Star Wars: Jedi Quest OOC thread

By Tramp Graphics, in Star Wars: Force and Destiny Beginner Game

1 hour ago, awayputurwpn said:

Let's get some feedback from the other players before going ahead with the changes.

Speaking of feedback, I was serious about my feedback for Matt's character:

On 7/22/2017 at 11:30 PM, Mychal'el said:

Reading back over the IC thread, and analysing the character's personality, I am surprised that Maa't has zero points in Athletics, Coercion, Resilience, Survival, and Melee. Skills which seem to fit the character's role very well.

Just by going off of how the character has been portrayed so far, his points in Leadership (1), Negotiation (1), Perception (1), Streetwise (3), and Stealth (5) seem like they don't fit the character's personality at all.

I also sincerely believe that in order for Matt to get the most out of his particular play-style with it still being fair for others, his Characteristics could be changed to:

6 · 3 · 1 · 3 · 5 · 1

instead of:

4 · 3 · 2 · 2 · 6 · 3

Just an honest, well intentioned suggestion. No negativity

Edited by Mychal'el
56 minutes ago, EliasWindrider said:

FYI. In the interest of fairness/parity, and knowing tramp is heavily biased in favor of koath and honestly doesn't recognize the fact that heveryone iso biased...

but you are the gm and I am not directly involved and am just trying to help out (make sure everyone gets a fair shake).

Personally I think the build you made for Matt needs to be dumbed down a bit precisely for this reason. I still think he must, by all means, embrace the joy of being an unstoppable Juggernaut in battle, but at the expense of stealth and social skills.

Edited by Mychal'el
7 hours ago, Mychal'el said:

Speaking of feedback, I was serious about my feedback for Matt's character:Il

I assumed you were!

This is getting a bit messy guys.

My opinion is that everyone starting play with a Jedi/Mandalorian/Super-Soldier, with a fortune's worth in equipment (and then a fortune's worth of modifications to that equipment), and thousands of credits on their person, makes the game really messy. It also gives us nowhere to go in terms of play and rewards.

If the original rules were "within reason," and everyone has a different idea of what is reasonable, then we need to introduce a codified measure. Hence my idea of (a very generous) 18000 credits to spend on starting gear. This will easily put your gear on par with nearly any established character in the Star Wars universe, and certainly with any skilled enough to be considered "Master."

And I agree with @EliasWindrider , it is a bit unfair to have Korath start with all this crap and then limit everyone else. So that's another are la that's getting messy too. @Tramp Graphics , are you open to reducing the credit value of Korath's loadout?

There's already the the insane amount of XP, which I'm okay with (as long as the players know what all their talents and skills do). And your talents and Force Powers can make you do really awesome stuff! But a carte blanche on equipment is IMO too tempting for the vast majority of roleplayers.

Need some feedback from the players, please. Are you (as a group) okay with the idea of reigning in the equipment budget?

8 hours ago, Mychal'el said:

I also sincerely believe that in order for Matt to get the most out of his particular play-style with it still being fair for others, his Characteristics could be changed to:

6 · 3 · 1 · 3 · 5 · 1

instead of:

4 · 3 · 2 · 2 · 6 · 3

Just an honest, well intentioned suggestion. No negativity

Just checking—has @Matt Skywalker asked you for feedback on his build? I am still trying to catch up with everything here :)

8 minutes ago, awayputurwpn said:

This is getting a bit messy guys.

Need some feedback from the players, please. Are you (as a group) okay with the idea of reigning in the equipment budget?

I'm perfectly fine with having my equipment nerfed as long as it looks the same

9 hours ago, EliasWindrider said:

The ship needs the astromech because it doesn't have a navicomputer. Maybe you could switch to 1 basic lightsaber and 1 training saber (strain damage only) say that one's busted/malfunctioning and needs a new crystal to make it work right. Training saber is only 400 credits

I'll take the full blame for the "excessive" gear on Matt's and Mychal'el's characters, but in my defense, I was taking my cue from the gear Korath Loran was carrying.

That said, I'm in an at the table KotOR era game I just started playing in (actually I missed the first session because my son was just born)

The GM (a former player of mine who took over GMing duties for our group because my son was about to be born) had padawans start out with 225 xp, the gear loadout was (at my suggestion) a basic lightsaber, jedi utility belt (with the comlink, glowrod, emergency medpack, a99 aquata breather, jedi multi tool, field rations because food capsules don't have stats), 5 stimpacks, concealing robes, undicurr jump speeder (the speeders that fold into a crate, there in endless vigil in the starship section) , 500 use it or loose it credits plus 500 credits that they could spend or keep. most of that was standard issue by the jedi order.

so...

@awayputurwpn I would humbly suggest the jedi utility belt (with what comes on it) and undicurr jump speeders being free "standard gear" for any master level character who wants them, and awarding 16 K "use it or loose it" credits plus 2K "keep or spend" credits on top of that "standard gear." For characters that don't have a personal ship to store their undicurr jump speeders on maybe they could start out as spares on the "Jedi Star."

Advanced resources (e.g. ship, giant creature) being something else for @awayputurwpn to accept or reject on a case by case basis.

As a side note: since crates holding guns have smaller encumbrance than the guns they hold, what we were using is that the crate mode for undicurr jumpspeeders was 3 enc (e.g. when stored on a ship).

11 hours ago, Mychal'el said:

Speaking of feedback, I was serious about my feedback for Matt's character:

I also sincerely believe that in order for Matt to get the most out of his particular play-style with it still being fair for others, his Characteristics could be changed to:

6 · 3 · 1 · 3 · 5 · 1

instead of:

4 · 3 · 2 · 2 · 6 · 3

Just an honest, well intentioned suggestion. No negativity

The base attributes of green nikto are 3 2 2 2 2 1, so a 1 for INT doesn't adhere to the rules. BTW Mychal'el I think it was bad form to have made this comment even if you believe it to be true.

Even if Matt has played according to your proposed stats so far, that doesn't mean that he won't grow in to the character. I believe that the current stats are consistent with Matt's original narrative character concept (which I built the character to match, granted I could have misunderstood it), but I would suggest giving Matt time for hisome role playing to grow to match his concept. Matt is fairly young and new to rpgs, and plays a lot like how I and, I think, most people did when I/they first started playing rpgs, given time I think he will transition from video game like roll playing to story telling role playing, and having a character that matches his narrative concept should help with that.

1 hour ago, EliasWindrider said:

Matt is fairly young and new to rpgs, and plays a lot like how I and, I think, most people did when I/they first started playing rpgs, given time I think he will transition from video game like roll playing to story telling role playing, and having a character that matches his narrative concept should help with that.

That's why I asked. Yeah, let's put a lid on the roleplay criticisms, guys. PM the GM if something that someone is doing is really bugging you, but in any healthy game, criticisms on roleplay should come solely from the GM, and even then rarely and tactfully. Your RP or character choices should never be critiqued by your fellow players, unless you expressly ask for their feedback.

3 hours ago, EliasWindrider said:

The base attributes of green nikto are 3 2 2 2 2 1, so a 1 for INT doesn't adhere to the rules. BTW Mychal'el I think it was bad form to have made this comment even if you believe it to be true.

Even if Matt has played according to your proposed stats so far, that doesn't mean that he won't grow in to the character. I believe that the current stats are consistent with Matt's original narrative character concept (which I built the character to match, granted I could have misunderstood it), but I would suggest giving Matt time for hisome role playing to grow to match his concept. Matt is fairly young and new to rpgs, and plays a lot like how I and, I think, most people did when I/they first started playing rpgs, given time I think he will transition from video game like roll playing to story telling role playing, and having a character that matches his narrative concept should help with that.

Sorry, I did have a problem with the RP originally but I will try to be more understanding. This time I was actually suggesting an intelligence handicap in exchange for his Incredible Hulk stats. I was trying to help the character be more interesting. It was nothing against Matt as a player.

2 hours ago, awayputurwpn said:

That's why I asked. Yeah, let's put a lid on the roleplay criticisms, guys. PM the GM if something that someone is doing is really bugging you, but in any healthy game, criticisms on roleplay should come solely from the GM, and even then rarely and tactfully. Your RP or character choices should never be critiqued by your fellow players, unless you expressly ask for their feedback.

Thank you. It wasn't my place. Sorry, my apologies once again.

I'm new as well. Thank you for your patience with me.

30 minutes ago, Mychal'el said:

Sorry, I did have a problem with the RP originally but I will try to be more understanding. This time I was actually suggesting an intelligence handicap in exchange for his Incredible Hulk stats. I was trying to help the character be more interesting. It was nothing against Matt as a player.

Thank you. It wasn't my place. Sorry, my apologies once again.

I'm new as well. Thank you for your patience with me.

Thanks for understanding @Mychal'el . Like I said, if there's anything you want to discuss, I'm always available via PMs.

9 hours ago, awayputurwpn said:

This is getting a bit messy guys.

My opinion is that everyone starting play with a Jedi/Mandalorian/Super-Soldier, with a fortune's worth in equipment (and then a fortune's worth of modifications to that equipment), and thousands of credits on their person, makes the game really messy. It also gives us nowhere to go in terms of play and rewards.

If the original rules were "within reason," and everyone has a different idea of what is reasonable, then we need to introduce a codified measure. Hence my idea of (a very generous) 18000 credits to spend on starting gear. This will easily put your gear on par with nearly any established character in the Star Wars universe, and certainly with any skilled enough to be considered "Master."

And I agree with @EliasWindrider , it is a bit unfair to have Korath start with all this crap and then limit everyone else. So that's another are la that's getting messy too. @Tramp Graphics , are you open to reducing the credit value of Korath's loadout?

There's already the the insane amount of XP, which I'm okay with (as long as the players know what all their talents and skills do). And your talents and Force Powers can make you do really awesome stuff! But a carte blanche on equipment is IMO too tempting for the vast majority of roleplayers.

Need some feedback from the players, please. Are you (as a group) okay with the idea of reigning in the equipment budget?

To correct Elias on one factor, Korath's original D6/D20 lightsaber had three Mephite crystals, before converting. And I already lost the capacity for three lengths, which the original had, so that is definitely more that a "dual phase. Since having three of the same crystal in this system is pointless, I had to choose two other crystal types, and the original crystals were gathered not bought, and one was bequeathed to him by a second teacher who passed away of old age. I don't know what the value of Pontite is (since the only stats we have for that is the Greel Wood lightsaber from Nexus of Power , which doesn't list a credit value, and I don't even know if those stats are for a fully modded or unmodded crystal.

Other than that, the total base value of Korath's other crystals comes to 16,500 credits. You could use that as the "base value" of the crystals for the other Masters' lightsabers.

I could give up The Pontite crystal, if absolutely necessary, leaving the third slot open, (with the modified cyclic crystal array substituting for the third crystal for now , but I'd rather give the other Masters each a lightsaber, or equivalent, appropriate to their level, instead of stripped down ones typical of padawans.

What few "high value" items he has were gained through adventuring and quests, not starting gear. And those are his lightsaber, ship, and his Master's holocron (recovered from a dark sider in battle). My suggestion would be to give them one modded lightsaber of equivalent value to Korath's (or one other Weapon or armor) at no cost.

Another point to be made on "basic" sabers is that Ilum is completely off limits since the Empire, and, if it even still exists, was strip mined for it's crystals, so Ilum crystals should really be off limits now, unless one was found on the black market. That's why I was offering people the choice of other crystals and attachments, since it's assumed a Master would have fully modded his/her lightsaber by now, unlike a Padawan or newly minted knight.

Any input from the others?

I'm not sure I can keep up at Master level. Would it work for my character to simply be a padawan?

55 minutes ago, Princess Peekaboo said:

I'm not sure I can keep up at Master level. Would it work for my character to simply be a padawan?

Me either, this is a crash course in advanced RPGing and I haven't even gone through RPGing 101 yet. I think you are much more qualified than I am.

Edited by Mychal'el
3 hours ago, Tramp Graphics said:

Another point to be made on "basic" sabers is that Ilum is completely off limits since the Empire, and, if it even still exists, was strip mined for it's crystals, so Ilum crystals should really be off limits now, unless one was found on the black market. That's why I was offering people the choice of other crystals and attachments, since it's assumed a Master would have fully modded his/her lightsaber by now, unlike a Padawan or newly minted knight.

This is an easy one. Black market anything is a perfectly viable explanation in my opinion.

The First Order seems to be a shadow of the Empire (although gaining power). The New Republic probably doesn't restrict free market trade even half as much as the Empire did. So getting a hold of (R) items is probably a lot easier after the Empire fell.

Edited by Mychal'el
46 minutes ago, Mychal'el said:

Me either, this is a crash course in advanced RPGing and I haven't even gone through RPGing 101 yet. I think you are much more qualified than I am.

If Tramp is the most experienced player, I think it makes sense for him to be the master to our padawans.

I'm not even sure where to start with 18000 c. How much do animals cost?

@Tramp Graphics do you have final say on what animal I can bond with or does Awayputurweapon? I was hoping for an aquatic animal so we could swim underwater.

I think it might be best for Tramp or Away to just build my character within the master rules so that I can join in soon. I would like to start but where or how will I do that? Do I start on Rei's or Koda's planet or Kamino?

1 hour ago, Princess Peekaboo said:

If Tramp is the most experienced player, I think it makes sense for him to be the master to our padawans.

I'm not even sure where to start with 18000 c. How much do animals cost?

@Tramp Graphics do you have final say on what animal I can bond with or does Awayputurweapon? I was hoping for an aquatic animal so we could swim underwater.

I think it might be best for Tramp or Away to just build my character within the master rules so that I can join in soon. I would like to start but where or how will I do that? Do I start on Rei's or Koda's planet or Kamino?

I think Tramp is bringing his character from the d20 system and learning this system, he's a quick study though.

@EliasWindrider built me and Matt's characters from scratch because we are super noobs

@Rakaydos was probably the most experienced player in our group I don't know if he's coming back. I hope so.

But Tramp has said many times that each player's master character would eventually train someone else's starting character.

For hypothetical example:

  • ToRuuk training Koda
  • Mychal'el training Rai
  • Korath training Chundarr
  • Maa't training your starting character

Does that make sense?

My opinion is that if Rei, Koda and ToRuuk all started on the same planet (Kamino is too messy), that might make things more convenient for everyone trying to get together.

If anything I said was out of line, please correct me GM

Edited by Mychal'el

I seem to recall @awayputurwpn being a decent GM. I havnt been following the topic, though, so I dont know what's changed.

15 minutes ago, Rakaydos said:

I seem to recall @awayputurwpn being a decent GM. I havnt been following the topic, though, so I dont know what's changed.

We are nerfing our characters a bit, and there was a lesson or two on etiquette. I'm learning a lot. :D

I for one am super relieved that we have a permanent GM now instead of rotating GMs among the players.

Edited by Mychal'el
1 hour ago, Princess Peekaboo said:

If Tramp is the most experienced player, I think it makes sense for him to be the master to our padawans.

I'm not even sure where to start with 18000 c. How much do animals cost?

@Tramp Graphics do you have final say on what animal I can bond with or does Awayputurweapon? I was hoping for an aquatic animal so we could swim underwater.

I think it might be best for Tramp or Away to just build my character within the master rules so that I can join in soon. I would like to start but where or how will I do that? Do I start on Rei's or Koda's planet or Kamino?

I can do the building. Please send me your most recent character sheet and I'll see what kind of magic we can work :)

Your creature won't cost anything, provided it makes sense for your character and you're able to form a bond with it via your talent.

I think it'd be best to have you start on Kamino and we'll just write you into the action.

So, I build Jarash here at 1500 XP because that was the ballpark everyone else was at. What's everyone ballparking at now?

Because JArash isnt just a "Legacy" character, he's a "Living" character- His campaign is still going, which means his 710 XP (whoops, 730xp now) in the GCW era is going to keep growing over time: http://www.thezteam.org/wiki/Jarash

Edited by Rakaydos

Personally I don't like limiting gear, I have 2990 xp

12 hours ago, awayputurwpn said:

I can do the building. Please send me your most recent character sheet and I'll see what kind of magic we can work :)

Your creature won't cost anything, provided it makes sense for your character and you're able to form a bond with it via your talent.

I think it'd be best to have you start on Kamino and we'll just write you into the action.

Looking through some trees I will need the two force rating from Seer so I will have 6 force rating. That way I can have at least a silhouette 3. If I can find a silhouette 4 water and land creature, it looks like I can get two more in Sage. Both trees look to be about 400-500 xp.

I already have alot of the Pathfinder and Hermit talents, probably 200 more xp and I'll have everything i would want in Hermit.

I saw a Silhouette 5 creature from Ep 1 that would be awesome! Not sure if I can get to 10 force rating tho.