From the rulebook:
Magical Resistance
Some Monsters and Epic Monsters in this expansion have
the Magical Resistance ability. When resolving a Combat
Encounter against a Monster with the Magical Resistance
ability, an investigator cannot apply
any
bonus to his die
pool from
Magical
possessions or Spells.
Effects that allow the investigator to reroll dice or manipulate
dice results can be used as normal.
Physical Resistance
Some Monsters and Epic Monsters in this expansion have
the Physical Resistance ability. When resolving a Combat
Encounter against a Monster with the Physical Resistance
ability, an investigator cannot apply
any
bonus to his die
pool except from
Magical
possessions or Spells.
Effects that allow the investigator to reroll dice or manipulate
dice results can be used as normal
.
1. How are you guys going to interpret these? The official rules say that the resistance only applies to "bonuses to dice" added during combat checks...
2. For magical resistance.... does this mean that Shriveling (which does damage but is not a combat check) and Poison Mist (which discards monsters, also not a combat check) still work as usual? Themeatically it doens't make much sense.
3. And HARDER to interpret is how this will effect Storm of Spirits (allows you to roll Lore instead of Strength during a combat check....is this considered "bonuses to dice" if you are just rolling your lore instead?)
4. And as for Physical Resistance... does this stop the effect of shotgun that makes 6's count as 2 successses? It reads as if resistances has no effect on other card effects... but is this a "bonus to your dice." I'm assuming fishing net would still reduce incoming damage etc. Maybe this is why they are calling it "resistance' instead of "immunity" even though, unlike in Arkham Horror, you do not get even half of your item's bonus dice?
I MIGHT be playing later tonight and would really like to hear how you would play out these issues.
Edited by Soakman