguard comes in, a tough walking shield for the rest of the team.
Post RotJ and the formation of the New Republic Sixty Six was effectively unnecessary, his team disbanded and perhaps his closest friend died in the war. Left at an abandoned rebel base on a world now at peace his directives evolved themselves. His prior focus of protection was still there, but now he realised others would pay for that.
He now travels the outer rim, plying his skills in repairs and protection to the downtrodden and unfortunate. His decades of experience have crafted him into a rather skilled negotiator and a known name in the underworld as someone who gets the job done. That's where Advisor comes in (Edit: actually Skip Tracer may be even better)
Engineer Mechanic/Vanguard/Advisor(or Skip Tracer)... a really odd mix. 4+ ranks in Mechanics, Brawl, Negotiation, Vigilance, Resilience, Discipline and Cool. If the XP works out reasonably then I'll get Cyber Tech along the way. Probably spend most of the credits on Cybernetic Enhancements to improve Brawn, Agility and Intellect by 1 each, perhaps something to assist with negotiations as well such as a Species database. Tough armour with defence would be nice too, so probably a few Crafting rolls to be made. Essentially he needs nothing to survive so comes with his tools in hand and a pesky Nautolin as a friend.
Armourer or Arbiter would be interesting future options, so would Martial Artist!
Edited by Richardbuxton15 hours ago, awayputurwpn said:Quite. I meant to say that you, yourself, needed to find in-character reasons for Mychal'el, the character, to want to do so
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I have a few ideas but I was really hoping to play the literary foil. I tried to explain this before, but it eventually imploded the game.
I'll try again...
I feel like my character is a natural foil to Korath. I'd like to see how Korath would try to persuade him to join his cause. It wasn't until the very end of A New Hope that Han changed his tune, so it could take a while.
I like the reasons why the characters join up in Rogue One, Guardians of the Galaxy, Avengers , and pretty much any other good ensemble adventure story. They never say, "hey, you say you're a good guy and you wear the right colors so I guess we are automatically on the same team!"
That kind of 'writing' is part of what killed Attack of the Clones for me. Hayden Christensen's 'performance' didn't help. The Clone Wars voice actor did a fine job. Maybe I should rewatch Episode 2 dubbed in another language with English subtitles and see if I still hate it.
Anyway, I can't in good conscience make my character want to join up with these Jedi. But he will anyway, albeit reluctantly. Because that's way more compelling than strangers coming together to hold hands and sing kumbaya. Although Koda would love that actually, he loves everyone he meets and sees the world as a muppet musical.
But that's why I suggested a PvP meet and greet on Kamino. Stopped before any permanent damage was done of course. Like in Avengers . But I was told that is a GMing nightmare. So , I'm thinking my character will probably have to join because of whatever you have planned @awayputurwpn . So maybe I'll just react in the IC to whatever story your writing if that's ok with you.
Feel free to PM me if you have any questions.
Edited by Mychal'el7 hours ago, awayputurwpn said:@Rakaydos can you explain how the prisoner cells on your starfighter work? I'm having trouble working out how you can fit prisoners on a 1-man fighter.
I'm thinking something like this, but airtight. (and on something about the size of the Rebels team's shuttle, Phantom)
http://vignette3.wikia.nocookie.net/starwars/images/e/eb/Morad_Sumar_taken_prisoner.png
Edited by Rakaydos17 minutes ago, Rakaydos said:I'm thinking something like this, but airtight. (and on something about the size of the Rebels team's shuttle, Phantom)
http://vignette3.wikia.nocookie.net/starwars/images/e/eb/Morad_Sumar_taken_prisoner.png
Looks like reactive armour but instead of explosives they use people
If your ship gets hit and there's a prisoner strapped to the hull does he absorb the hit?
Half kidding but really curious
Edited by Mychal'el13 minutes ago, Mychal'el said:Looks like reactive armour but instead of explosives they use people
If your ship gets hit and there's a prisoner strapped to the hull does he absorb the hit?
Half kidding but really curious
Not unless critical 46-54, critical 118-126, or some kind of relevant critical or despair result is rolled.
http://swsheets.com/c/7gcrja3oe-toruuk
I will finish it more later, plan to get force ratings out of Pathfinder, Hunter, Sage, Seer and Hermit. Then pick up move and sense with left over xp.
I don't know all of the things you can buy, what should I get with 9000c?
56 minutes ago, Princess Peekaboo said:I don't know all of the things you can buy, what should I get with 9000c?
Here's the shop's Inventory
Edited by Mychal'el7 hours ago, Rakaydos said:Not unless critical 46-54, critical 118-126, or some kind of relevant critical or despair result is rolled.
...????
Is there a table somewhere that explains what these numbers mean?
I meant hypothetically if you have every inch of the hull of your ship covered by dudes in spacesuits do said dudes count as an extra meat shield?
I'm seriously asking
Edited by Mychal'el8 hours ago, Mychal'el said:I feel like my character is a natural foil to Korath.
Examples further explaine d by tvtropes.org
Quote
- In The Avengers , Iron Man and Captain America can be seen as foils to each other, especially in Civil War . Cap is a Depression-era, strong-willed , virtuous Cape embodying the eternal resilience of The American Dream , and Iron Man is a rich, neurotic , alcoholic genius constantly scrambling to cope with the flaws of democracy , the possibilities of Police Brutality , American abuses of power , and Corrupt Corporate Executives .
- Wolverine and Cyclops have always had a relationship like this, though it goes deeper than it might appear at first glance. Wolverine is a scruffy loner who wears his rage on his sleeve, Cyclops is a clean-cut leader known for his stoic personality and his deeply repressed self-doubt; Wolverine is a skilled hand-to-hand brawler with brute strength on his side, Cyclops is a cold strategist with a long-range laser cannon built into his eyes; Wolverine is a veteran soldier and former mercenary who was Walking the Earth for years before he met the X-Men, Cyclops grew up at the Xavier Institute through his awkward adolescent years; Wolverine remains aloof from the team, Cyclops sees them as his only true family; Wolverine turns out to have a surprisingly idealistic heart under his gruff exterior, Cyclops turns out to be surprisingly manipulative and calculating under his respectable exterior.
- Charles and Erik are juxtaposed... Ultimately , they come from different places. Erik Lehnsherr is a victim of the Holocaust, he probably left the war with nothing, and is very much a solitary man, while Xavier had a life of privilege, became a professor at Oxford, was surrounded by peers, has an intimate relationship with Mystique since childhood, so he's quite loved, and therefore quite idealistic, less embittered, and just has a very different view from Lehnsherr.
This is generally what I was aiming for.
Edited by Mychal'el42 minutes ago, Mychal'el said:
...????
Is there a table somewhere that explains what these numbers mean?
I meant hypothetically if you have every inch of the hull of your ship covered by dudes in spacesuits do said dudes count as an extra meat shield?
I'm seriously asking
Personal combat critical hit chart is on F&D 225. Starship combat critical hit chart is on F&D 250.
42 minutes ago, Mychal'el said:
...????
Is there a table somewhere that explains what these numbers mean?
I meant hypothetically if you have every inch of the hull of your ship covered by dudes in spacesuits do said dudes count as an extra meat shield?
I'm seriously asking
Personal combat critical hit chart is on F&D 225. Starship combat critical hit chart is on F&D 250.
2 hours ago, Mychal'el said:meant hypothetically if you have every inch of the hull of your ship covered by dudes in spacesuits do said dudes count as an extra meat shield?
I'm seriously asking
No.
Edited by awayputurwpn@awayputurwpn as I'm finishing up my character, I wanted to ask you if you preferred I used the "front door" or could I somehow (cut my way in, a drain pipe, etc) get in the lower floors?
The best way I can think of joining the party quickly would be to have a Foresee vision of Korath and that Inquisitor fighting, while ToRuuk is meditating in the flooded ruins of old Kamino.
2 hours ago, Mychal'el said:Examples further explaine d by tvtropes.org
This is generally what I was aiming for.
So you want your characters to start not trusting each other, spend their time together on the team arguing or separated, and then end up apart and estranged? Just trying to clarify how you'd see this going.
Regarding PvP: it's only a GM nightmare when the players don't have a resolution planned out for it. When they use the PvP as a resolution in itself. Someone's feelings inevitably get hurt, someone inevitably gets soured on the game, and the GM can't always intervene without trampling all over player agency (short of causing a large rock to fall on the party). But if you handle the PvP in a narrative fashion, trading hits but not actually making attack rolls, with the understanding that you'll end the battle with both of you alive and well and understanding each other, then it can work. Like Thor & Captain America. Not like Iron Man & Captain America.
It's rather silly to build a party of characters that are supposed to work together as a team, and then actively resist that in your game play. I do not mean that two characters cannot act as a foil to each other, but such characters must have reasons to coexist—shared values, similar outlooks, mutual compassion, a shared enemy, mutual friends, a duty that supercedes personal feelings, and just plain old necessity. But that's something that you'll have to work out for Mychal'el (possibly with input from the others, if you so desire), because I as GM can't physically motivate your character to do anything. Even on a railroad (if I ever took that tack as a GM), there's ample opportunity for the passengers to throw each other off the train
So...that is why I said you'll have to come up with a reason for Mychal'el to involve himself in the group, that would take precedence over his own feelings towards Jedi—at least for the time being.
To bring it down to "my character would never betray his own conscious in such a way!" is just as simplistic as treating roleplay as "red team vs blue team." Player Characters should be multifaceted and complicated, just like any person; it makes them believable and aids in immersion. And real people make compromises all the time; sometimes for excellent reasons, sometimes out of pure selfishness, and for a million other reasons. So find that reason. And if you need help, reach out to the others and see if perhaps Mychal'el might find a kindred spirit in one of their PCs.
6 minutes ago, Princess Peekaboo said:@awayputurwpn as I'm finishing up my character, I wanted to ask you if you preferred I used the "front door" or could I somehow (cut my way in, a drain pipe, etc) get in the lower floors?
The best way I can think of joining the party quickly would be to have a Foresee vision of Korath and that Inquisitor fighting, while ToRuuk is meditating in the flooded ruins of old Kamino.
Sure, that sounds cool! Once we start play we'll just determine how far out you are.
Keep in mind you also have a flying creature...so crawling through vents mightn't be necessary
2 minutes ago, awayputurwpn said:Sure, that sounds cool! Once we start play we'll just determine how far out you are.
Keep in mind you also have a flying creature...so crawling through vents mightn't be necessary
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In my mind she cuts open a hole below the surface and floods a section letting us both in. Then if the hollow support is large enough we flying up to this lower level where Mycheal and Korath are.
Would be a neat way to leave as well, jumping into the hollow shaft, spashing into the water hundreds of feet below.
4 hours ago, Princess Peekaboo said:http://swsheets.com/c/7gcrja3oe-toruuk
I will finish it more later, plan to get force ratings out of Pathfinder, Hunter, Sage, Seer and Hermit. Then pick up move and sense with left over xp.
I don't know all of the things you can buy, what should I get with 9000c?
Looking good so far. I know there is an environmental adaptation attachment, and I'm pretty sure it works for lightsabers, so you can just use that. Anybody have that page # handy for the attachment?
Also, your aiwha will need a sheet as well. Do you have the aiwha's stats for transferring to SWSheets?
Just now, Princess Peekaboo said:In my mind she cuts open a hole below the surface and floods a section letting us both in. Then if the hollow support is large enough we flying up to this lower level where Mycheal and Korath are.
Would be a neat way to leave as well, jumping into the hollow shaft, spashing into the water hundreds of feet below.
Interesting. Please keep that in mind for when we start the scene!
9 minutes ago, awayputurwpn said:Looking good so far. I know there is an environmental adaptation attachment, and I'm pretty sure it works for lightsabers, so you can just use that. Anybody have that page # handy for the attachment?
Also, your aiwha will need a sheet as well. Do you have the aiwha's stats for transferring to SWSheets?
I have info from the index site. I'm not sure what the ability "Creature of the Sea" mechanically does.
My character is coming together amazingly! A cross between a Mermaid, Neytiri (from Avatar) and Katara (the Water bender). Better than I ever imagined her to be!
39 minutes ago, Princess Peekaboo said:I'm not sure what the ability "Creature of the Sea" mechanically does.
Pretty much what you'd expect! It just means they can't operate on land. So no riding the aiwha into a land war or doing cross country on its back
21 minutes ago, awayputurwpn said:Pretty much what you'd expect! It just means they can't operate on land. So no riding the aiwha into a land war or doing cross country on its back
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That makes sense.
I have another question about a Mon Calamari Blaster Rifle. Does this work underwater? I got a theme going and wouldn't get something if it didn't work underwater.