I always liked the idea of Timescape, even though I didn't actually like the classic Timescape expansion. I have a couple ideas for how to make a POD-style mini expansion of Timescape for 4th edition. One idea is to use a wacky sci-fi-ish theme, like the original Timescape, but I think I'm actually more attracted to the idea of making it about outer planes and other realms that can still be considered within the generic fantasy setting of Talisman.
Here's a super rough draft of the mini-board that I put together:
Starting with a Runes space allows people to teleport to the Timescape through a Runegate, which works for me since I don't really want to add my own spells or adventure cards to the base spell/adventure decks.
I never did like the colored paths method of movement on the old Timescape board. It was all pretty random, anyways, so I think the Deep Realms style card pile would work just as well, except using Timescape terrain/world/realm cards that you encounter once a turn until your stack is done.
Some basic rules for Timescape:
*Unlike Deep Realm Catacomb cards, you discard a Realm card after encountering it regardless of how your encounter went.
*While in Timescape, normal spells do not affect you. The Command Spell can still affect you in Timescape, though (It's just THAT powerful).
*Any adventure card or spell that would move you to another space does not move you. Instead of moving, immediately draw an Adventure card if it is your turn.
I was thinking that Timescape could work with just the mini-board and Realm cards, with the Realm cards being large cards with a number of possible encounter outcomes, kind of like Gate cards in FFG's Eldritch Horror, though they don't all need to have branching paths or decision points.
Some examples for Realm cards:
Vast Desert: Lose 1 life as if at the Desert and then roll 1 die. 1)A giant sandworm attacks. Discard 1 follower. 2) Sandstorm. Discard 1 random object. 3-4) Draw 2 Adventure cards. 5) Attacked by nomadic sand people (Strength 6). If you win, gain a water bottle from the purchase deck. 6) Friendly nomads share their supplies with you. Heal 1 life. You may purchase any of the following from them: water bottle: 1 gold. Helmet: 1 gold. Healer's Kit: 2 gold. Mule: 4 gold. Haversack: 2 gold.
Summoning Ritual: You are summoned by a wizard to do his bidding. Roll a die and add your Craft. If the result is less than 7, you are forced to fight a dragon (Strength 7). If you win, gain 1 strength. If your result is 7 or more, you break free of the wizard's control. Roll 1 die: 1-2) you overpower the wizard and take his spellbook. Gain a spellbook from the Magic Emporium deck. 3-4) You interrupt the ritual and something goes wrong. Choose one other player and move them to the Timescape Cascade space. 5-6) The wizard's spell goes catastrophically wrong and all other players are drawn into mysterious portals. Move all other players to the Timescape Cascade space.
Rad Zone: same as classic Timescape Rad Zone space.
The Nether Realm: Roll 1 die: 1-2) Draw 2 Nether Realm cards. 3-4) Draw 1 Nether Realm card 5-6) the portal you came through briefly connects the Nether Realm to the world of Talisman. Place a Nether Realm card face-down on each Adventure card deck.
Mystic Swamp: Roll 1 die: 1-2) Draw 2 Woodland cards. 3) Attacked by a swamp monster (Strength 6). If you win, gain 1 strength. 4) Engage in psychic combat with a Will 'O Wisp (Craft 6). If you win, gain 1 craft. 5-6) You encounter a strange little hermit with mystic abilities. Roll 1 die and add 1 for each Fate token you have. 1-3) He attacks you (Craft 10). If you win, gain 1 craft. 4-7) He shares his dinner and home with you for the evening. Heal 1 life and replenish 1 fate. 8+) He proclaims that you are the chosen one. Gain 1 Destiny.
More possible Realm cards:
Celestial realm, Demonic realm, Mountain of the Gods, Death's Domain, Astral plane, Land of the Faeries, Crystal City, Tomb of Kings (Great Pyramids), Limbo, The Dreamlands, The Age of Dinosaurs, Lair of the Ice Queen, the Underdark, Shattered World, Necropolis, Arcane Technomancy, Land without magic, Death World, Ancient Ruins, Temple of Doom, Lost in Time and Space, The Dragon Realm, Far East, Elemental Planes, Mysterious airship, Talisman Island, Eden
Feel free to share any thoughts or ideas.
Edited by Aarontu