Pretty much the topic. What houserules do you use, when you play RtL App?
We have 2:
- If Peril is active: If a skilltest that is required to proceed in the level failed three times, for this skilltest, the hero who failed three times get -1 Shield for this skilltest (so, 6 times failed -2 shields, 9 times failed -3 shields.)
- "Monster does not resolve a Action that would kill them" - we ignore those rules for things monsters are "not supposed to see/know" - most prominently the traps of the trapper rogue class - this bufs the heroes, but adds storywise.