2017 Store Championships

By MajorJuggler, in X-Wing

28 minutes ago, MajorJuggler said:

Parattanni is still very very good. It apparently went from being "outright broken" pre-manaroo nerf, to "only" Tier 1. Fenn/Assaj/Palob is essentially the same archetype and is also super solid.

The backbone of the list is Fenn and Assaj, and always has been. The third ship just needs to generate focus, not immediately die, and do something else useful in the process.

Attanni - Fenn, Manaroo, Palob where Manaroo has a EMP and Palob has a TLT and both Manaroo and Fenn have torpedos is deadly in the right hands. :(

I am thinking of using Asajj, Fenn, Palob in my next Store Championship.

With the most recent metawing data import the TIE/sf is now at the 4th spot of ships, beating both K-Wings and Biggs-Wings, even when figuring in the SOSs and weighting wide use and large tournaments higher. They look rather well positioned throughout this SC season.

On 6/5/2017 at 0:19 AM, LjCoolio said:

Kavil (44) Y-Wing (24), Bomb Loadout (0), Extra Munitions (2), Twin Laser Turret (6), Unhinged Astromech (1), Expertise (4), Engine Upgrade (4), Thermal Detonators (3)

Wow. Just... wow. A 44 point Y-Wing that can move far or turn sharp and still mod all shots, to each of which he adds a die. I need to try this.

Edited by Polda
5 hours ago, Admiral Deathrain said:

With the most recent metawing data import the TIE/sf is now at the 4th spot of ships, beating both K-Wings and Biggs-Wings, even when figuring in the SOSs and weighting wide use and large tournaments higher. They look rather well positioned throughout this SC season.

I think part of their popularity is because they are the clear leader in efficiency for Imperial fighters. There's other solid ships the Imperials can field, but the SF has can underpin a lot of other ships.

1 hour ago, Biophysical said:

I think part of their popularity is because they are the clear leader in efficiency for Imperial fighters. There's other solid ships the Imperials can field, but the SF has can underpin a lot of other ships.

Is it the SF or is it an example of what strong abilities can do on a healthy platform? For as much as QD and BD see play, I have hardly ever seen the generics at tournaments

16 minutes ago, Kdubb said:

Is it the SF or is it an example of what strong abilities can do on a healthy platform? For as much as QD and BD see play, I have hardly ever seen the generics at tournaments

Isn't that the story of pretty much all generics at the moment? There's one or two exceptions, but for the most part card combos are what make a ship good now.

21 minutes ago, Kdubb said:

Is it the SF or is it an example of what strong abilities can do on a healthy platform? For as much as QD and BD see play, I have hardly ever seen the generics at tournaments

Probably both. It's a solid platform, and you get really good PS and ability for a pretty modest points increase.

It's a combination of naturally high PS, great upgrade bar, and really good pilot abilities. The generics only get one out of those three things which is why you never see them.

34 minutes ago, defkhan1 said:

It's a combination of naturally high PS, great upgrade bar, and really good pilot abilities. The generics only get one out of those three things which is why you never see them.

Snapshots work with the generics quite well because they trigger FCS. I just think most haven't explored the generics yet. A 512 Squadron guy took 2 Omega Specialists with Snapshot and Major Rhymer with Snapshot, Tactician, and Op Spec to Top 4 at a Store Champ. I've tried it a few times. Beats traditional Aces and jank quite easily. It just crumbles to current meta builds. If the meta changes back to Imperial Aces it would thrive.

Also, this last week I've been trying to get Vader to work, but the entire time I kept thinking to myself, "I can just run a VI'd Backdraft for same points and it'd be a lot better", Vader needs Autothrusters badly.

I think it's their ability to operate stressed that gives them the advantage right now. The rear arc helps too, the old ptl aces really don't want to get stressed from asajj, stresshog/mule, thermal Detonators, and so on. Asajj is especially huge in the meta and a fcs sf tie can operate just fine stressed. Add that to their great offensive output and they don't pop to miranda bombs. In a world where arc dodging isn't what it use to be, they are solid and pretty powerful and can synergize with other ships well

Store championship today in Lincoln Nebraska. 20 players cut to top 4

Winner: Jim Blakley 6-0

Lothal rebel -fcs, chopper

Jess pava - r2 Astro, IA

rookie - targeting astro, IA

Captain Rex

2nd place: Dustin Poskochil 5-1

Dengar - attani, inspiring recruit, overclocked Agro, scavenger crane, countermeasures

Fenn Rau - AT, attani, title

Inaldra- light scyk, attani.

The overclock attani was great. Dengar was loaded with stress but kept giving fenn more as he was spending and regaining. The winner was just incredible firepower.

Store Champ at Y2Komics in Fort Worth, TX

Nam-my (winner) 4th in swiss

RAC - VI, Gunner, Hot Shot, Kylo, Engine, Dauntless

Quickdraw - Adaptability, FCS, Patter, Frame, title

Bobby (runner up) 2nd in swiss

Fenn - mindlink, title, thrusters, plasma torps

Palob - mindlink, TLT

Manaroo - mindlink, proton torps, extras, boba, emp

Joseph (top 4) 1st in swiss

Fenn - mindlink, thrusters, title

Zuckuss - mindlink, boba, title, FCS

Palob - mindlink, Dengar, TLT, pulsed ray shield, title

Jeremy (me) 3rd in swiss

Quickdraw - expertise, FCS, frame, sensor cluster, title

Whisper - VI, FCS, ACD, captive

Scimitar Squadron Pilot - title, Vader

Edited by Chumbalaya

Tier 1 cards and comics , Anchorage, Ak

20 players

Winner (me) Brian Lindamood, 3rd after Swiss

2x Warden Squadren Pilots w/Adv.

SLAM, Extra Munitions, Cluster Mines, Auto Blaster Turret. One had Chopper (he's free, after all)

1x Warden Squadron Pilot, Adv.SLAM, Extra munitions, Prox. Mines, Autoblaster Turret, Sabine

....because no one deserves bombs more than jumpmasters.

Runner up: Luke Bunnell, 1st after Swiss

Tel w/ VI, Plasma torps, unhinged, Extra munitions, chips, k4

Dengar w/title, expertise, plasma torps, Extra munitions, k4, chips, unhinged

I will add 3rd and 4th when I get their lists (RAC-Backdraft and Quickdraw/Backdraft/OL)

20170618_120421_zpso7ygdlun.jpg

Edited by balindamood

Peculiar Games SC (Peculiar, MO):

20 players

Winner - Ryan Kraus (me) - triple defenders (Vessery with Juke, X7, MK. II, Ryad with PTL, X7, MK. II, Delta with X7)

Runner up - Richard Tripp - Dengar/Contracted Scout

Top 4:

Daniel Parrazo - FennBoats

Parker Guidry - Snap Shot Tie Swarm with Snap/tactician Rhymer

Edited by Trespasser 989
Added list details.

NY, Brooklyn, The Brooklyn strategist

36 players

TOP 4:

1.)

roughly from memory

Dash - Lone wolf, rey, HLC, outrider

Miranda - TLT, sabine, clusters, thermals, extras, advanced SLAM

2.)

Backdraft - V.I, FCS, Spec Ops Training

Ryad - Predator, Tie/x7, Tie/mk2

Vessery - Crackshot, Tie/x7

(note for anyone running this list, give Backdraft primed thrusters instead . The way it opens up the SF's otherwise crap dial is magnificent, and the little guy depends on his b-roll like we depend on water)

3/4.) [did not play after their first round of cuts]

Good Ole. Fenn Scouts

and

roughly from memory

Quickdraw - Expertise/Score-to-Settle, FCS, Spec Ops Training, Lightweight Frame, Primed/Pattern Analyzer

Backdraft -V.I, FCS, Spec Ops Training, Lightweight Frame, Primed/Pattern Analyzer

Omega Leader - Juke + Relay, maybe Stealth?

funnily enough, we had 3 Kannan/Biggs, 3 Rau Scouts, 3 Rau/Terry/Manny, 1 Rau/Asajj/Manny and 1 Dengar/Tel none of which made the cut :D

Edited by ficklegreendice

I think it's time to close the door all the way on the whining about how "dead" imperials are that has been happening since the nerfs and their poor showing at worlds. The amount of success they are having in store champ season is fantastic. Every weekend I see posts on Facebook of interesting imperial lists winning tournaments and placing well, and many of these in very competitive regions.

I do understand how easy it is to be discouraged given how stupid jm5ks are, the x7 errata and by how the SF does not deal particularly well with turrets (given it's such a great arc-dodger thanks to its aux arc)

but yeah, the Backdraft is a beastly little bugger and x7s are still x7s if you fly them well

honestly, I much prefer x7s post errata because I can't get away with doing stupid crap and now actually have to think about where they're going. Literally won a game back in the day by doing nothing but consecutive 4ks . Blocked or not, the Defenders still plowed into the enemy.

I was still using Backdraft even then, though, because I love the little guy

got a thing for aux arcs :wub:

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Edited by ficklegreendice

Triple Defenders were crazy for me yesterday. Played some very good players and went 6-0. Even with the nerf they are still potent. The PS1 Delta is a crazy good blocker and actually did quite a bit of damage himself.

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interesting results, Backdraft over Quickdraw why?

7 minutes ago, Celez said:

interesting results, Backdraft over Quickdraw why?


he's cheaper (generally put stuff on QD to mod her normal and her ability shots) und gets a crit from the ***

that extra die result out the butt makes a world of difference in his playstyle and, imo, makes the whole point of the SF (the aux arc) actually do something

not to besmirch any Quickdraws out there, ofc, just that there's a world of difference between a 2-die aux arc and a better-than-3-die aux arc. And since I've got a disturbing fetish for the aux arc, Backdraft's the guy I go to

Edited by ficklegreendice
1 hour ago, Kdubb said:

I think it's time to close the door all the way on the whining about how "dead" imperials are that has been happening since the nerfs and their poor showing at worlds. The amount of success they are having in store champ season is fantastic. Every weekend I see posts on Facebook of interesting imperial lists winning tournaments and placing well, and many of these in very competitive regions.

I've been saying this for months now. Imps have given me more losses lately than the other two factions.

48 minutes ago, Celez said:

interesting results, Backdraft over Quickdraw why?

QuickDraw is inconsistent. Backdraft has a better ability for the entire game.

Edited by Tbetts94

BD vs. QD is a good old case of why not both?

If you have to choose it does come down to what you want, though. BD is an excellent late game. QD is an excellent early game ship (read: Alpha striker). Both work well in the low 30 point level with QD at 33 minimum and BD at 31.

1 hour ago, Trespasser 989 said:

Triple Defenders were crazy for me yesterday. Played some very good players and went 6-0. Even with the nerf they are still potent. The PS1 Delta is a crazy good blocker and actually did quite a bit of damage himself.

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Congrats! I've been thinking about running them at this next one. There's not many Scouts in my meta for blocking and not many Miranda's. Just can't fly stupid and it should be pretty good matchups overall for me. Did you run Swarm Leader or Juke?