*spoilers* Special Forces TIE/sf is surely coming to X-wing, but how?

By dewbie420, in X-Wing

I liked the Stormtrooper Higgins Boat, since it is exactly designed for what its supposed to do. i just was hoping for it to have a defensive gun according to theCross-Section book, oreven an apparent one on the micromachines/in the movie...but nada.

And I was really expecting some sort of B-wing, or Y-wing, or some other biggish style bomber for the T-70s to cover and then have to do the actual work for at Starkiller.

Actually, the top mounted hatch gun can be fired from inside, and we DID see that stormtrooper blasters can damage a starship. While the devs think 1 die attack is a waste, in this case giving a 1 die native turret could work. Make the dropship really cheap, two crew (maybe a boarding action via spacetrooper assault) as a crew. It could work more as a support ship.

0 attack dice, turret slot.

Like the HWK should have had.

I don't disagree that the HWK-290 should have been like that, But I disagree that the Landing craft should have a turret slot. While I stated that a handheld blaster could damage an x-wing, I don't believe the lander should be equipped with a twin laser turret, or ion cannon turret, or other combat heavy upgrade. It should be a dirt cheap, situational support ship, not a front line fighter - which Is why I suggested the space trooper upgrade. It gives the ship, and others with crew a new method of attack.

It's doubtful FFG will do a boarding action in X-wing. If any game will have that it would be Armada, and even then I doubt it, too complex of a mechanic for these rules-lite games.

I would LOVE for the Trooper Boat to be able to board with the right crew cards, but it's just too fiddly to approach right now

Boarding does not have to be complicated.

Assault Team

Crew slot x2

Action

You may perform this action whent touching an enemy ship, discard one or more equipped Assault Team card and the enemy must discard an equal number of crew upgrades.

Edited by That Blasted Samophlange

Blech on the turret... aux arc or go home. The game needs absolutely zero more turrets of any sort.

Yeah giving the empire a single small turret ship would be game breaking right brah...turrets are here but only for 2/3 factions and it's an area imps really lag behind.

Giving us one hardly balances things but it'd unlock a few play styles denied us.

Waaaaahhhh! My Imperial ships that do things that other factions can't, can't do a thing that other factions can!

Listen pal. If you want imperial turrets, you better start asking for some Rebel/Scum small ship arc-dodgers too. It's only fair.

What's an A-wing? what's a K-wing? What's a B-wing? What's an E-wing? What's a T-70?

All of those can arc dodge either with boost, barrel roll or slam.

Did you.... just use.... the B-Wing.... as an example... of an arc-dodger?

A-Wing: Yes, kind of. Lack of barrel roll makes the ship slightly unsuited to the roll of an arc dodger, and it's 2 attack makes it offensively ineffective. What i meant, was an arc-dodger worth taking without needing prockets.

K-Wing: What even the hell. It's a turret ship. That doesn't make it an arc dodger. It can dodge arcs, with SLAM, but that doesnt make it an arc-dodger. It's a bomber, an ordnance boat. Not even remotely close to an arc-dodger. Deliberately flying past an enemy because you can hit them with your turret or with bombs isn't arc dodging, at least not in the traditional sense of what a pure arc dodger is..

B-Wing: What. It's a jouster. It's 100% a jouster. I don't... i can't.... what? Are you drunk?

E-Wing: ....Ehhhhhh.

Kinda. The only aspect of arc-dodging it possesses is BR. That's basically it. Otherwise, it's an X-Wing with a 5 straight, and 3 agility. Besides, the E-Wing isn't worth taking anyways, for many, many reasons. Like i said, i meant GOOD arc dodgers. Ones worth taking.

T-70: Not even close, buddy. It's a neo-jouster. Boost isn't used to arc-dodge. It's designed to gain favorable arcs and rush into range 1. When it's used to get out of someones arc, you usually don't have them in arc either, which isn't what an arc dodger does. The T-70 is designed to keep other ships in it's arc, not to keep itself out of other ships arcs.

When i say arc-dodger, i mean a REAL arc-dodger. TIE Interceptor, TIE Phantom, etc etc. Basically, i mean ships that only Imperials have access to. Out of all those ships, the A-Wing was the closest, and the only pilot that can actually arc-dodge is Jake Farrell because he has access to BR in addition to boost. But just because one pilot CAN arc-dodge, doesn't mean the ship they're flying is an arc-dodger.

Edited by Razgriz25thinf

Blech on the turret... aux arc or go home. The game needs absolutely zero more turrets of any sort.

Yeah giving the empire a single small turret ship would be game breaking right brah...turrets are here but only for 2/3 factions and it's an area imps really lag behind.

Giving us one hardly balances things but it'd unlock a few play styles denied us.

Waaaaahhhh! My Imperial ships that do things that other factions can't, can't do a thing that other factions can!

Listen pal. If you want imperial turrets, you better start asking for some Rebel/Scum small ship arc-dodgers too. It's only fair.

What's an A-wing? what's a K-wing? What's a B-wing? What's an E-wing? What's a T-70?

All of those can arc dodge either with boost, barrel roll or slam.

Did you.... just use.... the B-Wing.... as an example... of an arc-dodger?

A-Wing: Yes, kind of. Lack of barrel roll makes the ship slightly unsuited to the roll of an arc dodger, and it's 2 attack makes it offensively ineffective. What i meant, was an arc-dodger worth taking without needing prockets.

K-Wing: What even the hell. It's a turret ship. That doesn't make it an arc dodger. It can dodge arcs, with SLAM, but that doesnt make it an arc-dodger. It's a bomber, an ordnance boat. Not even remotely close to an arc-dodger. Deliberately flying past an enemy because you can hit them with your turret or with bombs isn't arc dodging, at least not in the traditional sense of what a pure arc dodger is..

B-Wing: What. It's a jouster. It's 100% a jouster. I don't... i can't.... what? Are you drunk?

E-Wing: ....Ehhhhhh.

Kinda. The only aspect of arc-dodging it possesses is BR. That's basically it. Otherwise, it's an X-Wing with a 5 straight, and 3 agility. Besides, the E-Wing isn't worth taking anyways, for many, many reasons. Like i said, i meant GOOD arc dodgers. Ones worth taking.

T-70: Not even close, buddy. It's a neo-jouster. Boost isn't used to arc-dodge. It's designed to gain favorable arcs and rush into range 1. When it's used to get out of someones arc, you usually don't have them in arc either, which isn't what an arc dodger does. The T-70 is designed to keep other ships in it's arc, not to keep itself out of other ships arcs.

When i say arc-dodger, i mean a REAL arc-dodger. TIE Interceptor, TIE Phantom, etc etc. Basically, i mean ships that only Imperials have access to. Out of all those ships, the A-Wing was the closest, and the only pilot that can actually arc-dodge is Jake Farrell because he has access to BR in addition to boost. But just because one pilot CAN arc-dodge, doesn't mean the ship they're flying is an arc-dodger.

Arc dodging applies to any ship that can alter its final position all those I listed can do just that.

All you're doing is moving the goalposts.

And arc dodging doesn't keep you safe from turrets empire only has two ships that can equip Autothrusters same as rebels and scum so we Arnt ahead there either.

Rebels have seven ships that have a PWT or a turret slot, scum has three but the empire only has one PWT on the decimator.

Blech on the turret... aux arc or go home. The game needs absolutely zero more turrets of any sort.

Yeah giving the empire a single small turret ship would be game breaking right brah...turrets are here but only for 2/3 factions and it's an area imps really lag behind.

Giving us one hardly balances things but it'd unlock a few play styles denied us.

Waaaaahhhh! My Imperial ships that do things that other factions can't, can't do a thing that other factions can!

Listen pal. If you want imperial turrets, you better start asking for some Rebel/Scum small ship arc-dodgers too. It's only fair.

What's an A-wing? what's a K-wing? What's a B-wing? What's an E-wing? What's a T-70?

All of those can arc dodge either with boost, barrel roll or slam.

Did you.... just use.... the B-Wing.... as an example... of an arc-dodger?

A-Wing: Yes, kind of. Lack of barrel roll makes the ship slightly unsuited to the roll of an arc dodger, and it's 2 attack makes it offensively ineffective. What i meant, was an arc-dodger worth taking without needing prockets.

K-Wing: What even the hell. It's a turret ship. That doesn't make it an arc dodger. It can dodge arcs, with SLAM, but that doesnt make it an arc-dodger. It's a bomber, an ordnance boat. Not even remotely close to an arc-dodger. Deliberately flying past an enemy because you can hit them with your turret or with bombs isn't arc dodging, at least not in the traditional sense of what a pure arc dodger is..

B-Wing: What. It's a jouster. It's 100% a jouster. I don't... i can't.... what? Are you drunk?

E-Wing: ....Ehhhhhh.

Kinda. The only aspect of arc-dodging it possesses is BR. That's basically it. Otherwise, it's an X-Wing with a 5 straight, and 3 agility. Besides, the E-Wing isn't worth taking anyways, for many, many reasons. Like i said, i meant GOOD arc dodgers. Ones worth taking.

T-70: Not even close, buddy. It's a neo-jouster. Boost isn't used to arc-dodge. It's designed to gain favorable arcs and rush into range 1. When it's used to get out of someones arc, you usually don't have them in arc either, which isn't what an arc dodger does. The T-70 is designed to keep other ships in it's arc, not to keep itself out of other ships arcs.

When i say arc-dodger, i mean a REAL arc-dodger. TIE Interceptor, TIE Phantom, etc etc. Basically, i mean ships that only Imperials have access to. Out of all those ships, the A-Wing was the closest, and the only pilot that can actually arc-dodge is Jake Farrell because he has access to BR in addition to boost. But just because one pilot CAN arc-dodge, doesn't mean the ship they're flying is an arc-dodger.

Arc dodging applies to any ship that can alter its final position all those I listed can do just that.

All you're doing is moving the goalposts.

And arc dodging doesn't keep you safe from turrets empire only has two ships that can equip Autothrusters same as rebels and scum so we Arnt ahead there either.

Rebels have seven ships that have a PWT or a turret slot, scum has three but the empire only has one PWT on the decimator.

Also, when was the last time you saw the rebel scum dodge anything?

Seriously though, when it comes to unique tricks and upgrades, the Empire is way behind the rebels.

Also, when was the last time you saw the rebel scum dodge anything?

It's doubtful FFG will do a boarding action in X-wing. If any game will have that it would be Armada, and even then I doubt it, too complex of a mechanic for these rules-lite games.

I would LOVE for the Trooper Boat to be able to board with the right crew cards, but it's just too fiddly to approach right now

FWIW there's boarding action rules in one of the scenarios either with the Ghost or the Gozanti (can't remember which)

Blech on the turret... aux arc or go home. The game needs absolutely zero more turrets of any sort.

Yeah giving the empire a single small turret ship would be game breaking right brah...turrets are here but only for 2/3 factions and it's an area imps really lag behind.

Giving us one hardly balances things but it'd unlock a few play styles denied us.

Waaaaahhhh! My Imperial ships that do things that other factions can't, can't do a thing that other factions can!

Listen pal. If you want imperial turrets, you better start asking for some Rebel/Scum small ship arc-dodgers too. It's only fair.

What's an A-wing? what's a K-wing? What's a B-wing? What's an E-wing? What's a T-70?

All of those can arc dodge either with boost, barrel roll or slam.

Did you.... just use.... the B-Wing.... as an example... of an arc-dodger?

A-Wing: Yes, kind of. Lack of barrel roll makes the ship slightly unsuited to the roll of an arc dodger, and it's 2 attack makes it offensively ineffective. What i meant, was an arc-dodger worth taking without needing prockets.

K-Wing: What even the hell. It's a turret ship. That doesn't make it an arc dodger. It can dodge arcs, with SLAM, but that doesnt make it an arc-dodger. It's a bomber, an ordnance boat. Not even remotely close to an arc-dodger. Deliberately flying past an enemy because you can hit them with your turret or with bombs isn't arc dodging, at least not in the traditional sense of what a pure arc dodger is..

B-Wing: What. It's a jouster. It's 100% a jouster. I don't... i can't.... what? Are you drunk?

E-Wing: ....Ehhhhhh.

Kinda. The only aspect of arc-dodging it possesses is BR. That's basically it. Otherwise, it's an X-Wing with a 5 straight, and 3 agility. Besides, the E-Wing isn't worth taking anyways, for many, many reasons. Like i said, i meant GOOD arc dodgers. Ones worth taking.

T-70: Not even close, buddy. It's a neo-jouster. Boost isn't used to arc-dodge. It's designed to gain favorable arcs and rush into range 1. When it's used to get out of someones arc, you usually don't have them in arc either, which isn't what an arc dodger does. The T-70 is designed to keep other ships in it's arc, not to keep itself out of other ships arcs.

When i say arc-dodger, i mean a REAL arc-dodger. TIE Interceptor, TIE Phantom, etc etc. Basically, i mean ships that only Imperials have access to. Out of all those ships, the A-Wing was the closest, and the only pilot that can actually arc-dodge is Jake Farrell because he has access to BR in addition to boost. But just because one pilot CAN arc-dodge, doesn't mean the ship they're flying is an arc-dodger.

Arc dodging applies to any ship that can alter its final position all those I listed can do just that.

All you're doing is moving the goalposts.

And arc dodging doesn't keep you safe from turrets empire only has two ships that can equip Autothrusters same as rebels and scum so we Arnt ahead there either.

Rebels have seven ships that have a PWT or a turret slot, scum has three but the empire only has one PWT on the decimator.

misinterpreting what i meant in the first place and basing your argument off of that misinterpretation doesn't mean you're still right.

You're also very broadly and incorrectly defining a specific subclass of ship; A B-Wing isn't a freaking arc-dodger. Anyone with a modicum of sense can tell you that. just because a ship has boost, BR, or SLAM, doesnt mean its a dedicated arc dodger. Just because a ship, in a very specific situation, can dodge an arc(X-Wings and Y-Wings can do that too, and they're very obviously not arc dodgers), doesnt mean it's entire job is to dodge arcs. A B/K/E-Wing and the T-70's job isn't to dodge arcs; thus they are not arc-dodgers.

Anything can dodge an arc. That doesnt immediately make that ship and arc dodger.

We all know that there are 4 different classes of ship: Arc-dodger, Turret, Jouster, and Bomber.

Arc-dodgers are characterized by high agility, low HP, very maneuverable dial, and one or more repositioning actions. Examples being TIE Interceptors, TIE Phantoms, A-Wings(Though they aren't great at the role due to a low primary weapon value and overcosting), TIE Adv. Prototype, and so on. These are craft that NEED to dodge arcs while keeping the opponent in their arc, because their low HP demands it. They're fast, nimble, and their primary method of defense is getting lots of actions, dodging arcs, and stacking tokens. This is a craft defined by the defensive nature of their flying.

Turrets have turrets. This is obvious. Outrider, Decimaters, the Falcon. Those are turrets.

Jousters are either cheap, high agility and low HP, like TIE Fighters, where you can afford to field lots of them, or low agility, high attack, high HP, and a mediocre to poor dial, like X-Wings and B-Wings. They have further subclasses; the Super Fighter and the Neo-Jouster. Super Fighters are like E-Wings and TIE Defenders, while Neo-Jousters are T-70s and TIE/FOs. Super fighters are more expensive than the rest of the jousters, but generally have much better stats and high agility, and rely on a combination of maneuverability and high offensive power to see them through. Neo-Jousters are either of the two main classes(cheap, or durable jousters), except better, with more modern maneuver options. TIE/FOs are the cheap neo-jouster, while T-70s are the durable Neo-Jouster.

Bombers carry ordnance primarily. K-Wings, TIE Punishers, TIE Bombers. Those are bombers.

Granted, some of those overlap, like K-Wings and Y-Wings. Since they can and do both equally well, they're both simultaneously.

Imperials have primarily Jousters and Arc-Dodgers for craft, Rebels have primarily Jousters and Turrets/Bombers for craft, and Scum have some of all of them.

Just as the devs intended it to be, Rebels have their stuff(turrets), and Imperials have their stuff(arc dodgers).

So. You want Imp turrets? Gimme some good Rebel arc-dodgers, on par with the phantom or the interceptor, and we'll call it even.

Edited by Razgriz25thinf

What makes the TIE Interceptor a dedicated arc dodger while the E-wing isn't?

Honest question, I've never been able to get a solid definition.

What makes the TIE Interceptor a dedicated arc dodger while the E-wing isn't?

Honest question, I've never been able to get a solid definition.

Having both repositioning actions

and

Having hard-turn greens.

The TIE Interceptor is an Arc-dodger because it has no other choice.

The E-Wing can be a great Arc-dodger but it doesn't need to be so it isn't.

That's about what sums it up.

As Razgriz says, a hard requirement for being an Arc Dodger is having Low HP. The Rebel Ships aren't crippled by having Low HP so they don't need to have any Arc Dodgers.

The opinion was that Imperials don't have any turreted ships because they have arc dodgers... That is a false relationship...

The Rebels had higher HP and Regen as their answer to Arc Dodging. The Imperials don't have Regen or High HP because they were envisioned using mobility in arc dodging... The Turrets just were added to completely make arc dodging useless. It's impossible to arc dodge a turret because there is no arc for it.

They can still give Imperials Turrets because the Rebels still have Regen and High HP to balance the missing low HP ships.

The Imperials were given a counterpart to turrets... Auxiliary Fire Arcs. Slave 1 was released with the Millennium Falcon. But while turrets have spread like an epidemic through the rebels and the power through the roof like the TLT. The Auxiliary Fire Arcs haven't left Slave 1's primary weapon for the Imperials.

I really want the TIE S/F to be released with Cannons able to fire out the Auxiliary arc to give the Imperials a true counterpart to the Turret. It'll still focus more on maneuverability and arc dodging as Imperials are supposed to but will give some flexibility that the Turrets do.

Edited by towit

What makes the TIE Interceptor a dedicated arc dodger while the E-wing isn't?

Honest question, I've never been able to get a solid definition.

Having both repositioning actions

and

Having hard-turn greens.

Ok, so boost, barrel roll and hard turn greens, thank you!

What makes the TIE Interceptor a dedicated arc dodger while the E-wing isn't?

Honest question, I've never been able to get a solid definition.

Having both repositioning actions

and

Having hard-turn greens.

Ok, so boost, barrel roll and hard turn greens, thank you!

and low HP. Like towit said, Arc-Dodgers arc dodge because they need to to survive.

I should feel the need to add this, though:

I don't actually really want Rebel arc-dodgers. The only reason i stated this, was because certain people said "Well Rebels have turrets, so should Imperials." If Imperials get something that's mostly Rebel/scum exclusive, then i believe it should only be fair that Imperial specialties like arc dodgers be distributed to Rebels.

Edited by Razgriz25thinf

Rebels got bombs that were previously an imperial thing, scum got stealth and our auxiliary arc and in wave 8 so did rebels.

The idea rebels have got nothing from the empire is delusional.

Rebels got bombs that were previously an imperial thing, scum got stealth and our auxiliary arc and in wave 8 so did rebels.

The idea rebels have got nothing from the empire is delusional.

Imperials got a turret 2 waves before rebels got bombs(an "Imperial thing" that no Imperial ever used because your arc-dodgers outclassed your bombers in every way), and 3 waves before rebels got an aux arc ship.(that few imperials ever used because your arc dodgers out classed Slave I in every way)

The idea that Imperials have gotten nothing from Rebels is delusional.

Turrets are a defining ship of the Rebel faction, just as arc dodgers are the defining ship of the Imperial faction. Bombers and Slave I have NEVER been popular in Imperial meta. So if Imperials so desperately want our defining crafts, a fair trade is your defining craft; a arc dodger of equal performance to a TIE Phantom or TIE Interceptor.

Edited by Razgriz25thinf

Also, when was the last time you saw the rebel scum dodge anything?

Never. They prefer to get hit in the face then ram into the bridges of heroic Super Star Destroyers.

They're suicide bombers. Notice how the rebels don't even equip their pilots with respiration gear. They're like a bunch of religious fanatics, suicide bombing their aircraft into government structures.

Imps don't have much room to complain about Rebel ships lacking pilot protection when they don't even put shields on most of their fighters.

Rebels got bombs that were previously an imperial thing, scum got stealth and our auxiliary arc and in wave 8 so did rebels.

The idea rebels have got nothing from the empire is delusional.

Imperials got a turret 2 waves before rebels got bombs(an "Imperial thing" that no Imperial ever used because your arc-dodgers outclassed your bombers in every way), and 3 waves before rebels got an aux arc ship.(that few imperials ever used because your arc dodgers out classed Slave I in every way)

The idea that Imperials have gotten nothing from Rebels is delusional.

Turrets are a defining ship of the Rebel faction, just as arc dodgers are the defining ship of the Imperial faction. Bombers and Slave I have NEVER been popular in Imperial meta. So if Imperials so desperately want our defining crafts, a fair trade is your defining craft; a arc dodger of equal performance to a TIE Phantom or TIE Interceptor.

Bombers weren't used because prior to wave 8 ordnance was a waste of points and you don't pay that much for two attack, Firespray doesn't see play because the named pilots suck, you'll not scum isn't using them much either.

When the new Poe comes out you'll have a ps9 pilot that can boost and Broll with bb 8 on board so I don't get why you demand an arc dodger when ones already been revealed.

Edited by Hobojebus

I don't get why Imperial players are so unhappy.

Is it all the greys and reds?

Imps don't have much room to complain about Rebel ships lacking pilot protection when they don't even put shields on most of their fighters.

you don't need shields when you have the best protection

Palpatine

slap that loveable smile on a brand of condoms for a product you KNOW will work (once per round, whatever that means)

Rebels got bombs that were previously an imperial thing, scum got stealth and our auxiliary arc and in wave 8 so did rebels.

The idea rebels have got nothing from the empire is delusional.

Imperials got a turret 2 waves before rebels got bombs(an "Imperial thing" that no Imperial ever used because your arc-dodgers outclassed your bombers in every way), and 3 waves before rebels got an aux arc ship.(that few imperials ever used because your arc dodgers out classed Slave I in every way)

The idea that Imperials have gotten nothing from Rebels is delusional.

Turrets are a defining ship of the Rebel faction, just as arc dodgers are the defining ship of the Imperial faction. Bombers and Slave I have NEVER been popular in Imperial meta. So if Imperials so desperately want our defining crafts, a fair trade is your defining craft; a arc dodger of equal performance to a TIE Phantom or TIE Interceptor.

It would be delusional to say imps got nothing which is why I've never said that, what i have said is the sharing is unequal sorry there's no gotcha to be had there.

Bombers weren't used because prior to wave 8 ordnance was a waste of points and you don't pay that much for two attack, Firespray doesn't see play because the named pilots suck, you'll not scum isn't using them much either.

When the new Poe comes out you'll have a ps9 pilot that can boost and Broll with bb 8 on board so I don't get why you demand an arc dodger when ones already been revealed.

Jesus, are we even playing the same freaking game?

"Bombers weren't used because prior to wave 8 ordnance was a waste of points and you don't pay that much for two attack, Firespray doesn't see play because the named pilots suck, you'll not scum isn't using them much either."

Yeah, see, this just solidifies my point. All Rebels have gotten from Imperials are things that nobody really wanted in the first place, so what's the big deal? Consider that Rebel identity was supposed to be "low agility, high HP, high individual damage, high cost, low maneuverability, and self-sufficiency(low synergy)" and Imperial identity was supposed to be "high agility, low HP, low individual damage, high maneuverability, low cost, and strong synergy", right? Well, Imperials have plenty of high HP, high damage craft now, like the Decimator, the Defender, the Advanced, etc, but they more often than not maintain all the other attributes of imperial craft; aggressive costing, high agility, and strong synergy. Rebels have gotten no such trade back. We got a bomber, that people only used because it had a turret, and nobody uses it anymore anyways, and an aux-arc ship thats horribly inefficient and requires an 18 point investment just to get any use out of that aux arc. So yeah, you're correct, the sharing is unequal; Rebels have gotten far less from Imperials than Imperials have gotten from Rebels. What Rebels really gained(you know, when the devs realized that repositioning actions are critical to good performance in a meta flooded with PalpAces) was the T-70. Which didnt change much from the X-Wing, except that it had boost. Which, as i've already said, isn't used to dodge arcs, it's used to keep other ships in it's arc. Boost on it's own is impossible to use for offensive arc dodging.

I don't know if you might recall, but i wrote a 5 page long article on what the T-70 is, what it's best at, and how to use it.

Let me tell you right now, the T-70 is not efficiently capable of offensive arc-dodging. That's not what the T-70 does best, that's ESPECIALLY NOT what Poe at any PS does best. I've already covered this IN THIS SAME THREAD, i don't know what it is with you, i dont know if you just dont like reading, or if you've fallen to pulling stuff out of your ass just to make it look like you're more right, or what. First off, Poe's ability doesnt help with action efficiency or arc dodging in any capacity. Slapping BB-8 on him doesnt magically make him an arc dodger, because he doesnt NEED TO BE ONE. That's why BB-8 works far less than a regen mech; because the T-70 doesnt need to be an arc-dodger, thus, it's dial isn't set up to be one. Furthermore, potent arc-dodging maneuvers like the hard 2 doesnt activate BB-8. BB-8 arc dodging is inherently inferior to Interceptor arc-dodging, because the boosts and BRs are reactionary specifically to dodge arcs at the end of the maneuver, whereas BB-8(having played him a bunch when Poe first released) is more useful at dodging a rock, or a ship trying to block you.

You still don't seem to understand what an arc dodger is, how they work, and why, DESPITE ME CLEARLY LAYING IT OUT FOR YOU. God, do i need to do this Barney-style? Let me know, i'll lay it out Barney-style for you.

BB-8 is not what Poe wants. BB-8 will never be what Poe wants. T-70s are not arc-dodgers. They don't like to do that, because they can only boost, and only one of them can gain BR, and that means sacrificing R2 astro, which for a red squad vet with PTL, is a much better choice.

I would suggest actually playing Rebels before making statements about Rebels, because there seems to be very much you don't know about how Rebels work.

Edited by Razgriz25thinf

And so it ends with no valid argument you resort to ad hominem.

Rebels got bombs that were previously an imperial thing, scum got stealth and our auxiliary arc and in wave 8 so did rebels.

The idea rebels have got nothing from the empire is delusional.

Imperials got a turret 2 waves before rebels got bombs(an "Imperial thing" that no Imperial ever used because your arc-dodgers outclassed your bombers in every way), and 3 waves before rebels got an aux arc ship.(that few imperials ever used because your arc dodgers out classed Slave I in every way)

The idea that Imperials have gotten nothing from Rebels is delusional.

Turrets are a defining ship of the Rebel faction, just as arc dodgers are the defining ship of the Imperial faction. Bombers and Slave I have NEVER been popular in Imperial meta. So if Imperials so desperately want our defining crafts, a fair trade is your defining craft; a arc dodger of equal performance to a TIE Phantom or TIE Interceptor.

It would be delusional to say imps got nothing which is why I've never said that, what i have said is the sharing is unequal sorry there's no gotcha to be had there.

Bombers weren't used because prior to wave 8 ordnance was a waste of points and you don't pay that much for two attack, Firespray doesn't see play because the named pilots suck, you'll not scum isn't using them much either.

When the new Poe comes out you'll have a ps9 pilot that can boost and Broll with bb 8 on board so I don't get why you demand an arc dodger when ones already been revealed.

Jesus, are we even playing the same freaking game?

"Bombers weren't used because prior to wave 8 ordnance was a waste of points and you don't pay that much for two attack, Firespray doesn't see play because the named pilots suck, you'll not scum isn't using them much either."

Yeah, see, this just solidifies my point. All Rebels have gotten from Imperials are things that nobody really wanted in the first place, so what's the big deal? Consider that Rebel identity was supposed to be "low agility, high HP, high individual damage, high cost, low maneuverability, and self-sufficiency(low synergy)" and Imperial identity was supposed to be "high agility, low HP, low individual damage, high maneuverability, low cost, and strong synergy", right? Well, Imperials have plenty of high HP, high damage craft now, like the Decimator, the Defender, the Advanced, etc, but they more often than not maintain all the other attributes of imperial craft; aggressive costing, high agility, and strong synergy. Rebels have gotten no such trade back. We got a bomber, that people only used because it had a turret, and nobody uses it anymore anyways, and an aux-arc ship thats horribly inefficient and requires an 18 point investment just to get any use out of that aux arc. So yeah, you're correct, the sharing is unequal; Rebels have gotten far less from Imperials than Imperials have gotten from Rebels. What Rebels really gained(you know, when the devs realized that repositioning actions are critical to good performance in a meta flooded with PalpAces) was the T-70. Which didnt change much from the X-Wing, except that it had boost. Which, as i've already said, isn't used to dodge arcs, it's used to keep other ships in it's arc. Boost on it's own is impossible to use for offensive arc dodging.

I don't know if you might recall, but i wrote a 5 page long article on what the T-70 is, what it's best at, and how to use it.

Let me tell you right now, the T-70 is not efficiently capable of offensive arc-dodging. That's not what the T-70 does best, that's ESPECIALLY NOT what Poe at any PS does best. I've already covered this IN THIS SAME THREAD, i don't know what it is with you, i dont know if you just dont like reading, or if you've fallen to pulling stuff out of your ass just to make it look like you're more right, or what. First off, Poe's ability doesnt help with action efficiency or arc dodging in any capacity. Slapping BB-8 on him doesnt magically make him an arc dodger, because he doesnt NEED TO BE ONE. That's why BB-8 works far less than a regen mech; because the T-70 doesnt need to be an arc-dodger, thus, it's dial isn't set up to be one. Furthermore, potent arc-dodging maneuvers like the hard 2 doesnt activate BB-8. BB-8 arc dodging is inherently inferior to Interceptor arc-dodging, because the boosts and BRs are reactionary specifically to dodge arcs at the end of the maneuver, whereas BB-8(having played him a bunch when Poe first released) is more useful at dodging a rock, or a ship trying to block you.

You still don't seem to understand what an arc dodger is, how they work, and why, DESPITE ME CLEARLY LAYING IT OUT FOR YOU. God, do i need to do this Barney-style? Let me know, i'll lay it out Barney-style for you.

BB-8 is not what Poe wants. BB-8 will never be what Poe wants. T-70s are not arc-dodgers. They don't like to do that, because they can only boost, and only one of them can gain BR, and that means sacrificing R2 astro, which for a red squad vet with PTL, is a much better choice.

I would suggest actually playing Rebels before making statements about Rebels, because there seems to be very much you don't know about how Rebels work.

Careful, if you beat him in an argument he might report you.

Edited by Captain Lackwit

I remember someone hijacking that series of posts on reporting the first quarter tournament results from List Juggler and ranking the T-70 pilots in order of most used to least. I don't remember anyone saying what the T-70 was best at or how to use it other than just sticking it in the same joust box the rebels have been stuck in since wave 1.

But then I'm not a Rebel apologist. And I don't really get the arguement about which faction stole the other's gimmicks or identity. Empire still has a crap ton of TIEs, Rebels still have a crap tone of turrets, and Scum still sucks except for the large base spam, like always.