Star Wars: Jedi Quest OOC thread

By Tramp Graphics, in Star Wars: Force and Destiny Beginner Game

@awayputurwpn I saw Koda got to start with an animal bond companion. As my Signature Character is a Pathfinder/Hermit can I start with an animal as well? What is the limitations of a creature companion?

1 hour ago, Princess Peekaboo said:

Hello there fellow players. Tramp said I could join. I don't have any experience playing a game on the forums but I understand the rules. My signature character is has only gained 250 xp. Is that enough to be a master?

Before I make an apprentice, how/where will she join the group?

So a few things...

1) We are playing in the Force Awakens era, which (depending on your previous era of play) might put your character at an advanced age, much like General Leia or the late Han Solo.

2) Depending on backstory and individual situations, I would probably be okay with you increasing your earned XP slightly to give you a bit of a leg up. In my experience this game works just fine with characters that have multiple levels of XP, but it might be nice for you to have a bit of a boost.

3) Don't worry about an apprentice character for now. We've already railroaded ourselves enough in trying to engineer the finding of all these other apprentices, lol. For now let's make no plans, except to understand that the aim is for everyone to eventually have an apprentice.

4) Do you have a current character sheet that I can see?

4 minutes ago, Princess Peekaboo said:

@awayputurwpn I saw Koda got to start with an animal bond companion. As my Signature Character is a Pathfinder/Hermit can I start with an animal as well? What is the limitations of a creature companion?

What kind of animal do you want? The hard limit of a creature companion for your character is its silhouette. Half your FR, rounded down.

Edited by awayputurwpn
2 minutes ago, awayputurwpn said:

So a few things...

1) We are playing in the Force Awakens era, which (depending on your previous era of play) might put your character at an advanced age, much like General Leia or the late Han Solo.

2) Depending on backstory and individual situations, I would probably be okay with you increasing your earned XP slightly to give you a bit of a leg up. In my experience this game works just fine with characters that have multiple levels of XP, but it might be nice for you to have a bit of a boost.

3) Don't worry about an apprentice character for now. We've already railroaded ourselves enough in trying to engineer the finding of all these other apprentices, lol. For now let's make no plans, except to understand that the aim is for everyone to eventually have an apprentice.

4) Do you have a current character sheet that I can see?

I haven't posted it to the sheets website.

How much XP would I need to not slow down the group?

It was Civil War Era, but I was playing a young woman. I'm not sure how fast Nautolans age.

I was hoping to have an Aiwha, I had been looking for an aquatic animal in my old game and never attained one.

An Aiwha would be awesome. Big creature though, so would require a big Force Rating :)

According to previous SWRPG sources, the average lifespan for Nautolans was supposed to been 70 standard years. So you'd be talking about a middle-aged Nautolan.

Could you do me a favor and send me your character's story? I would need a paragraph of your original backstory and a paragraph of what the character has done in the decades following the Galactic Civil War. And of course a reason for her to be traveling to Kamino. You can post it here or message me. Then we can figure out how much XP is warranted.

23 minutes ago, awayputurwpn said:

An Aiwha would be awesome. Big creature though, so would require a big Force Rating :)

According to previous SWRPG sources, the average lifespan for Nautolans was supposed to been 70 standard years. So you'd be talking about a middle-aged Nautolan.

Could you do me a favor and send me your character's story? I would need a paragraph of your original backstory and a paragraph of what the character has done in the decades following the Galactic Civil War. And of course a reason for her to be traveling to Kamino. You can post it here or message me. Then we can figure out how much XP is warranted.

ToRuuk was a wildlife conservationist working to help endangered creatures. She was imprisoned and charged with being Force sensitive. Before her scheduled execution on Mustafar, a group of other Force sensitives and herself escaped.

Ever on the run from the Empire, they were able to find a Jedi mentor and craft their own lightsabers with her help. The mentor ended up sacrificing herself to save the group from a powerful Inquisitor.

ToRuuk had bonded with many animals. Most were released back into the wild but some had given their lives to protect ToRuuk. First was a small cave, spider, then a wamp rat from Tatoonie. She eventually was gifted a Dark Wolf from a Weequay and though it looked dangerous, it was her best friend.

(That's where we stopped playing)

ToRuuk had gone into hiding as the galaxy turned to full Civil War. Training herself to use the force in ways she had never imagined. The way her allies had used their lightsabers to murder and intimidate left a sick feeling in her stomach. She had almost destroyed her lightsaber to prevent herself from going down the same road as her former allies, but still kept it as a reminder of her mentor, Azaili.

ToRuuk finally had came out of hiding and left her sanctuary to find the Civil War had been over for almost two decades. With peace restored to the Galaxy, she began to search for troubled creatures to help.

Her journey took her to Kamino where she was helping with the migration of the Aiwha. Unfortunately, an Aiwha youth was sick and couldn't keep up with the rest of the flock. ToRuuk tried her best but it died in her hands as it struggled to surface for air. This youths mother stayed behind waiting for its child and connected with ToRuuk sharing the deep feelings of losing a loved one.

19 hours ago, Mychal'el said:

Yes, excellent point. I'm getting writer's block at the moment on this. It may take a bit of brainstorming for me to figure it out.

Maybe he could serve as the Jiminy Cricket of the group, making sure these wide-eyed wanderers don't make the same mistakes that lead the Jedi Order into the Clone Wars and propelled the rise of the Empire.

I don't know, I want to run everything past you guys. I feel like I'm very much lacking in confidence. Especially after the blow out. I'm tired of stepping on people's toes while I incessantly frolic in Star Wars Land.

Also, I still don't know how everything on my character sheet works. But I won't unless I see it in action anyway. But I guess I'm fine with him taking on a more passive role until I figure this game out.

There's always the lesser of two evils and the enemy of my enemy is not necessarily my friend but at least an ally in times of crisis,

and then there's the "keep your friends close and your enemies closer" which in this case "enemy" actually means ally by necessity in a time of crisis so that you could intervene if necessary when they go beyond tolerable behavior (basically you could see yourself as being in aposition to "police" potentially dangerous but currently non-hostile originally-allies-of-necessity in case they become the bigger threat to the galaxy that you have to stop)

20 hours ago, Mychal'el said:

Yes, excellent point. I'm getting writer's block at the moment on this. It may take a bit of brainstorming for me to figure it out.

Maybe he could serve as the Jiminy Cricket of the group, making sure these wide-eyed wanderers don't make the same mistakes that lead the Jedi Order into the Clone Wars and propelled the rise of the Empire.

I don't know, I want to run everything past you guys. I feel like I'm very much lacking in confidence. Especially after the blow out. I'm tired of stepping on people's toes while I incessantly frolic in Star Wars Land.

Also, I still don't know how everything on my character sheet works. But I won't unless I see it in action anyway. But I guess I'm fine with him taking on a more passive role until I figure this game out.

Good ideas so far, and thanks @EliasWindrider for chipping in!

What about the rest of you, what do you think?

@Princess Peekaboo go ahead and take 1000 XP for ToRuuk.

You'll have to get to FR 6 if you want a fully fledged adult aiwha. That's definitely possible, if you want to make FR increase a priority :) but still a juvenile Aiwha would be fun to play with, if you wanted to stay around FR 4.

13 hours ago, awayputurwpn said:

Could you do me a favor and send me your character's story? I would need a paragraph of your original backstory and a paragraph of what the character has done in the decades following the Galactic Civil War. And of course a reason for her to be traveling to Kamino. You can post it here or message me. Then we can figure out how much XP is warranted.

Since Koda isn't on Kamino maybe they could be on the same planet and ToRuuk could recruit him and they could meet up with the others at the second location. Koda needs to join the group somehow. Freeing creatures from the circus sounds right up her alley. More sense it would make hmmm? ?

Edited by Mychal'el
On 8/4/2017 at 1:44 PM, Princess Peekaboo said:

@awayputurwpn I saw Koda got to start with an animal bond companion. As my Signature Character is a Pathfinder/Hermit can I start with an animal as well? What is the limitations of a creature companion?

On 8/4/2017 at 2:09 PM, awayputurwpn said:

An Aiwha would be awesome. Big creature though, so would require a big Force Rating :)

According to previous SWRPG sources, the average lifespan for Nautolans was supposed to been 70 standard years. So you'd be talking about a middle-aged Nautolan.

Could you do me a favor and send me your character's story? I would need a paragraph of your original backstory and a paragraph of what the character has done in the decades following the Galactic Civil War. And of course a reason for her to be traveling to Kamino. You can post it here or message me. Then we can figure out how much XP is warranted.

Yeah, an Aiwha might be a little "too big" to fit on the Jedi Star . Are there even FFG Stats for them? I would recommend sticking with something Sihlouette 1 or 2 in size. With a Force rating of 4 or 5, Silhouette 2 is the maximum size animal you'd be able to bond with anyway, and, with an 11 meter wingspan, an Airwah is Silhouette 3 . you'd need to have minimum Force rating of 6 to bond with an adult Aiwha, and there's no way it would fit up the ramp or through either of the side airlocks. A Dark Wolf would be interesting, if it's still alive (I'm not sure how long they live). Are there FFG stats for those? Other suggestions would be a Maalraa , Tusk Cat , or Jakobeast , the last two also make good riding beasts, and all three are in the F&D Core rulebook.

On 8/4/2017 at 1:55 PM, Princess Peekaboo said:

I haven't posted it to the sheets website.

How much XP would I need to not slow down the group?

It was Civil War Era, but I was playing a young woman. I'm not sure how fast Nautolans age.

I was hoping to have an Aiwha, I had been looking for an aquatic animal in my old game and never attained one.

To figure out how old you'd be now, take your age at the time of RotJ and add 30 to that. So, if you were in your twenties during the rebellion, you'd be in your fifties, old but not venerable . If you were still in your teens, then you'd be in your forties.

Hey folks, @Tramp Graphics and I have worked out a codified solution to starting gear for your new "Master" level characters (if you're building them from scratch, and not continuing then from a previous game).

You may take gear for your masters at a value of 18,000 credits. This is of course in addition to the standard starting 500 credits + your chosen Morality (or Obligation/Duty) reward, if any, +1d100 credits for pocket money after chargen.

This is functionally "Double Knight Level." As such you can subtract 9000 credits from the starting value to obtain a basic lightsaber, or forgo the entire 18000 to obtain two basic lightsabers or one double-bladed lightsaber.

Let me know what you think. In my experience, this level of credit value results in a satisfying loadout.

If you prefer to go this route with an existing character (from a previous game) as well, you may. Just wipe your existing credits & gear and follow the instructions above! Otherwise these rules don't have any effect on such characters.

2 hours ago, Tramp Graphics said:

Yeah, an Aiwha might be a little "too big" to fit on the Jedi Star . Are there even FFG Stats for them? I would recommend sticking with something Sihlouette 1 or 2 in size. With a Force rating of 4 or 5, Silhouette 2 is the maximum size animal you'd be able to bond with anyway, and, with an 11 meter wingspan, an Airwah is Silhouette 3 . you'd need to have minimum Force rating of 6 to bond with an adult Aiwha, and there's no way it would fit up the ramp or through either of the side airlocks. A Dark Wolf would be interesting, if it's still alive (I'm not sure how long they live). Are there FFG stats for those? Other suggestions would be a Maalraa , Tusk Cat , or Jakobeast , the last two also make good riding beasts, and all three are in the F&D Core rulebook.

The biggest challenge I can see getting an aiwha on board is that they don't seem to have any legs. But if they're capable of slithering (or similar land movement) and they fold their wings, they could conceivably cram themselves into a room on the Jedi Star :) especially if it's on there smaller side for an adult.

It wouldn't be a good long term solution, but in a pinch...

Obviously you'd have to eventually get a bigger ship or modify the Jedi Star such that it had a holding tank for the creature. I would treat that as a "retrofitted hangar," but without the option to launch while the craft is in space or in combat, and only able to carry to aiwha.
48 minutes ago, awayputurwpn said:

The biggest challenge I can see getting an aiwha on board is that they don't seem to have any legs. But if they're capable of slithering (or similar land movement) and they fold their wings, they could conceivably cram themselves into a room on the Jedi Star :) especially if it's on there smaller side for an adult.

It wouldn't be a good long term solution, but in a pinch...

Obviously you'd have to eventually get a bigger ship or modify the Jedi Star such that it had a holding tank for the creature. I would treat that as a "retrofitted hangar," but without the option to launch while the craft is in space or in combat, and only able to carry to aiwha.

Yeah, that's not really an option.

Without the hardpoints as well. It would basically just take up passenger space as a bi-level holding tank.

It's y'all's game though. I'm just telling you what I would allow.

7 hours ago, awayputurwpn said:

Hey folks, @Tramp Graphics and I have worked out a codified solution to starting gear for your new "Master" level characters (if you're building them from scratch, and not continuing then from a previous game).

You may take gear for your masters at a value of 18,000 credits. This is of course in addition to the standard starting 500 credits + your chosen Morality (or Obligation/Duty) reward, if any, +1d100 credits for pocket money after chargen.

This is functionally "Double Knight Level." As such you can subtract 9000 credits from the starting value to obtain a basic lightsaber, or forgo the entire 18000 to obtain two basic lightsabers or one double-bladed lightsaber.

Let me know what you think. In my experience, this level of credit value results in a satisfying loadout.

If you prefer to go this route with an existing character (from a previous game) as well, you may. Just wipe your existing credits & gear and follow the instructions above! Otherwise these rules don't have any effect on such characters.

On 7/14/2017 at 11:43 AM, Mychal'el said:

Ok, I don't have everything transferred to SWsheets yet, but I do have a complete sheet in a PDF that we can go off of in the meantime.

Mychal'el

That way I can start playing at least.

I don't even know where to start. I have a ship, astromech, armor, two Lightsabers and Jedi belt. These are essential to my character's one-man-war-against-evil up until this point. I guess my ship could get impounded here on Kamino so I'd have to hitch a ride with you guys to escape.

Tramp did grant the ship to me as a party resource in session 0, but if it is unfair to others then I can leave it temporarily.

Basically, I've been playing this character for about 17 years in solo play on a home brewed system with zero numbers. I was GM PC. Of the few friends I did have, none of them were interested in RPGs. But I loved coming up with game ideas and character ideas as a kid, I still do. And honestly, I wasn't really aware of pen & paper RPGs until I saw the episode of Community about D&D. So does that count as an existing character from a previous game?

Edited by Mychal'el

I dislike unnecessary math :) But if you reduced your credits to zero (then roll 1d100 for a credit total), swapped one of your lightsabers for an "ancient sword," and then drop the Cortosis attachment in your armor, you'd be pretty darn close (aside from the speeder and ship, but we can chalk those up as "advanced" party resources, kinda like how players in Age of Rebellion can all start with Y-Wings). This would seem to be more "within reason."

Let me know what the rest of you think. I don't wanna upset the cart too much.

7 minutes ago, awayputurwpn said:

I dislike unnecessary math :) But if you reduced your credits to zero (then roll 1d100 for a credit total), swapped one of your lightsabers for an "ancient sword," and then drop the Cortosis attachment in your armor, you'd be pretty darn close (aside from the speeder and ship, but we can chalk those up as "advanced" party resources, kinda like how players in Age of Rebellion can all start with Y-Wings). This would seem to be more "within reason."

Let me know what the rest of you think. I don't wanna upset the cart too much.

Math dislikes me. Dyscalculia is no joke.

The Cortosis is a stand in for Mandalorian Beskar armor which he inherited from his adopted father. And the dual Lightsabers are my jam man! I'd hate to be dual-wielding mismatched blades. Plus he started with two ancient swords until he made his lightsabers after ROTJ. Maybe one Lightsaber is broken and needs fixing?

I could drop the gun, harpoon, droid, speeder, those were all extra stuff @EliasWindrider added when he helped me put the sheet together.

Let's get some feedback from the other players before going ahead with the changes.

Also, speaking of mismatched blades...

NdlRFG.gif

Looks pretty badass to me :D

38 minutes ago, Mychal'el said:

Math dislikes me. Dyscalculia is no joke.

The Cortosis is a stand in for Mandalorian Beskar armor which he inherited from his adopted father. And the dual Lightsabers are my jam man! I'd hate to be dual-wielding mismatched blades. Plus he started with two ancient swords until he made his lightsabers after ROTJ. Maybe one Lightsaber is broken and needs fixing?

I could drop the gun, harpoon, droid, speeder, those were all extra stuff @EliasWindrider added when he helped me put the sheet together.

The ship needs the astromech because it doesn't have a navicomputer. Maybe you could switch to 1 basic lightsaber and 1 training saber (strain damage only) say that one's busted/malfunctioning and needs a new crystal to make it work right. Training saber is only 400 credits

Edited by EliasWindrider
32 minutes ago, awayputurwpn said:

Also, speaking of mismatched blades...

NdlRFG.gif

Looks pretty badass to me :D

Of course it's badass. No question!

My character just tends to be kind of OCD about everything being symmetrical. From the Cosmic Scales of Justice to his hair, everything must be brought into balance.

His perfectionistic tendencies are part of what has kept him a loner for so long.

Edited by Mychal'el
20 hours ago, awayputurwpn said:

Hey folks, @Tramp Graphics and I have worked out a codified solution to starting gear for your new "Master" level characters (if you're building them from scratch, and not continuing then from a previous game).

You may take gear for your masters at a value of 18,000 credits. This is of course in addition to the standard starting 500 credits + your chosen Morality (or Obligation/Duty) reward, if any, +1d100 credits for pocket money after chargen.

This is functionally "Double Knight Level." As such you can subtract 9000 credits from the starting value to obtain a basic lightsaber, or forgo the entire 18000 to obtain two basic lightsabers or one double-bladed lightsaber.

Let me know what you think. In my experience, this level of credit value results in a satisfying loadout.

If you prefer to go this route with an existing character (from a previous game) as well, you may. Just wipe your existing credits & gear and follow the instructions above! Otherwise these rules don't have any effect on such characters.

FYI. In the interest of fairness/parity, and knowing tramp is heavily biased in favor of koath and honestly doesn't recognize the fact that he is biased... Under d20, Korath Loran had a triphase lightsaber with a pontite crystal. The multiple crystals just let it change length. Closest equivalent is a dual phase modification and a mephite crystal, the cyclic crystal array and extra 2 crystals a *new* gear/game mechanical effects for tramp. If you're implementing the proposed rule for new master level characters then *i* would recommend not letting tramp have the cyclic crystal array and 2 free crystals, but you are the gm and I am not directly involved and am just trying to help out (make sure everyone gets a fair shake).

Edited by EliasWindrider
fixing auto mis-correct