Hi everyone! As mentioned in the RtL
class tiering thread
, my group and I have been wanting to do a rebalance for RtL to address the way that the different RtL format has affected class balance. Mainly the following issues:
- Damage, healing, and support are much more important than control and applying/removing conditions such as stun, immobilize, etc.
- Aoe attacks are massively more effective, even with the RtL damage nerf to them
- Conversely, multi-target attacks that were designed to hit many monsters even when the OL is spreading them out (and had high costs to account for this) are less effective compared to cheaper aoe since they are equally affected by damage halving.
- Overlord deck manipulation skills are useless
- Search deck skills are less useful (since they don't affect how much gold you earn)
- Some skills/tactics become more or less effective when there isn't an OL intentionally focusing a specific player (e.g. group heals, etc.)
We want this to be done with as much community input as possible (that’s why we put up our believed tierings for community discussion before even attempting any changes). In the same vein, we want open discussion on what we are planning for our changes. This is not a final list! Every aspect is up for debate, but if you do have criticisms please make sure that they come with your suggestions on how to fix things.
These changes are designed to bring everyone in line with the “strong” tier from the previous tiering thread. And even for classes which overall are believed to be in a good place overall, they are designed to redistribute the utility of the available skills to make sure that every skill will see use in RtL in somebody’s build.
WARRIOR
BEASTMASTER
No changes.
BERSERKER
Brute
(Formerly)
You gain +4 Health. Whenever you stand up or are revived by another hero, you recover 2 additional ♥.
(Now)
You gain +4 Health. Whenever you stand up or are revived by another hero, you recover 4 additional ♥.
Cripple
(Formerly) (Cost 2 ⏺)
Exhaust this card during your turn to choose a monster adjacent to you and test Might. If you pass, the monster is Immobilized.
(Now) (Cost 1 ⏺)
Use this card during your turn to choose a monster adjacent to you and test Might. If you pass, move the monster one space and it is Immobilized.
Charge
(Formerly) (Cost 2 ⏺)
➦: Move up to your Speed and then perform an attack with a Melee weapon.
(Now) (Cost 1 ⏺)
➦: Move up to your Speed and then perform an attack with a Melee weapon.
Whirlwind
(Formerly) (Cost 1 ⏺)
➦: Perform an attack with a Melee weapon targeting all adjacent monsters. You make 1 attack roll and each monster rolls defense dice separately.
(Now) (Cost 1 ⏺)
➦: Exhaust to perform an attack with a Melee weapon targeting all adjacent monsters. You make 1 attack roll and each monster rolls defense dice separately.
CHAMPION
Glory of Battle
(Formerly)
Each time you defeat a monster, each other hero within 3 spaces of you gains 1 valor.
Before rolling his defense dice, a hero may spend 1 valor to add 1
to his defense results (limit once per defense roll).
(Now)
Each time another hero defeats a monster, they gain 1 valor. When using the Horn of Courage, you may choose yourself.
Before rolling his defense dice, a hero may spend 1 valor to add 1
to his defense results (limit once per defense roll).
Inspiring Presence
(Formerly)
(Now)
Exhaust when a hero within 3 spaces of you fails a stat test. They may spend 1 valor to reroll it.
KNIGHT
Advance
(Formerly) (Cost 1 ⏺)
After defeating a monster with an attack using a Melee weapon, exhaust this card to move up to you Speed and perform an additional attack.
(Now) (Cost 2 ⏺)
After defeating a monster with an attack using a Melee weapon, exhaust this card to place your hero next to a monster within 3 squares and perform an additional attack.
Defense Training
(Formerly)
As long as you have a Shield equipped, add 1 additional brown die to your defense pool (even if this card is exhausted).
When you would exhaust your equipped Shield (such as to use the Shield's ability), you may exhaust this card instead.
(Now) (Cost 1 ⏺)
As long as you have a Shield equipped, add 1 additional brown die to your defense pool (even if this card is exhausted).
When you would exhaust your equipped Shield (such as to use the Shield's ability), you may exhaust this card instead.
Stalwart
(Formerly)
You gain +2 Health.
When you are defeated, you may immediately move up to your Speed and perform an attack with a Melee weapon. After the attack is resolved, you are knocked out.
(Now)
You gain +4 Health.
When you are revived, roll an additional red die.
MARSHAL
Zealous Fire
(Formerly)
Exhaust this card when the overlord plays an Overlord card. Recover 1 Fatigue.
When you refresh this card, choose 1 monster within 2 spaces of you. That monster suffers 1♥.
(Now) (Cost 1 ⏺)
Exhaust this card when a monster attacks you. That monster suffers 2 ♥ after the attack.
Just Reward
(Formerly) (Cost 2 ⏺)
Exhaust this card when the overlord activates a monster group. While this card is exhausted, each time a monster that is in your line of sight and in that group resolves an attack that targets another hero within 3 spaces of you, you may force the overlord to discard 1 Overlord card from his hand at random after the attack.
(Now) (Cost 2 ⏺)
Exhaust this card to mark a master monster with one of your hero tokens. Every time a minion in his group dies, he suffers 1♥.
By the Book
(Formerly) (Cost 1 ⏺)
Exhaust this card when the overlord plays an Overlord card. Test Knowledge. Add Shield to the results equal to the experience cost of the Overlord card. If you pass, the overlord places that card facedown on top of his Overlord deck without resolving its effect. If you fail, suffer 1 Fatigue.
(Now) (Cost 3 ⏺)
Use this card to prevent the effects of a minor peril.
SKIRMISHER
Jagged Handaxe
May choose yellow or red power die with no cost.
Back in Action
(Formerly)
(Now)
Ever in Motion
(Formerly) (Cost 1 ⏺)
When you are knocked out, you may place your hero token in an empty space within 3 spaces of your hero figure (even while this card is exhausted).
Exhaust this card at the start of your turn to discard a Stunned or Immobilized Condition card.
(Now) (Cost 1 ⏺)
Apply +1 to your Speed.
Exhaust this card at the start of your turn to discard a condition.
Carve a Path
(Formerly) (Cost 3 ⏺)
Apply +1 to your Speed.
➦: Move up to your Speed, then perform an attack. During this movement, you may move through spaces containing enemy figures. This attack affects each monster you moved through during this action.
(Now) (Cost 2 ⏺)
Use after you defeat a monster using a melee weapon with 1 hand icon to move into a square that monster occupied and make an additional attack using a different melee weapon with 1 hand icon on a different monster.
STEELCASTER
Rune Grafting
(Formerly)
⚡ : Recover 2 ♥ and 1 ⏺
(Now)
⚡ : Recover 1 ♥ and 2 ⏺
Shield Mage
(Formerly)
(Now)
I ron Blooded
(Formerly) (Cost 1 ⏺)
(Now) (Cost 1 ⏺)
MAGE
BATTLEMAGE
Planar Weapon
(Formerly) (Cost 1⏺)
Each Rune weapon you have equipped loses the Ranged icon; gains the Melee icon and the Blade, Hammer, Axe and Exotic traits; and may lose 1 hand icon (even while this card is exhausted).
Exhaust this card when you perform an attack with a Rune weapon, before dice are rolled. Add 1
⚡
to the results.
(Now) (Cost 1⏺)
You gain an additional equipment slot that can hold a rune weapon. While doing so, your melee weapons gain the Magic and Rune traits and may swap their surge abilities for those of the rune weapon.
Use this card when you perform an attack with a Planar Weapon to use both sets of surge abilities.
Runic Weave
(Formerly)
When you would exhaust a Cloak or Shield you have equipped, you may exhaust this card instead.
(Now)(Cost 1⏺)
CONJURER
Illusory Path
(Formerly)
Monsters must spend 1 additional movement point to enter a space adjacent to an image token.
Each time you suffer 1 Fatigue to gain 1 movement point, you may move an image token 1 space.
(Now)
Each time you gain a movement point, you may move each of your image tokens a space. You may no longer move your images using Channeling.
Sleight of Mind
(Formerly) (Cost 2⏺)
➦: Choose 1 image token within 5 spaces of your figure and remove your figure from the map. Replace the chosen image token with your figure and discard the token. Then each monster adjacent to your figure is Stunned.
(Now) (Cost 1⏺)
Exhaust during your turn to choose 1 image token within 5 spaces of your figure and swap places with it. You may also pay an additional ⏺ to do this when you or an image token is about to suffer any amount of ♥, if you do the other figure suffers it instead.
Focus Fire
(Formerly) (Cost 1⏺)
➦: Perform an attack with a Magic weapon. This attack gains +1 ♥ for every image token within 3 spaces of the target.
(Now) (Cost 1⏺)
➦: Perform an attack with a Magic weapon. After rolling dice, this attack gains +1 ♥ for every image token that has line of sight and range to the target.
Prismatic Assault
(Formerly) (Cost 3⏺)
➦: Exhaust this card. For each image token on the map, you may either move the image token up to your speed or perform an attack with a Magic weapon. If you perform an attack, measure line of sight and range from the image token.
(Now) (Cost 1⏺)
➦: Perform an attack. After rolling dice, for each image token on the map, your attack may target an additional monster within line of sight and range of that token.
GEOMANCER
Molten Fury
(Formerly) (Cost 2⏺)
➦: Perform an attack with a Magic weapon, measuring range and line of sight from a space containing a Summoned Stone. This attack gains:
Burn
⚡
: Blast
(Now) (Cost 2⏺)
➦: Perform an attack with a Magic weapon, measuring range and line of sight from a space containing a Summoned Stone. This attack gains:
⚡
: Burn, Blast, exhaust this card
Ways of Stone
(Formerly)(Cost 2⏺)
(Now)(Cost 2⏺)
HEXER
Enfeebling Hex
(Formerly)
When you have a Magic weapon equipped, each of your attacks gains:
⚡
: Hex 1 monster within 3 spaces of your target.
When performing an attack targeting a hexed monster, a hero may discard any number of hex tokens before spending
⚡
. The attack gains +1♥ for each hex token discarded.
(Now)
When you have a Magic weapon equipped, each of your attacks gains:
⚡
: Hex 1 monster within 4 spaces of your target.
When an attack deals at least 1♥ to a hexed monster the attacker may discard all hex tokens on that monster to have the attack deal +1♥ per token to that monster.
Viral Hex
(Formerly) (Cost 1⏺)
Exhaust this card during your turn to take a number of hex tokens equal to the number to hexed monsters within 3 spaces of you. You may place each hex token on a monster of your choise within 3 spaces of you.
(Now) (Cost 1⏺)
Exhaust this card during your turn to take a number of hex tokens equal to the number to hexed monsters within 4 spaces of you. You may place each hex token on a monster of your choise within 4 spaces of you.
Plague Spasm
(Formerly) (Cost 1⏺)
Exhaust this card when a hexed monster declares an attack, before dice are rolled, and discard 1 hex token from that monster. The target of its attack may add 1 black die to his defense pool.
(Now) (Cost 1⏺)
Use this card when a hexed monster declares an attack, before dice are rolled, and discard 1 hex token from that monster. The target of its attack may add 1 black die to his defense pool.
Plague Cloud
(Formerly) (Cost 3⏺)
➦: Perform an attack with a Magic weapon. This attack targets each hexed monster in your line of sight and ignores range. Each figure rolls defense dice separately. Before rolling dice for the attack, each monster adjacent to a target monster is hexed.
(Now) (Cost 3⏺)
Use to cause each unhexed monster that is adjacent to a hexed monster to become hexed. Repeat until no unhexed monsters are adjacent to hexed monsters.
NECROMANCER
Corpse Blast
(Formerly) (Cost 1⏺)
➦: Perform an attack targeting your Reanimate's space with a Magic weapon. This attack gains Blast. You do not need range or line of sight to the space. After the attack is resolved, the Reanimate is defeated.
(Now) (Cost 2⏺)
➦: Perform an attack targeting your Reanimate's space with a Magic weapon. This attack gains Blast. You do not need range or line of sight to the space. After the attack is resolved, the Reanimate is defeated and you summon a new one in a space adjacent to you.
Fury of Undeath
(Formerly) (Cost 1 ⏺)
➦: Exhaust this card to activate your Reanimate.
Your Reanimate still activates this turn as normal.
(Now) (Cost 2 ⏺)
➦: Exhaust this card to activate your Reanimate. If your Reanimate deals any damage during this activation, it recovers 2 ♥.
Your Reanimate still activates this turn as normal.
RUNEMASTER
Exploding Rune
(Formerly) (Cost 1 ⏺)
➦: Perform an attack with a Rune weapon. The attack gains Blast.
(Now) (Cost 0 ⏺)
➦: Perform an attack with a Rune weapon. The attack gains
⚡
: Blast and exhaust this card.
Break the Rune
(Formerly) (Cost 4 ⏺)
➦: Perform an attack with a Rune weapon. This attack ignores range and targets each other figure within 3 spaces and in your line of sight. Each figure rolls defense dice separately.
(Now) (Cost 4 ⏺)
➦: Perform an attack with a Rune weapon. This attack ignores range and targets each other figure within 3 spaces and in your line of sight. Ignore standard damage halving rules, for each figure you decide whether it takes full or half damage.
SCOUT
BOUNTY HUNTER
Not so Fast
(Formerly) (Cost 1 ⏺)
Use this card when a tracked monster in your line of sight performs a move action.
Reduce that monster's movement points by 1 (to a minimum of 1). You may immediately move 2 spaces.
(Now) (Cost 0 ⏺)
Use this card during your turn to place hero tokens on a tracked monster at a cost of 1 movement point each. The next time this monster is activated, reduce its movement by twice this amount, then remove the tokens.
Rapid Fire
(Formerly) (Cost 1 ⏺)
Use this card after you use a Bow weapon to defeat a tracked monster to move up to 2 spaces. Then, choose 1 monster in your line of sight. Perform an additional attack that targets that monster. Then, if you do not defeat that monster, track that monster.
(Now) (Cost 1 ⏺)
Use this card after you use a Bow weapon to defeat a tracked monster to move up to 2 spaces. Then, choose 1 monster in your line of sight. Perform an additional attack that targets that monster. Then, choose a monster to track.
MONK
Inner Balance
(Formerly) (Cost 1 ⏺)
Openhanded
(Formerly) (Cost 1 ⏺)
Use this card when you defeat a monster with your bare hands to immediately perform 1 additional attack.
Each time you perform an attack with your bare hands, that attack gains:
Pierce X, where X is equal to the Range result.
⚡
: Stun
(Now) (Cost 1 ⏺)
Use this card when you defeat a monster with your bare hands to immediately perform 1 additional attack.
Each time you perform an attack with your bare hands, that attack gains:
Pierce X, where X is equal to the Range result.
⚡
: Gain 2 movement points.
If you have any Act II items equipped, add a green die to your attack pool and gain
⚡
⚡
: +2 ♥.
SHADOW WALKER
Dark Servant
(Formerly)
➦: Exhaust this card to search a search token within 3 spaces of a Shadow Soul. Then, discard that Shadow Soul.
(Now) (Cost 2 ⏺)
Exhaust this card to search a search token within 3 spaces of a Shadow Soul.
STALKER
Set Trap
(Formerly) (Cost 1 ⏺)
Exhaust this card to place 1 trap token in an empty space adjacent to you.
While you are adjacent to a trap token, each of your attacks gains + 1 ♥. If a monster enters a space adjacent to a trap token, discard the trap token from the map and that monster suffers 1 ♥.
(Now) (Cost 1 ⏺)
Exhaust this card to place 1 trap token in an empty space adjacent to you.
While you are adjacent to a trap token, each of your attacks gains + 1 ♥. If a monster enters a space adjacent to a trap token, you may discard the trap token from the map to make that monster suffer 1 ♥.
Hunter's Mark
(Formerly) (Cost 1 ⏺)
Exhaust this card during your turn and choose a monster within 3 spaces of a trap token and place 1 of your hero tokens on that monster's base, indicating that it is marked.
The next hero to attack a marked monster adds 1
⚡
to his attack results.
(Now) (Cost 0 ⏺)
Exhaust this card during your turn and choose a monster within 3 spaces of a trap token and place 1 of your hero tokens on that monster's base, indicating that it is marked.
The next hero to attack a marked monster adds 1
⚡
to his attack results.
Makeshift Trap
(Formerly)
Exhaust this card immediately after performing a search action to place 1 trap token in an empty space adjacent to you.
While this card is exhausted, each hero adjacent to a trap token recovers 1 ⏺ at the start of their turn.
(Now)
Exhaust this card immediately after performing any action that involves interacting with the map to place 1 trap token in an empty space adjacent to you.
While this card is exhausted, each hero adjacent to a trap token recovers 1 ⏺ at the start of their turn.
Easy Prey
(Formerly) (Cost 1 ⏺)
➦: Exhaust this card to perform an attack. Before rolling dice, place 1 trap token in the closest empty space adjacent to the target. While this card is exhausted, each attack targeting a monster adjacent to a trap token gain Pierce 1.
(Now) (Cost 1 ⏺)
➦: Exhaust this card to perform an attack. Before rolling dice, place 1 trap token in the closest empty space adjacent to the target. While this card is exhausted, each attack targeting a monster adjacent to a trap token gain Pierce 2.
THIEF
Caltrops
(Formerly) (Cost 1 ⏺)
When a monster moves into an empty space adjacent to you, exhaust this card to test Awareness. If you pass, the monster suffers 1 ♥ and is Immobilized.
(Now) (Cost 1 ⏺)
Use to place a hero token on a square within 2 spaces of you. When a monster moves into any square within one space of that token, it is Immobilized for the rest of the current group’s activation and remove the token at the end of that activation..
Dirty Tricks
(Formerly) (Cost 1 ⏺)
Action: Perform an attack with a Melee or Blade weapon. If the attack deals at least 1 Heart (after rolling a defense dice), the target is Stunned.
(Now) (Cost 1 ⏺)
Action: Move two spaces and perform an attack with a Melee or Blade weapon. If the attack deals at least 1 Heart (after rolling a defense dice), you may choose for the target to be Stunned, Weakened, or Terrified. After the attack is resolved, return to your original location.
Lurk
(Formerly) (Cost 1 ⏺)
Exhaust this card during your turn to perform a search action; this does not require an action. While this card is exhausted, add 1 additional brown die to your defense pool.
(Now) (Cost 1 ⏺)
Exhaust this card during your turn to perform any action that involves interacting with the map; this does not require an action. While this card is exhausted, add 1 additional brown die to your defense pool.
Bushwhack
(Formerly) (Cost 1 ⏺)
Exhaust this card during your turn to attack a monster that is the only monster in your line of sight. This attack does not require an action.
(Formerly) (Cost 1 ⏺)
Exhaust this card during your turn to attack a monster that is either the only monster in your line of sight, or who has a condition. This attack does not require an action.
TREASURE HUNTER
Lure of Fortune
(Formerly)
Each time you perform a search action, you recover 1 ♥ and 1 ⏺.
Additionally, each time you defeat a monster you may move the top card of the Search deck to the bottom of the deck without looking at it.
(Now)
Each time you perform an action that interacts with the map, you recover 1 ♥ and 1 ⏺.
WILDLANDER
Danger Sense
(Formerly) (Cost 2 ⏺)
➦: Exhaust this card to force the overlord to discard 1 Overlord card from his hand at random.
(Now) (Cost 1 ⏺)
Use this card when you are attacked and no other heroes are within two spaces of you to add a grey defense die to your pool. Limit once per attack.
Running Shot
(Formerly)
Each time you perform an attack with a Bow, you may move up to 2 spaces either before declaring a target or after the attack resolves.
If you have Heavy Armor equipped, you may only move 1 space.
(Now)
Each time you perform an attack with a Bow, you may move up to 2 spaces either before declaring a target or after the attack resolves.
If you have Fleet of Foot, you may move 3 spaces.
HEALER
APOTHECARY
Concoction
(Formerly) (Cost 1⏺)
➦: Perform an attack. If you have at least 1 elixir token, add 1
⚡
to the results. This attack gains:
Pierce 1
⚡
: +1 ♥
(Now) (Cost 0⏺)
Exhaust when you discard an elixir token to add 1 green die to your attack pool for the rest of this turn.
Protective Tonic
(Formerly) (Cost 1⏺)
Exhaust this card immediately after a hero discards an elixir token to place 1 of his hero tokens on this card.
A hero may discard 1 of his hero tokens from this card, before rolling defense dice, to add 1 gray die to his defense pool.
(Now)
When a hero discards an elixir token, that hero adds one brown die to his defense pool until the start of his next turn.
BARD
Song of Mending
(Formerly) (Cost 2⏺)
Use this card during your turn to place a song token on this card.
At the end of your turn, each hero within 3 spaces of you recovers 1 ♥
At the end of your turn, each other hero within 3 spaces of you recovers 1 ⏺
(Now) (Cost 1⏺)
Use this card during your turn to place a song token on this card.
At the end of your turn, each hero within 3 spaces of you recovers 1 ♥
At the end of your turn, all heros within 3 spaces of you may freely transfer ⏺ between themselves.
Dissonance
(Formerly) (Cost 2⏺)
Use this card during your turn to place a song token on this card.
If a hero starts his turn within 3 spaces of you, he gains 1 movement point.
If a monster within 3 spaces of you is activated, it suffers 1 ♥.
(Now) (Cost 1⏺)
Use this card during your turn to place a song token on this card.
If a hero starts his turn within 3 spaces of you, he gains 2 movement points.
If a monster within 3 spaces of you is activated, it has half its usual movement, rounded up.
Understudy
(Formerly) (Cost 1⏺)
Use this card during your turn to place a song token on this card.
Each time a hero within 3 spaces of your recovers 1 or more ♥, he recovers 1 additional ♥.
Each time a hero within 3 spaces of your recovers 1 or more ⏺, he recovers 1 additional ⏺.
(Now) (Cost 1⏺)
Use this card during your turn to place a song token on this card.
Each hero within 3 spaces of you may cancel 1
⚡
from all attacks that target them.
Each hero within 3 spaces of you may add 1
⚡
to an attack once per turn.
DISCIPLE
Blessed Strike
(Formerly) (Cost 1 ⏺)
➦: Perform an attack with a Melee weapon. If you deal at least 1 ♥ (after rolling defense dice), you and 1 hero of your choice adjacent to you each recover 2 ♥.
(Now) (Cost 1 ⏺)
➦: Exhaust to perform an attack and choose another hero. That hero adds X ♥ to his next attack, where X is the amount of damage done (after rolling defense dice).
Prayer of Peace
(Formerly) (Cost 2 ⏺)
➦: Exhaust this card.
While this card is exhausted, monsters cannot perform an attack while adjacent to you.
(Now) (Cost 1 ⏺)
➦: Exhaust this card and choose a hero.
While this card is exhausted, monsters do not choose that hero to attack, engage, spot, or target any abilities. If that hero causes any monster to suffer damage, refresh this card.
Time of Need
(Formerly)
➦: You receive 2 movement points and recover 2 ⏺.
(Now)
Use whenever you perform a move action to recover 2 ⏺.
Radiant Light
(Formerly) (Cost 3⏺)
➦: Roll 1 red power die. Each hero in your line of sight (including yourself) recovers the amount of ♥ rolled. Each monster in your line of sight suffers the amount of ♥ rolled.
(Now) (Cost 3⏺)
➦: Roll 1 red power die. Each hero in your line of sight (including yourself) recovers the amount of ♥ rolled. Each monster in your line of sight suffers the amount of ♥ rolled. You may not recover stamina for the rest of your turn, including by rest.
PROPHET
Battle Vision
(Formerly)
You gain +1 Awareness up to a maximum of 6.
Each hero within two spaces of the hero with the insight token may suffer 2 ⏺ to reroll 1 attack die once on each attack.
(Now)
You gain +1 Awareness up to a maximum of 6.
Each hero within five spaces of the hero with the insight token may suffer 2 ⏺ to reroll 1 attack die once on each attack.
Forewarning
(Formerly) (Cost 1⏺)
Exhaust this card when a monster attacks a hero with the insight token, after rolling dice. Discard the insight token to add 2
to his result.
(Now) (Cost 0⏺)
Exhaust this card when a monster attacks a hero with the insight token, after rolling dice. Discard the insight token to add 2
to his result.
Grim Fate
(Formerly)
A hero with the insight token may suffer 2 ⏺ and exhaust this card during his turn to force the overlord to reveal the top card of the Overlord deck.
That hero forces the overlord to place the revealed card either on the top or the bottom of the Overlord deck.
(Now)
Exhaust when a hero gains the insight token, they add 1 ♥ to all attacks for as long as they have it.
Lifeline
(Formerly) (Cost 2⏺)
Exhaust this card when a hero with the insight token would be defeated. Discard the insight token for that hero to immediately recover 1 ♥.
(Now) (Cost 1⏺)
Exhaust this card when a hero with the insight token would be defeated. Discard the insight token for that hero to immediately recover 1 ♥.
Victory Foretold
(Formerly) (Cost 2⏺)
Exhaust this card when a hero with the insight token attacks a monster, before rolling dice. Discard the insight token for that hero to roll an additional green power die on the attack.
If the monster is defeated, the hero recovers 3 ♥.
(Now) (Cost 1⏺)
Use this card when a hero with the insight token attacks a monster, before rolling dice. That hero rolls an additional yellow power die on the attack. If the monster is not defeated, you suffer 1 ⏺, discard the insight token, and exhaust this card.
Focused Insights
(Formerly)
You gain +2 Health.
When a hero gains the insight token, each hero adjacent to that hero recovers 1 ♥ and 1 ⏺.
(Now)
You gain +2 Health.
When a hero gains the insight token, each hero adjacent to that hero recovers 1 ♥.
SPIRITSPEAKER
Stoneskin
(Formerly) (Cost 1⏺)
When you or a hero within 3 spaces of you is attacked, before dice are rolled, exhaust this card to add 1 additional gray die to that hero's defense pool.
(Now) (Cost 1⏺)
When you or a hero within 3 spaces of you is attacked, before dice are rolled, use this card to add 1 additional gray die to that hero's defense pool.
Nature's Bounty
(Formerly)
Each time you recover ⏺ by resting, you also recover ♥ equal to the amount of Fatigue recovered.
(Now)
Each time you recover ⏺ by resting, you may distribute an equal amount of ♥ to be recovered between heroes within 1 space of you.
Cloud of Mist
(Formerly) (Cost 1⏺)
➦: Exhaust this card. While this card is exhausted, each attack that targets a space within 3 spaces of you misses unless the attacker spends 1
⚡
.
(Now) (Cost 1⏺)
➦: Exhaust this card. While this card is exhausted, each attack by a monster that targets a space within 3 spaces of you misses unless the attacker spends 1
⚡
.
WATCHMAN
Quick Recover
(Formerly) (Cost 1⏺)
Trailblazer
(Formerly)
During the Travel step, apply +2 to your Might, Awareness, Willpower, and Knowledge (to a maximum of 6 each).
Exhaust this card during a heros turn. You and each hero adjacent to you may immediately move 1 space.
(Now)
Add +1 to your Might, Awareness, Willpower, and Knowledge (to a maximum of 6 each).