quick PSA regarding Omega Leader's ability

By ficklegreendice, in X-Wing

yeah i just forgot the attacking part. so you're right. would be to crazy to just lock a ship and counter palp

it's still a measly TIE and it still isn't going to bring any real hurt to palpmobile aces

By itself maybe not, but among other uses, it can Trolllll them.

100Pts

“Dark Curse” (16)

“Omega Leader” (26) Comm Relay, Juke

Zertik Strom (27) TIE/x1, Advanced Targeting Computer

Carnor Jax (31) Push the Limit, Autothrusters

I personally hope the Palpatine case is actually handled otherwise :)

It would be great if Omega Leader really DID shine as much as we've all hoped for.

Not that the case of Palpatine is HUGE in the grand scheme, but I had really hoped Omega Leader would fit nicely into squads as a tool to take on Palp + Ace(s). He's still pretty good at it, but not "you only get naked dice no matter what if I have a TL on you" good. I suppose it IS nice to have some workarounds.

Maybe FFG will rule on this in favor of increasing ability power instead of following their own rules, bahaha. It's not the only time we've seen it.

But then again, if a pilot is under stress because Omega Leader has him in his sights, Emperor Palpatine using the force from the comfort of his lavish Lambda Shuttle day-spa probably shouldn't be affected by Palpatine.

On another note, it means Decimator + Palpatine can still be trolled by Omega Leader 100%, mwahaha.

I should remind everyone that, even in the case of palpie, Omega Leader is still bonkers

how many naked agi do you normally roll? For me, I'm lucky to see one even on 5 dice! Juke removes that, and forcing palpie on that roll is absolutely huge

outside of palpie, Omega L works perfectly

and he's only 26 points for Juke + Relay ^_^

I didn't realize that you couldn't even use Evade. Awesome.

As far as HLC I thought the word immediately meant even before the Modify Dice step.

Wow, there are some interesting named TIE pilots. Running a squad of just named pilots was interesting before but it's getting where you need to ask. Gee, who is the primary target.

Nothing about modifying dice has to happen during the Modify Dice step. HLC and Bossk do it during the Roll Attack Dice and Compare Results steps, respectively. Modifications are defined by the ability and what they do, not when they do them.

in regards to HLC (which must modify its initial crits to hits), I can't find any explicit wording

In Warmachine, for example, there is a very clearly established hierarchy (MUST trumps can't, can't trumps may)

I'm willing to bet the same occurs in X-wing, but there is no concrete wording that I could find

This may be where it lands, but at the moment there isn't any such rule - all we have is can't beats can, and optional or not has nothing to do with it. So the HLC modification would be prevented by Omega Leader. Which really isn't all that big a deal, it certainly isn't the first ability with a corner case that turns it into a slight drawback.

yeah i just forgot the attacking part. so you're right. would be to crazy to just lock a ship and counter palp

it's still a measly TIE and it still isn't going to bring any real hurt to palpmobile aces

Omega Leader with Juke is absolutely something that Soontir needs to fear, as he can't spend Evade tokens, can't receive aid from the Emperor, can't modify his attack dice against him, and effectively rolls -1 evade results if the Leader has an Evade token.

Omega Leader is strong in almost the exact same circumstances that Palpatine is strong. The fewer ships the enemy has, and the fewer ships you have in your list, the more capable he's going to be. I can envision him playing very well in a Palpmobile Aces variation list with one of the new Defenders and maybe Wampa. 26 points for Leader, 29 points for Palp, 45 points to play with elsewhere.

Edited by PhantomFO

Add Han crew in to Changing results

I would if anyone added Han to their squads ;)

He's mostly for the CR-90.

Being able to actually just mod results when you can't is powerful.

And now omega leader is "kill on sight" priority for me.

Try to kill on sight*

Ain't so easy, unless you have my luck



Per Alex Davy : Yeah, it doesn't matter what the source of the modification is (whether Palpatine, Predator, or a Target Lock), Omega Leader shuts down all dice modifications.


As for the HLC, that one is being looked at currently.


Edited by Vyz

hell, I'm happy for that

anything that makes "el presidente" better is good in my book :D

wonder why they didn't include it in the recent FAQ, though, as RAW currently states that emperor still works on other ships

I think you misunderstand. Palp on a different ship cannot modify dice on another ship that is locked my omega leader. Omega trumps Palpy

Vyz, can you post the wording of the question Alex responded to?

The rules reference never confused me, but this sure does!

I knew Alex Davey was a bro.

Vyz, can you post the wording of the question Alex responded to?

Hey man, came across a discussion on FB that I wanted your feedback on. There's a group of people trying to word lawyer that palpating can modify dice of ships that omega leader has target locked because it's not that ship doing the modification. We know that's not the intent but I was hoping you could squash that before it gets ruled on at an event.

This was the message I sent him in regards to the palp question.

Seems pretty clear. Thanks.

They need to FAQ this or update their Rules Reference. Otherwise this argument is just going to keep coming up.

Edited by Jello Knight

hey guys,

we've had one thread on this already, but given that we're about to see quite a bit of this amazing little FO, I thought it best to consolidate his ability here before people start asking for unnecessary FAQs

This was _really_ well written! I'd love if FFG were to stick this on the front page!

While reading it, I had this hideous idea for a list with Omega Leader as one ship, and Kallus on another ship. Your opponent would havebloeayof choices, but all of them would be bad.

I just came across this thread and think it's fantastic!

Since HLC vs Omega Leader has been ruled on now (HLC shots do not convert to hits from crits when OL has you locked) I thought you might want to update your original post FGD. Also, it looks like it may not have been updated after the words from Alex that someone shared.

Great work on this topic!

gratzi

updated with HLC ruling

So I understand this. If Omega Leader has a Target Lock on an enemy with a Heavy Laser Cannon (HLC), that weapon becomes more powerful?

It does fit the rules though.

I guess the Target Lock from the defender on the attacker also allows the attacker's HLC to target better? Something like a ECM fighter becoming the biggest electronic signature. Unique to the HLC?

So I understand this. If Omega Leader has a Target Lock on an enemy with a Heavy Laser Cannon (HLC), that weapon becomes more powerful?

It does fit the rules though.

I guess the Target Lock from the defender on the attacker also allows the attacker's HLC to target better? Something like a ECM fighter becoming the biggest electronic signature. Unique to the HLC?

not really "more powerful," it just removes the built-in drawback.

this is not even close to enough to compensate for the lake of mods :P

there are no other current negative modifiers that I know of

Okay help the slow guy in the corner.

Updated for recent HLC ruling

hey guys,

MODIFYING DICE
Players can modify dice by spending focus, evade,
and target lock tokens and by resolving card abilities.
Dice can be modified in the following ways:

Add:
To add a die result, place an unused die
displaying the result next to the rolled dice. A die
added in this way is treated as a normal die for
all purposes and can be modified and canceled.


[...]

Examples of Adding Results

Evade Token (adds an evade result, which then cancels damage. the token itself does not cancel damage)

[...]

Secondly, Adding Results is not Adding Dice. Range bonuses and obstruction still come into play. Subtracting dice is also not mentioned under Modifying Dice, so Kanan (pilot) is good to go, Strom is still the man and Weapons Failure still sucks

Modifying Dice includes Add.

Add: adds a die result by placing and unused die

Evade Tokens adds an evade result.

So I'm clear, spending an Evan token adds a result and is shown by placing and unused die.

But placing that die is not the same as adding a die. Correct?

Okay help the slow guy in the corner.

Updated for recent HLC ruling

hey guys,

MODIFYING DICE

Players can modify dice by spending focus, evade,

and target lock tokens and by resolving card abilities.

Dice can be modified in the following ways:

Add:

To add a die result, place an unused die

displaying the result next to the rolled dice. A die

added in this way is treated as a normal die for

all purposes and can be modified and canceled.

[...]

Examples of Adding Results

Evade Token (adds an evade result, which then cancels damage. the token itself does not cancel damage)

[...]

Secondly, Adding Results is not Adding Dice. Range bonuses and obstruction still come into play. Subtracting dice is also not mentioned under Modifying Dice, so Kanan (pilot) is good to go, Strom is still the man and Weapons Failure still sucks

Modifying Dice includes Add.

Add: adds a die result by placing and unused die

Evade Tokens adds an evade result.

So I'm clear, spending an Evan token adds a result and is shown by placing and unused die.

But placing that die is not the same as adding a die. Correct?

oui, those dice are just being used to mark the results in an explicit fashion

adding a die to an attack/defense roll is generally denoted as "roll an additional die" "or roll X fewer dice" ala

zeta-leader.png

opportunist.png

kanan-jarrus-ghost.png

Edited by ficklegreendice

gratzi

updated with HLC ruling

Awesome.

To be clear on the Emperor point though, I am seeing different info on your original post as compared to the response from Alex Davvy that someone shared. Your post says that Palps can change someone's die result so long as the ship he is on isn't the one that OL had locked whereas I'm understanding the other response to say that the Emperor can't modify a die of a ship locked by OL regardless of which ship he is on.

This is a really great topic to have fully fleshed out with so many more GSC's happening over the next 2-3 months.

A long time ago in a galaxy far, far away the rules were easy for follow and easy to explain.

Though I guess adding dice being different from using dice to add results is easier to explain than the Occum Double tap. Yep, I'm not fond is nesting.

Isn't the FAQ 16 pages now? The rules are only 24 pages and fairly new. Oh I'm sure there is worse.