Star Wars: In The Pits OOC

By Richardbuxton, in Star Wars: Force and Destiny Beginner Game

I can look it up you put a link in here so I should just be able to look.

Edit: Well the site is down 503 error is that what you got?

Edited by Shlambate

I can see Michael.

Assuming that only the Vibro Axe matters, it's a 3eP+1eA pool, 7 damage, crit 2, Vicious 3, Sunder, Pierce 2.

Michael's Athletics pool is 1eP+3eA.

Edited by Arctanaar

If he's assisting Bull though he could use Bull's Brawn pool. Since it would be a skilled assist.

2 hours ago, Shlambate said:

I can look it up you put a link in here so I should just be able to look.

Edit: Well the site is down 503 error is that what you got?

Yes

It works now, I pushed the beasts into the wall

: 4eA+1eP+2eC+2eA 4 successes, 2 advantage
a-a.png a-s-s.png a-a.png a-s-a.png p-s-s.png c-th-th.png c-f.png

Success is sweet

My bad will roll two purple

: 2eD 0 successes, 1 threat
d--.png d-th.png

Only one advantage now I'll heal 1 strain

Edited by Matt Skywalker

Hey @Matt Skywalker add a Boost since your pushing along side Bull and the beasties are scared of him.

Guys?

I'm here.

On 04/08/2017 at 3:38 AM, Matt Skywalker said:

It works now, I pushed the beasts into the wall

: 4eA+1eP+2eC+2eA 4 successes, 2 advantage
a-a.png a-s-s.png a-a.png a-s-a.png p-s-s.png c-th-th.png c-f.png

Success is sweet

My bad will roll two purple

: 2eD 0 successes, 1 threat
d--.png d-th.png

Only one advantage now I'll heal 1 strain

I'm going to say you manage to manoeuvre one of the groups towards a wall and one Vrblther gets caught out. Its launched into the air and crashes down half way across the arena, dead.

So who goes next @Richardbuxton ?

Should be Revanchist. I hope they are going to respond soon.

Matt and shlambate have both acted to it's time for the other NPC's.

And done. They moved twice, putting them at Short range of the centre and those still there

So basically short range of all of us. Well Vyrr and the Doctor better kill like 3 or 4 of the beasts or we might be overwhelmed with the next round of attacks.

That means @Arctanaar and @Revanchist can both act whenever you are ready.

Okay, as I mentioned, I want to create some distance between me and the creatures using walls, hopefully killing or injuring some of them this way. hat check would that be?

Sounds like Athletics to outrun them. Seems like something Hard, 3 Difficulty.

Coordination could be used instead to take shortcuts over walls when they are down but that has the inherent risk of being hit by the walls, this upgrading the check twice.

Roll a success and one will get launched by the walls, spend 1 Triumph or 3 Advantage to hit a second.

So, do I make two checks at once? Or do I choose between Coordination and Athletics?

You can choose between the two

Can I use a stimpack while I am at it?

Sure, this is less about actual location and more about positioning yourself in the right spot. It's a manoeuvre to pull out the Stimpack, so you probably need to suffer 2 strain to do it.

Let's risk it.

Manoeuvre: Pull out a stimpack.

2nd manoeuvre (for 2 strain): Use the stimpack.

Action: Run around, trying to use the walls to lose the enemies.

Coordination against walls : 4eA+1eD+2eC 1 failure, 1 Despair
a-s.png a--.png a-s.png a-a.png d-th.png c-d.png c-f-f.png

Welp, That's not good.

Take damage as if falling from Short range (10 wounds 10 Strain reduced by Soak), I believe you can make another Coordination check to reduce that damage, but I can't remember for sure I'll have to check the rule book.

And I'm unconscious, unless the strain is reduced by Soak. Will look up the stuff about falling damage soon.

Yes coordination check or Athletics difficulty based on fall height. Successes reduce wounds and Advantage reduce strain. Soak applies to both.