*spoilers* Special Forces TIE/sf is surely coming to X-wing, but how?

By dewbie420, in X-Wing

I remember someone hijacking that series of posts on reporting the first quarter tournament results from List Juggler and ranking the T-70 pilots in order of most used to least. I don't remember anyone saying what the T-70 was best at or how to use it other than just sticking it in the same joust box the rebels have been stuck in since wave 1.

But then I'm not a Rebel apologist. And I don't really get the arguement about which faction stole the other's gimmicks or identity. Empire still has a crap ton of TIEs, Rebels still have a crap tone of turrets, and Scum still sucks except for the large base spam, like always.

It's just a way for people to complain.

And so it ends with no valid argument you resort to ad hominem.

Funny; It looks to me that the 3 paragraphs of text in just my last post alone clearly lays out my argument. You seem to be merely ignoring all of it because you don't want to look incorrect.

Furthermore, the fact that you responded with simply this spells out to me that you yourself have nothing more to defend your points, and are giving up without saying that you're giving up.

Again, i don't think either factions needs anything from each other at all. Imperials are in an amazing place at the moment, they hardly NEED turrets in any capacity, lest Imperials become too strong of a faction, with too many options that other factions lack. While i am of the belief that some Rebel craft need buffs. i dont believe that those buffs necessarily have to come in the form of an Interceptor-like arc dodger. All i want is for Imperial players to stop complaining that they're not dominating the meta ENOUGH. The day of Rebel-dominant turret meta is past, and has been since the Raider. The current meta is Imp and Scum strong. And Imp players still want more. It irritates me.

Edited by Razgriz25thinf

Time to get this thread back on track.

^ok, that little girl sold me, I gots to get that model.

I already got mine...and some others.

SFTie1.jpg

I already got mine...and some others.

SFTie1.jpg

BUT CLEARLY THEY AREN'T GOING TO MAKE A SEPARATE MODEL!

...Even though the TIE/SF has gotten more exposure than the TIE/FO.

What if they include a resistance Poe pilot card with the TIE/sf pack!!!

Poe already has two pilot cards for the T-70, why not a third? His pilot ability would be wicked sweet in a PS9 TIE/sf, whatever its stats turn out to be.

It's very possible that someone already mentioned this idea in this big thread, but it's a crazy idea so worth mentioning again.

In answer to the OP

In a blister pack with 2 generics & 2 character pilots!

What if they include a resistance Poe pilot card with the TIE/sf pack!!!

Poe already has two pilot cards for the T-70, why not a third? His pilot ability would be wicked sweet in a PS9 TIE/sf, whatever its stats turn out to be.

It's very possible that someone already mentioned this idea in this big thread, but it's a crazy idea so worth mentioning again.

We've got Finn coming as a crew card too. Just saying.

poe-and-finn-steal-a-tie-fighter-and-esc

Finn. PS1.

Special Ability: In the first round of combat, you are not able to fire your guns. Afterwards, treat every target as Obstructed.

Point cost: -2

:D

Crew cards don't have pilot skill.

Time to get this thread back on track.

https://youtu.be/V6RAN7ftwV4

Great model kit that I own. Unfortunately they opted to not include the turret in place of a sound button.

Finn is obviously a crew member due to his position on the Falcon not the SF, I still dont see the SF getting a crew slot.

Finn is obviously a crew member due to his position on the Falcon not the SF

Obviously.

I still dont see the SF getting a crew slot.

If the K-wing gets one, why not the SF? Both are two-seaters.

Finn is obviously a crew member due to his position on the Falcon not the SF

Obviously.

I still dont see the SF getting a crew slot.

If the K-wing gets one, why not the SF? Both are two-seaters.

Only two crew on he K-wing? What about that forward turret? I imagine a couple of really confused but angry ewoks are in there, kinda like hamsters in a ball.

Finn is obviously a crew member due to his position on the Falcon not the SF

Obviously.

I still dont see the SF getting a crew slot.

If the K-wing gets one, why not the SF? Both are two-seaters.

Thanks, GrimmyV...poor hamsterball/top tuerret Ewoks, haha.

RedXIV, there are actually 4 people in the K-wing, not 2.

There is a pilot, a co-pilot/bombardier, a gunner in the top turret, and a gunner in the bottom ball turret (it only has 1 crew slot, for those 3 people in game purposes).

There are only 2 fighters in the game that only are 2-seaters that carry crew slots- the B-wing E2 which the extra seat was for a co-pilot/passenger. And the TIE Phantom, that has a navigator/cloaking device operator.

Most ships that have a turret or an aux arc dont get a crew sot, since it assumes the turret is being used by said person and they dont count as crew.

Edited by knavelead

Crew cards don't have pilot skill.

Why not? I could see a crew card that gave a ship a new PS number, say PS 5 or 6, to help out generics with crew slots.

Finn is obviously a crew member due to his position on the Falcon not the SF

Obviously.

I still dont see the SF getting a crew slot.

If the K-wing gets one, why not the SF? Both are two-seaters.

Thanks, GrimmyV...poor hamsterball/top tuerret Ewoks, haha.

RedXIV, there are actually 4 people in the K-wing, not 2.

There is a pilot, a co-pilot/bombardier, a gunner in the top turret, and a gunner in the bottom ball turret (it only has 1 crew slot, for those 3 people in game purposes).

There are only 2 fighters in the game that only are 2-seaters that carry crew slots- the B-wing E2 which the extra seat was for a co-pilot/passenger. And the TIE Phantom, that has a navigator/cloaking device operator.

Most ships that have a turret or an aux arc dont get a crew sot, since it assumes the turret is being used by said person and they dont count as crew.

The K-wing's inconsistent all over the place though... the BFC version had the gunner/bombardier seated behind the pilot (and I'm pretty sure that was it as far as crew went). Heck, that version didn't even have any non-hardpoint weaponry.

I think in the Black Fleet Crisis they mention that it had at least the gunner and the copilot (that is if if it doesnt mention the 2nd gunner too), it does vary a bit, but typically it has at least 2-4. And currently Wookiepedia has it at 4.

I think the biggest change to the K-wing was when it got the picture in the Essential Chronology, which then got rid of thepcrew being behind the pilot. That same picture is what we now have in the game, and what got used for descriptions of the K-wing forever more.

Which is kind of wrong since the Black Fleet crisis books were where it was originally introduced by the author- and presumably made up by said author.

And yeah I think the Black Fleet crisis completely leaves off the lasers for, and replaces them with those shell/slug launchers. Which I thought was dumb, since that isnt very Star Wars-y, and more of a Wing Commander and other scif-fighter combat setting.

The Black Fleet Crisis for me as a whole borders on the okay-sish U stuff to tEhe bad stuff (bad would be almost everything with Daala, and Killicks, h and late Vong War-post Star By Star- though much of the Vong War was bad, bvery bad)

Edited by knavelead

I'm looking at the TIE/fo compared to the TIE/sf, and I think the most likely way that it will end up included would be as a TIE/fo only modification/title that adds a rear firing arc. Seems like the easiest way to go about it, maybe including one TIE/fo fighter with the upgrade cards along with another Ep. VII FO ship in a comparable box to the HotR kit.

I'm looking at the TIE/fo compared to the TIE/sf, and I think the most likely way that it will end up included would be as a TIE/fo only modification/title that adds a rear firing arc. Seems like the easiest way to go about it, maybe including one TIE/fo fighter with the upgrade cards along with another Ep. VII FO ship in a comparable box to the HotR kit.

Once again: this is a company that produced a completely new mould for the TFA falcon.

Like they're going to skip making a new mini for a ship that's much more visually different from its predecessor than the two falcon models.

I'm looking at the TIE/fo compared to the TIE/sf, and I think the most likely way that it will end up included would be as a TIE/fo only modification/title that adds a rear firing arc. Seems like the easiest way to go about it, maybe including one TIE/fo fighter with the upgrade cards along with another Ep. VII FO ship in a comparable box to the HotR kit.

Once again: this is a company that produced a completely new mould for the TFA falcon.

Like they're going to skip making a new mini for a ship that's much more visually different from its predecessor than the two falcon models.

Still, there was also the box for Scum starter, which just had repainted models for the Y-Wing and Z-95s. Both options would entirely be possible, though I'm expecting the TIE/sf to get kind of the Poe treatment that went on with the HotR pack, as opposed to the falcon. Sort of why I figured it'd be the secondary ship, with new upgrades, in a box that would probably have other new ship/ships. After all, we've got Reb/Imp aces already, as well as Imp vets in the pipe, which is just more repaints, not new models, coupled with new cards to bring things up to speed.

My best guess would be another pack liek Heroes of the Resistance with Ren's shuttle and the TIE/sf.

Though there's a rumour that the TIE /sf will just be a standalone ship in Wave 9 anyway. Maybe we find out today!

Crew cards don't have pilot skill.

Why not? I could see a crew card that gave a ship a new PS number, say PS 5 or 6, to help out generics with crew slots.

PS is for the person flying the ship. If you're in a crew slot, you ain't flying the ship.

Crew cards don't have pilot skill.

Why not? I could see a crew card that gave a ship a new PS number, say PS 5 or 6, to help out generics with crew slots.

But then they wouldn't BE Crew. They'd be pilots.

PS is for the person flying the ship. If you're in a crew slot, you ain't flying the ship.

In the case of Finn in the TIE with Poe, I do think that counts as a crew slot that reduces pilot skill value. There's certain levels of distracting that can definitely be a detriment.