Star Wars: Jedi Quest OOC thread

By Tramp Graphics, in Star Wars: Force and Destiny Beginner Game

6 minutes ago, Tramp Graphics said:

Unless Awayputurwpn specifically demands any changes, Korath has been done. My suggestion while you're waiting, is to get started on building your starting character so that he/she is ready to go.

What did you change?

Do you know how much rubat lightsaber crystals from Phemis are? Does this get taken out of our 18000?

I haven't change anything. And won't unless absolutely necessary.

As for Rubat crystals they're mechanically the same as Ilum crystals. Since we're assuming you went on the Quest from the GM screen to get the crystals, cost really isn't the issue. But once again, that's Awayputurwpn's call.

Just now, Tramp Graphics said:

I haven't change anything. And won't unless absolutely necessary.

As for Rubat crystals they're mechanically the same as Ilum crystals. Since we're assuming you went on the Quest from the GM screen to get the crystals, cost really isn't the issue. But once again, that's Awayputurwpn's call.

So it's just @Matt Skywalker who needs to change his character. It sounds like he was way better than all the other players?

1 minute ago, Princess Peekaboo said:

So it's just @Matt Skywalker who needs to change his character. It sounds like he was way better than all the other players?

His character does have the highest XP; the maximum "allowed", based upon the sheet Elias wrote up for him.

On 8/6/2017 at 10:02 AM, awayputurwpn said:

This is getting a bit messy guys.

My opinion is that everyone starting play with a Jedi/Mandalorian/Super-Soldier, with a fortune's worth in equipment (and then a fortune's worth of modifications to that equipment), and thousands of credits on their person, makes the game really messy. It also gives us nowhere to go in terms of play and rewards.

If the original rules were "within reason," and everyone has a different idea of what is reasonable, then we need to introduce a codified measure. Hence my idea of (a very generous) 18000 credits to spend on starting gear. This will easily put your gear on par with nearly any established character in the Star Wars universe, and certainly with any skilled enough to be considered "Master."

And I agree with @EliasWindrider , it is a bit unfair to have Korath start with all this crap and then limit everyone else. So that's another are la that's getting messy too. @Tramp Graphics , are you open to reducing the credit value of Korath's loadout?

There's already the the insane amount of XP, which I'm okay with (as long as the players know what all their talents and skills do). And your talents and Force Powers can make you do really awesome stuff! But a carte blanche on equipment is IMO too tempting for the vast majority of roleplayers.

Need some feedback from the players, please. Are you (as a group) okay with the idea of reigning in the equipment budget?

@awayputurwpn if Tramp isn't changing anything, why limit anyone else, including @Matt Skywalker ?

19 hours ago, Tramp Graphics said:

To correct Elias on one factor, Korath's original D6/D20 lightsaber had three Mephite crystals, before converting. And I already lost the capacity for three lengths, which the original had, so that is definitely more that a "dual phase. Since having three of the same crystal in this system is pointless, I had to choose two other crystal types, and the original crystals were gathered not bought, and one was bequeathed to him by a second teacher who passed away of old age.

Let's start here: what were the effects of your three mephite crystals in the old game?

1 minute ago, Princess Peekaboo said:

@awayputurwpn if Tramp isn't changing anything, why limit anyone else, including @Matt Skywalker ?

We're working on it!

Tramp is coming in with a very old character from previous editions of the game, and trying to translate it into this game system. If everyone could solely focus on his or her own character, I think we'd get a lot more accomplished.

Furthermore, everyone needs limits. If your character is unlimited, there's really no point in playing. If I'm the GM, then the point of playing is to tell a good Star Wars story together, not to "win Star Wars."

43 minutes ago, Princess Peekaboo said:

I'm going to double check other aquatic animals that might serve better as a partner than a mount. I'll keep you updated.

Fyi I'm looking through this list:

http://swrpg.viluppo.net/adversaries/creature/

Let me know if there's others.

Like I said, your aiwha story is approved. If you can think of any creature that would be more suitable , that's all well and good. Don't succumb to choice paralysis :) You've said that you always wanted an aiwha, so if that's true, then here's your chance!

If you have 12 minutes to spare, you can watch the following advice on how to get the most out of your bonded creature (yes, I know it's campy, but the guy knows what he's talking about):

22 minutes ago, Tramp Graphics said:

As for Rubat crystals they're mechanically the same as Ilum crystals. Since we're assuming you went on the Quest from the GM screen to get the crystals, cost really isn't the issue. But once again, that's Awayputurwpn's call.

Yep, if you've got a rubat crystal, just treat it as an ilum crystal in terms of cost & stats.

If you are starting with a lightsaber, just deduct 9000 from your starting credits (as per standard Knight Level rules, lightsaber users get a small discount of 300 credits on their weapon).

Just now, awayputurwpn said:

Let's start here: what were the effects of your three mephite crystals in the old game?

Under the old D6 system, to have a variable length blade, you had to have multiple crystals, up to three, one for each length. The length was then adjusted by varying the distance between them. My original lightsaber could go from shoto length (almost dagger lenght) to standard length and all the way to great sword length. The same was true of D20, with the "dual phase" (in my case a "tri-phase") lightsaber. It required two or more crystals, usually (but not necessarily) of the same type. When converting him over to F&D, the Dual phase attachment is set up differently, And doesn't have any mods go to a "three length" variation. And the reasons for the variable length were different than how F&D use it, it was a more practical concern, not a "feinting" one. For this build I'm limited to two lengths, so I'm sticking with a shoto length to standard length configuration. To match the original lightsaber as closely as possible, but still fit within the FFG framework, I couldn't have three of the same crystal, but having three different types was more practical, and more versatile.

Sorry busy, fixed my character, except getting rid

Of gear, I dont know what to part with

Tramp, by any chance, do you remember an old RP site called Star Wars Galactic Embassy?

36 minutes ago, Tramp Graphics said:

Under the old D6 system, to have a variable length blade, you had to have multiple crystals, up to three, one for each length. The length was then adjusted by varying the distance between them. My original lightsaber could go from shoto length (almost dagger lenght) to standard length and all the way to great sword length. The same was true of D20, with the "dual phase" (in my case a "tri-phase") lightsaber. It required two or more crystals, usually (but not necessarily) of the same type. When converting him over to F&D, the Dual phase attachment is set up differently, And doesn't have any mods go to a "three length" variation. And the reasons for the variable length were different than how F&D use it, it was a more practical concern, not a "feinting" one. For this build I'm limited to two lengths, so I'm sticking with a shoto length to standard length configuration. To match the original lightsaber as closely as possible, but still fit within the FFG framework, I couldn't have three of the same crystal, but having three different types was more practical, and more versatile.

1) In OCR/RCR, length in meters actually mattered. There were "reach" weapons. Whereas in this system, equivalent weapons like pikes and such do not have "reach." The only melee weapons with a range of "short" are whips, so we're talking really long weapons (which are balanced by being not very hard-hitting). So "reach" in this system isn't so much a thing. The wargame/tactical uses of the blade are replaced by the narrative dice.

2) However, the dual-phase modification definitely the "feint" mechanic built into it. Sounds like you've got that idea already written into your concept.

3) Other than that, you can absolutely describe your lightsaber as springing out to 3 meters long (or down to shoto length, or just shutting off and then back on again, tràkata style) to surprise your opponent with the dual-phase modification. Why not? Story-wise, your lightsaber blade already has 3 lengths. Mechanically, the effect is the same regardless of the physical length of the blade. You get an effect for price paid. Easy peasy. The dual-phase modification sounds nearly perfect (without getting too far into draconian d20 mechanics!).

4) As a side point, note further how the crystal mechanics differ between systems: a double-bladed lightsaber only needs one crystal game-mechanically, while narratively is actually contains two crystals. So a dual-phase crystal could be described as having two (or three) Mephite crystals that work in tandem with each other.

Okay, so it sounds like the dual-phase modification will get you pretty darn close to what Korath's original lightsaber was capable of. I wouldn't say that you really need a cyclic crystal array at all. Your mephite crystal is more than enough. And that cuts way down on the value of your current proposed loadout.

33 minutes ago, Matt Skywalker said:

Sorry busy, fixed my character, except getting rid

Of gear, I dont know what to part with

1. What armor are you wearing?

2. Are there any other items that you're carrying?

3. If you don't know where to start, how about removing the Superior quality from your lightsabers? That's -10,000 credits right there. And depending on your armor, that might be all the changes you need.

4. You are still missing:

  • an explanation of how he came by his training in the ways of the Force (taking two lightsabers from a dead target is interesting, but if that's all there is to it, how did he learn how to wield them, and the Force, just as well as the most accomplished of Jedi Knights?),
  • a description of his Morality & Motivation (all you need is a full sentence in each box to accompany the numbers; just something to define who your character is)
  • and an entry in the "Description" box (what he looks/behaves like, how he carries himself, any prominent scars or weird eye color or missing facial features, etc).
20 minutes ago, Rakaydos said:

Tramp, by any chance, do you remember an old RP site called Star Wars Galactic Embassy?

Was that hosted by geocities?

Is there an issue with Jarash's equipment list? I didnt bother pricing anything out, I just went for my tabletop character's wishlist. And most of the stuff cannot be used simotaniously, like the tailored armored suit for occasions where showing up in power armor would be gauche, or the banal apparel for when I dont want to be payed attention to at all.

Just now, awayputurwpn said:

Was that hosted by geocities?

It might have been, but it's been so long I dont remember. Had really complicated fleet rules only a few players understood, and one guy had invisible probes everywhere.

57 minutes ago, awayputurwpn said:

1) In OCR/RCR, length in meters actually mattered. There were "reach" weapons. Whereas in this system, equivalent weapons like pikes and such do not have "reach." The only melee weapons with a range of "short" are whips, so we're talking really long weapons (which are balanced by being not very hard-hitting). So "reach" in this system isn't so much a thing. The wargame/tactical uses of the blade are replaced by the narrative dice.

2) However, the dual-phase modification definitely the "feint" mechanic built into it. Sounds like you've got that idea already written into your concept.

3) Other than that, you can absolutely describe your lightsaber as springing out to 3 meters long (or down to shoto length, or just shutting off and then back on again, tràkata style) to surprise your opponent with the dual-phase modification. Why not? Story-wise, your lightsaber blade already has 3 lengths. Mechanically, the effect is the same regardless of the physical length of the blade. You get an effect for price paid. Easy peasy. The dual-phase modification sounds nearly perfect (without getting too far into draconian d20 mechanics!).

4) As a side point, note further how the crystal mechanics differ between systems: a double-bladed lightsaber only needs one crystal game-mechanically, while narratively is actually contains two crystals. So a dual-phase crystal could be described as having two (or three) Mephite crystals that work in tandem with each other.

Okay, so it sounds like the dual-phase modification will get you pretty darn close to what Korath's original lightsaber was capable of. I wouldn't say that you really need a cyclic crystal array at all. Your mephite crystal is more than enough. And that cuts way down on the value of your current proposed loadout.

Yeah, however, having the Kimber stone along with the Mephite also allows me to use the lightsaber in a non-lethal manner and a for training without requiring the use of a separate training saber. And, eventually, I'd potentially like to get my hands on a Solari crystal (from DoH) as a third crystal. And remember, one of the crystals was given to Korath, the others he gathered himself on Ossus, so having two actual crystals is important. To be a little more specific, Korath's lightsaber originally started with two crystals, (covered by the Dual phase attachment in this system), later, he was bequeathed the third crystal (which was in a pendant) by an old Ewok shaman who was furthering Korath's training during the original campaign, but later died of old age. This could be re-skinned as the Kimber stone. But having multiple actual crystals has a specific backstory reason behind them.

I don't mind being slightly limited to two lengths, and planned on sticking with the shoto to standard configuration. While the "game mechanical benefits" are a little different, the reasoning for the shorter length is two-fold. One is for tight spaces where even a standard length blade would be problematic, the second is for using it as a precision cutter (like Luke did in Splinter of the Mind's Eye .

If you want, I will remove the Pontite crystal, and leave that slot open. I could also give up a few of the detonite charges he has (currently 6 charges), and assume he needed to use them (the original D6 character was skilled in demolitions). I'd like to keep some in case we need them, but I don't necessarily need all six.

Edited by Tramp Graphics
13 minutes ago, Rakaydos said:

It might have been, but it's been so long I dont remember. Had really complicated fleet rules only a few players understood, and one guy had invisible probes everywhere.

Not really familiar with that one off the top of my head.

16 minutes ago, Tramp Graphics said:

Yeah, however, having the Kimber stone along with the Mephite also allows me to use the lightsaber in a non-lethal manner and a for training without requiring the use of a separate training saber. And, eventually, I'd potentially like to get my hands on a solarian crystal as a third crystal. And remember, one of the crystals was given to Korath, the others he gathered himself on Ossus.

if you want, I will remove the Pontite crystal, and leave that slot open. I could also give up a few of the detonite charges he has (currently 6 charges), and assume he needed to use them (the original character was skilled in demolitions).

Three identical crystals were given to/found by Korath, not three different crystals with radically different properties. That doesn't mean Korath deserves totally different crystals, just because the other two crystals have no mechanical function for his single lightsaber. I can understand that you spent time adventuring and got rewarded for all those things, but they had a specific function in the game, and that function is provided, in this game, by the dual-phase modification. By its description in Keeping the Peace, the cyclic crystal array is something completely different than a dual-phase saber. I'd be happy to take a look at your d20 char sheet and see if we can get your concept anywhere closer to the original than what you've got going on now (as much as I disliked OCR/RCR :D).

I would be willing to allow you to set aside two of the mephite crystals, as gifts for newly acquired padawans, if you think that acceptable? You are on a mission to rebuild the order, after all. Perhaps Korath found a way of making his lightsaber blade shift seamlessly between different lengths without the extra crystals?

You can already use the lightsaber in a non-lethal manner by simply aiming as a maneuver and taking 2 setbacks. And if you want to use a lightsaber for training, why not just build a training saber? They're very affordable.

And if you want a solari, pontite, or kimber crystal, you could possibly find them in your adventuring. Think of them as something to look forward to.

And anyway, you've already got an awesome starship, which itself has been modified to the hilt! This is a really cool party resource, and something to be proud of.

Your detonite charges are fine. And you are decently skilled in their use, if your Mechanics skill is any indication!

2 hours ago, awayputurwpn said:

@Matt Skywalker please confirm :) And please update your character sheet with XP totals, weapons & armor, personal gear, description, and just a couple sentences in the backstory about how he came by a lightsaber and his Force training. Please also explain on your character sheet about why he wants to restore the Jedi Order. I would also like to see a bit on your Morality section, how his strength of Independance & weakness of Coldness interacts with his Motivation. You have a solid frame of a character; I'd just like to see it fleshed out a teensy bit.

@Matt Skywalker I can help you revise the gear like I did with Mychal'el

44 minutes ago, awayputurwpn said:

Three identical crystals were given to/found by Korath, not three different crystals with radically different properties. That doesn't mean Korath deserves totally different crystals, just because the other two crystals have no mechanical function for his single lightsaber. I can understand that you spent time adventuring and got rewarded for all those things, but they had a specific function in the game, and that function is provided, in this game, by the dual-phase modification. By its description in Keeping the Peace, the cyclic crystal array is something completely different than a dual-phase saber. I'd be happy to take a look at your d20 char sheet and see if we can get your concept anywhere closer to the original than what you've got going on now (as much as I disliked OCR/RCR :D).

I would be willing to allow you to set aside two of the mephite crystals, as gifts for newly acquired padawans, if you think that acceptable? You are on a mission to rebuild the order, after all. Perhaps Korath found a way of making his lightsaber blade shift seamlessly between different lengths without the extra crystals?

You can already use the lightsaber in a non-lethal manner by simply aiming as a maneuver and taking 2 setbacks. And if you want to use a lightsaber for training, why not just build a training saber? They're very affordable.

And if you want a solari, pontite, or kimber crystal, you could possibly find them in your adventuring. Think of them as something to look forward to.

And anyway, you've already got an awesome starship, which itself has been modified to the hilt! This is a really cool party resource, and something to be proud of.

Your detonite charges are fine. And you are decently skilled in their use, if your Mechanics skill is any indication!

The original character stats can be found Here. And only contain an abridged gear list. I used the original D6 stats primarily because they are actually closer to, and more compatible with the FFG rules, only taking the talents from the later D20 version because D6 didn't use talents. The original D6 sheet is in hard copy form only, so I would have to scan that. As for training sabers, there are some in the dojo, as per the Training Facilities rules from Desperate Allies. They're intended to be used by the apprentices. If you want, I can swap out the Kimber stone in the array with a training emitter (in the form of Kathracite, as stated in the F&D core book page 178), though it does waste the rolls I rolled on the mods to it when rebuilding him. The reason I liked the Kimber stone, aside from being non-lethal, is the bass damage was the same as the Mephite crystal, and had The concussive feature.

Edited by Tramp Graphics
50 minutes ago, Rakaydos said:

Is there an issue with Jarash's equipment list? I didnt bother pricing anything out, I just went for my tabletop character's wishlist. And most of the stuff cannot be used simotaniously, like the tailored armored suit for occasions where showing up in power armor would be gauche, or the banal apparel for when I dont want to be payed attention to at all.

So what I'm seeing is a value upwards of 68,000 credits...possibly much more, depending on any unlisted attachments & mods. There's also the question of how much of this stuff you've carrying around :)

Your big-ticket items are the Kav-Dann Power Armor (itself far surpassing the 18,000 credit mark), Implant Armor, Tailored Armored Jacket, Disruptor Rifle, and 10x False Credentials at 800 credits a piece :) Together these figure for more than 50,000 of your total.

Perhaps you could take a look at these items—18,000 is enough for a really good suit of armor and a really good gun, with some decent attachments and/or sidearms and/or sundry gear.

I can go through the list with you over PM if you like, see about what would be appropriate to keep and what would be good to keep on your wish list for the time being. Also, I really like wishlists.

Once last thing—the neuromachine interface won't work with the jetpack, since you are treated as a vehicle when using the jetpack. The jetpack itself isn't a vehicle, and you can't make a neuromachine interface with yourself ;) this is the same reason the Rigger talents like Signature Vehicle and such won't work with jetpacks.

1 minute ago, awayputurwpn said:

Once last thing—the neuromachine interface won't work with the jetpack, since you are treated as a vehicle when using the jetpack. The jetpack itself isn't a vehicle, and you can't make a neuromachine interface with yourself ;) this is the same reason the Rigger talents like Signature Vehicle and such won't work with jetpacks.

That's actually a combo the living character already has, because our group interpretation is that Rigger talents DO work on the jetpack. Who doesnt want a fancy paint job on their jetpack? +1 AWESOME dice to social checks, amiright?

For the rest of the list... my group is big fans of "You cant bring your heavy weapons into the casino/wedding reception/imperial headquarters... oops, something went down, roll init" situations, and my wish list reflects that. If we are going to stay out of high class areas, I suppose I can thin out my wardrobe.

1 hour ago, EliasWindrider said:

@Matt Skywalker I can help you revise the gear like I did with Mychal'el

Sure, I'll PM you, but I will get rid of the superior.