STAR WARS: REBELS Discussion Thread!

By KCDodger, in X-Wing

8 hours ago, Black Knight Leader said:

Theres nothing weak about the orign story for Mon Cal ships in legends, there is however in primary canon. There still Imperials on the planet, they can see what the Mon cal are doing, and its not like these are just buildings, they have to have the same grade materials used in warships there size to be effective. So then, that means they bought, requested, tons of materials that would be used to build things like Star Destroyers, and the Empire is depicted being ok with that.

It's much more believable that preexisting ships had had weapons and added and or beefed up on there ships to fight the empire, which BTW its not really said where these refits took place, could have been outside the galaxy for all we know. Or since your ok with ships being built underwater to hide the fact they are being built, have them refited underwater. Though I believe it was after parts of there space was liberated when they started turning all there ships into warships.

Well, the military grade materials actually makes sense when you think about the pressure. Based on Earth's oceans, at three miles deep you NEED heavy duty materials, along with dealing with currents. So, considering how long/tall these things were, I could see them slipping it by.

Edited by sf1raptor
Morning grammar slip ups.

The new Mon Cal ship origin is MUCH cooler if you ask me. Just imagine the sight of those ships breaching the water, leaving atmosphere and jumping to hyperspace all across the planet, this massive species-wide exodus leaving their beloved homeworld to pursue a better, bright future elsewhere- somewhere away from The Empire.

Just think of the programs and such that the Mon Calamari had to sign up for or go through, the deals made, promises made to friends, family, and so on. It's a huge deal.

And it's a huge, huge sacrifice.

That's why it's better.

3 hours ago, sf1raptor said:

Well, the military grade materials actually makes sense when you think about the pressure. Based on Earth's oceans, at three miles deep you NEED heavy duty materials, along with dealing with currents. So, considering how long/tall these things were, I could see them slipping it by.

You don't need the warship grade materials, SW warship grade materials, for skyscraper ships in an ocean, an ocean that doesn't even look as deep as an abyss. Every model of weapon has different yields in SW, but in general Light turbolasers are in the single digit megaton yields per shot, Medium turbolasers are in the 200 gigaton yields per shot, heavy turbolasers are single digit to triple digit teratons per shot.

We don't know yet the yields for Super Heavy Turbo Lasers, its the really huge turbolasers that are on the broadsides of Star Destroyers, the ones with 8 light minute max ranges, also its what the Artillery Walkers use, you know the ones that are easily able to down Battleship class ships like in Attack of the Clones.

Just because something was made for surviving high pressure environments in oceans that are not deep enough that light can't be seen from the surface, doesn't mean its hull is worthy to stand up for a second from the firepower of these types of weapons.

Maybe if Mon Cal was an ocean planet that was so deep and dark, and had such a high density that neutronium could be found in the ocean easily, I would believe there ships can do as they should, as described in the lore, but from what I have seen I wouldn't count on it. I bring up neutronium because they use different amounts of it in different grades of steel for Warships in SW.

A Superlaser Mk1, in the lore, is said to be equal to the intensity of a stellar core, though we don't know what size of star they are referencing, and that one has a reactor powering it with an output equal to three main sequence stars. The 2nd Death Star has three reactors, two only used for the Super Laser Mk2, ether together or individually, the reactor output is equal too hundreds of blue giants. Since we have seen the lasing process is well above 100% for Super Lasers it can be a low ball guess to say a Mk2 Super Laser is equal to the intensity of dozens of Blue giant Stellar cores, or hundreds.

Its close to sound the rate of travel of alderan fragments, that ended up really fast in other parts of the SW Galaxy, would show that the super laser mk 1 is powerful enough to destroy Brown Dwarf Stars, thats excluding in the lore the Super Lasers on Death Stars are creating hundreds of small naked space-time singularities, and destroying the space-time continuum, it should really cause a star to lose its mass via gravity and a giant hole into another universe or reality is were it is now.

The only reason I bring up the lore for Super Lasers was just to show you the output differences.

Edited by Black Knight Leader
36 minutes ago, Black Knight Leader said:

You don't need the warship grade materials, SW warship grade materials, for skyscraper ships in an ocean, an ocean that doesn't even look as deep as an abyss. Every model of weapon has different yields in SW, but in general Light turbolasers are in the single digit megaton yields per shot, Medium turbolasers are in the 200 gigaton yields per shot, heavy turbolasers are single digit to triple digit teratons per shot.

We don't know yet the yields for Super Heavy Turbo Lasers, its the really huge turbolasers that are on the broadsides of Star Destroyers, the ones with 8 light minute max ranges, also its what the Artillery Walkers use, you know the ones that are easily able to down Battleship class ships like in Attack of the Clones.

Just because something was made for surviving high pressure environments in oceans that are not deep enough that light can't be seen from the surface, doesn't mean its hull is worthy to stand up for a second from the firepower of these types of weapons.

Maybe if Mon Cal was an ocean planet that was so deep and dark, and had such a high density that neutronium could be found in the ocean easily, I would believe there ships can do as they should, as described in the lore, but from what I have seen I wouldn't count on it. I bring up neutronium because they use different amounts of it in different grades of steel for Warships in SW.

A Superlaser Mk1, in the lore, is said to be equal to the intensity of a stellar core, though we don't know what size of star they are referencing, and that one has a reactor powering it with an output equal to three main sequence stars. The 2nd Death Star has three reactors, two only used for the Super Laser Mk2, ether together or individually, the reactor output is equal too hundreds of blue giants. Since we have seen the lasing process is well above 100% for Super Lasers it can be a low ball guess to say a Mk2 Super Laser is equal to the intensity of dozens of Blue giant Stellar cores, or hundreds.

Its close to sound the rate of travel of alderan fragments, that ended up really fast in other parts of the SW Galaxy, would show that the super laser mk 1 is powerful enough to destroy Brown Dwarf Stars, thats excluding in the lore the Super Lasers on Death Stars are creating hundreds of small naked space-time singularities, and destroying the space-time continuum, it should really cause a star to lose its mass via gravity and a giant hole into another universe or reality is were it is now.

The only reason I bring up the lore for Super Lasers was just to show you the output differences.

Don't Mon Cal ships also rely heavily on their shields in the lore? Just double checking 'cause that could mean a weaker hull that's easier to hide from the Empire.

10 minutes ago, sf1raptor said:

Don't Mon Cal ships also rely heavily on their shields in the lore? Just double checking 'cause that could mean a weaker hull that's easier to hide from the Empire.

I remember fluff about multiple redundant shield generators in the old fluff. What that is worth now is anyone's guess.

Quote

Rebellion-era Mon Calamari ships had extremely powerful deflector shields for ships of their size, in part because their civilian-spec hull structure was somewhat weaker than a true military starship. A distinguishing feature of Mon Calamari cruisers was the redundancy of weaker shield generators contributing to the shielding system. Mon Calamari cruisers carried three times the usual number of generators for ships of their size. Although each generator was weaker than the Imperial standard unit, the quantity of shield generators allowed for faster energy replenishment. Also, this made the generators much harder to destroy, as they could not be seen clearly and were in fact inside the ship. These shields also allowed Mon Calamari Cruisers to survive better against spacial elemental threats.

1 hour ago, Black Knight Leader said:

You don't need the warship grade materials, SW warship grade materials, for skyscraper ships in an ocean, an ocean that doesn't even look as deep as an abyss. Every model of weapon has different yields in SW, but in general Light turbolasers are in the single digit megaton yields per shot, Medium turbolasers are in the 200 gigaton yields per shot, heavy turbolasers are single digit to triple digit teratons per shot.

We can rule out such firepower since at least 10 years or so. :)

Simply base the use of starfighter weapons which are not even in the kiloton range. but as well by how the clone wars went, how turbolasers were not weapons of mass destruction and how special weapons were portrait as huge, huge deal with at best single digit kiloton firepower, at worse even below that. Basically ruling out megaton yield on turbolasers, because else every battle would have been dominated by orbital bombardment with turbolasers. Example for that would be the battle of Umbara, which some puny-long range missiles being a big deal. We see as well massive reduced firepower on commonly used bombs.

Lastly even the single reactor ignition from the death star was supposed to be a showcase of impressive firepower, but a triple digit teraton energy release would already be more than enough to have similar destructive power, most likely even more than rogue one showed us. Speaking of rogue one, proton torpedos are now as well below kiloton range and a pair of those kills Arquitens-class light cruiser.

In essence not only the dogfighting is down to comparable scales of earth's history, but the firepower and starship durability is reduced massively as well. Gone are the times when a VS debate star wars was wiping the floor with 40k, The canon does not support those absurdly large numbers. ;-)

edit: BTW, the neutronium claim does not work out either, because that "neutronium" used for armor does not have any characteristics of neutronium, you know like being a ultra dense compressed degenerate matter which is not stable under normal circumstances. The stuff can be found on moons for pete's sake, so don't apply earth physics of matter of neutron stars onto stuff which is clearly not that stuff. Because if it would be that stuff, it would explode, strapping explosive materials which need a containment field to generate gravimetric pressure comparable to at least 0.2 solar masses not really practical, adding that much mass in form of neutronium is impractical as well ;-)

Edited by SEApocalypse
10 hours ago, DarthEnderX said:

Fair enough. Though the Death Star example doesn't mean much. If a Kyber crystal DID power a lightsaber's blade, then the crystals in the Death Star would only be for powering the Super Laser. The reactors would be for all the OTHER systems on the Death Star. Engines, life support, secondary weapons, shielding, etc.

The new canon's Kyber crystals aren't power sources as such, they're focuses. A lightsaber works by funneling the energy of a conventional power cell into a Kyber crystal and the blade comes out the other end. There's a bit more to it like magnetic fields to keep the blade blade shaped and stuff but that's the gist of it.

The Death Star involves putting a moon sized hypermatter reactor's energy into a ton of giant kyber crystals. In a way it's a giant uncontrolled lightsaber.

2 hours ago, Blue Five said:

uncontrolled lightsaber.

Uncontrolled in what sense? It seems pretty accurate.

Quote

Uncontrolled in what sense? It seems pretty accurate.

Things don't explode when you point a lightsaber at them. Uncontained might be a better word.

Edited by Blue Five
9 hours ago, SEApocalypse said:

We can rule out such firepower since at least 10 years or so. :)

Simply base the use of starfighter weapons which are not even in the kiloton range. but as well by how the clone wars went, how turbolasers were not weapons of mass destruction and how special weapons were portrait as huge, huge deal with at best single digit kiloton firepower, at worse even below that. Basically ruling out megaton yield on turbolasers, because else every battle would have been dominated by orbital bombardment with turbolasers. Example for that would be the battle of Umbara, which some puny-long range missiles being a big deal. We see as well massive reduced firepower on commonly used bombs.

Lastly even the single reactor ignition from the death star was supposed to be a showcase of impressive firepower, but a triple digit teraton energy release would already be more than enough to have similar destructive power, most likely even more than rogue one showed us. Speaking of rogue one, proton torpedos are now as well below kiloton range and a pair of those kills Arquitens-class light cruiser.

In essence not only the dogfighting is down to comparable scales of earth's history, but the firepower and starship durability is reduced massively as well. Gone are the times when a VS debate star wars was wiping the floor with 40k, The canon does not support those absurdly large numbers. ;-)

edit: BTW, the neutronium claim does not work out either, because that "neutronium" used for armor does not have any characteristics of neutronium, you know like being a ultra dense compressed degenerate matter which is not stable under normal circumstances. The stuff can be found on moons for pete's sake, so don't apply earth physics of matter of neutron stars onto stuff which is clearly not that stuff. Because if it would be that stuff, it would explode, strapping explosive materials which need a containment field to generate gravimetric pressure comparable to at least 0.2 solar masses not really practical, adding that much mass in form of neutronium is impractical as well ;-)

The calculations where made based on on screen evidence from other ships and there destructive capabilities. The author of the ICS knew what he was doing, though people would say his stuff is now secondary canon, it was shown that they are advertising re-releases of the ICS series and they don't have a legends tag on them like some other re-released older material.

I would like to point out that Starfighters weapons are not in the kiloton range. The same PDW that is used for calculating damage capabilities, the one that obliterated an asteroid, that gun was tanked by B-Wings. Said B-Wings were in turn, at higher end charges, one shot killed by Interceptor Laser cannons, we have seen in both primary and secondary canon how powerful the SFS 9.3 cannon is. It wrecks Cap ships easily.

They were impressed with the Super Laser because what it was doing was a fraction of its full capabilities. Having the capabilities most Cap ships have now, they still can't get through Planetary Shields, hence one of the reasons they needed a Super Laser.

I don't know where your getting that proton torpedoes are below kiloton, they are showing lots and lots of different models of weapons used in ship to ship fighting. A ship type torpedoe known as the Star Drop is good enough to obliterate massive Imperial Basses.

As for the Neutronium issue, you do know they listed the Imperial 1 and 2 Class as weighing 40 million metric tons? They probably use the anti-gravs to compensate for the mass, and how it would react to things around it, so it can safely interact with planets and stuff like that.

1 hour ago, Black Knight Leader said:

As for the Neutronium issue, you do know they listed the Imperial 1 and 2 Class as weighing 40 million metric tons? They probably use the anti-gravs to compensate for the mass, and how it would react to things around it, so it can safely interact with planets and stuff like that.

That "big number" isnt nearly as big as you think it is. According to wolfram alpha, the US's yearly trash production is five times that... and our landfills hardly need anti grav.

A quick google comes up with a Forbes article analizing the ISD1. As they're a financial paper, I'll go with their methodoligy over a glorified vs-thread.

http://www.forbes.com/sites/quora/2016/01/25/how-much-would-it-realistically-cost-to-build-an-imperial-i-class-star-destroyer/#5eed628f3783
"

Quote


Size, Volume, Mass

The Imperial I-Class Star Destroyer in Star Wars is 1,600 meters long. If you look at this picture , you can see that the height and width of the main pyramid section is approximately 220 meters by 900 meters. Hence the internal volume of the Star Destroyer is approximately a pyramid with base 1/3 x (1/2 x 220 x 900) x 1,600 = 1/3 x 99,000 x 1,600 = 52.8 million cubic meters.

Our first reference point is the world's largest cruise liner, the Allure of the Sea s . Ships are a good analogy because they need to be light and strong to transport lots of stuff fuel-efficiently. The Allure of the Seas is 360 meters long, 60.5 meters at maximum width (47 meters at waterline), and 81.3 meters at maxmium overall height. It weighs 100 million kilograms. If you look at a picture of the ship and consider that cruise liners are fairly boxy, we can approximate its volume as 360 x 55 x 60 = 1.188 million cubic meters. Hence the Imperial Star Destroyer is approximately 44.4 times the volume of the Allure of the Seas . Thus we can estimate its weight as 44.4 x 100 million = 4.44 billion kilograms.

"

No neutronium needed, and they already bley your mass out of the water by an order of magnitude.

Ehhh...maths fail?

4.44 billion kilograms = ~4.4 million metric tons.

EDIT: FWIW, I find this a fairly reasonable number. It might vary by +/- 10% depending on material usage and such, but ship design is certainly one of those 'form follows function' things. IE., you are moving people that are working and living in the space, which requires certain constants.

Edited by xanderf

Darn units. Why cant the US grow up and use the metric system like everyone else?

3 hours ago, Black Knight Leader said:

The calculations where made based on on screen evidence from other ships and there destructive capabilities. The author of the ICS knew what he was doing, though people would say his stuff is now secondary canon, it was shown that they are advertising re-releases of the ICS series and they don't have a legends tag on them like some other re-released older material.

I would like to point out that Starfighters weapons are not in the kiloton range. The same PDW that is used for calculating damage capabilities, the one that obliterated an asteroid, that gun was tanked by B-Wings. Said B-Wings were in turn, at higher end charges, one shot killed by Interceptor Laser cannons, we have seen in both primary and secondary canon how powerful the SFS 9.3 cannon is. It wrecks Cap ships easily.

They were impressed with the Super Laser because what it was doing was a fraction of its full capabilities. Having the capabilities most Cap ships have now, they still can't get through Planetary Shields, hence one of the reasons they needed a Super Laser.

I don't know where your getting that proton torpedoes are below kiloton, they are showing lots and lots of different models of weapons used in ship to ship fighting. A ship type torpedoe known as the Star Drop is good enough to obliterate massive Imperial Basses.

As for the Neutronium issue, you do know they listed the Imperial 1 and 2 Class as weighing 40 million metric tons? They probably use the anti-gravs to compensate for the mass, and how it would react to things around it, so it can safely interact with planets and stuff like that.

Proton Torpedo hits against ground targets were seen in Rogue One, they were clearly below kt range.

0.2 solar mass needed for the neutronium not the blow up. A solar mass is 1.99 × 10 30 kg, 0.2 is 0.398 x 10 30 , that would be enough mass to destroy other close by planets via the tidal forces, kill the complete crew from gravity and throw other planets out of their solar system, shields or not, a star destroyer would be a planet buster if he had enough neutronium in its hull to make it stable. The energy requirements to create fields are as ludicrous. So we can certainly rule out neutronium armor as matter from a neutron star. Anti-grav of that magnitude might only avaible in corellia, the planetary repulsors are still to weak, but centerpoint station and the other one in the maw might be powerful enough.

Next: Starfighter weapons are below KT range example: Anakin hits two droids in the hangar, energy release of KT weapons would have killed everyone in that hangar expect him, I could go on and post Obi Wan vs Jango Fett when Boba fires at the platform and misses Obi Wan and still does not blow up the whole platform, and dozens of near misses from TIE-Fighters against Jedi which hit the ground a meter besides them. Starfighter weapons lasers show energy release even blow TONs, so forget kilotons. ^_^ And now you can go the same chain from fighters to cap ships and even megaton turbolasers are out of question. BTW forget about any technical handbooks for star wars when it comes to energy numbers, they usually use ludicrous numbers which are not supported by on screen, and not even all to high, some ludicrous low too :D

Edited by SEApocalypse
1 hour ago, SEApocalypse said:

Proton Torpedo hits against ground targets were seen in Rogue One, they were clearly below kt range.

0.2 solar mass needed for the neutronium not the blow up. A solar mass is 1.99 × 10 30 kg, 0.2 is 0.398 x 10 30 , that would be enough mass to destroy other close by planets via the tidal forces, kill the complete crew from gravity and throw other planets out of their solar system, shields or not, a star destroyer would be a planet buster if he had enough neutronium in its hull to make it stable. The energy requirements to create fields are as ludicrous. So we can certainly rule out neutronium armor as matter from a neutron star. Anti-grav of that magnitude might only avaible in corellia, the planetary repulsors are still to weak, but centerpoint station and the other one in the maw might be powerful enough.

Next: Starfighter weapons are below KT range example: Anakin hits two droids in the hangar, energy release of KT weapons would have killed everyone in that hangar expect him, I could go on and post Obi Wan vs Jango Fett when Boba fires at the platform and misses Obi Wan and still does not blow up the whole platform, and dozens of near misses from TIE-Fighters against Jedi which hit the ground a meter besides them. Starfighter weapons lasers show energy release even blow TONs, so forget kilotons. ^_^ And now you can go the same chain from fighters to cap ships and even megaton turbolasers are out of question. BTW forget about any technical handbooks for star wars when it comes to energy numbers, they usually use ludicrous numbers which are not supported by on screen, and not even all to high, some ludicrous low too :D

A few things about that Proton Torpedo, you don't know if it is a proton torpedo, you don't know what model or type of proton torpedo it is, if it is one, the lore has it that the way the function, they are like HEAT weapon, so explosions in general shouldn't happen, in that it isn't designed to create a large explosion.

If its in the lore that they have a mixture of neutronium used in the creation of the material they use for ship armor, it can't really be argued that it doesn't.

About Star Fighter weapons, they all have different power settings, besides the fact all the models of different cannons will have different projectile characteristics and different energy consumption characteristics. Then theres the fact Jedi have supernatural powers, they can survive anything as long as they believe they can. Thats also besides the fact we don't know the power setting of said scenes you are talking about with Jedi surviving near hits from TIE Fighter Laser cannons, also we don't know the model of weapon they had, nor do even know those ones that attacked the Jedi even had laser cannons. You got Lasers ranging from the SFS L.s 1- maybe 4, maybe 5 - 7.2. Thats alot of diffrent Laser cannons that one fighter could have had, and they have had said cannons swapped out with Blaster Cannons, thats excluding that TIE possibly having some other weapons.

We clearly see in the Stele Chronicles and Blade Squadron, let alone tech books, that they have multiple different power setting for there cannons.

Trying to lump every single class of fighter type laser cannons and every model on every fighter as being equal is a mistake or disingenuous.

All the calculations made are supported by scenes seen on screen, I am guessing your being sarcastic now.

Your heat weapon will create a blast, because is what so much heat in one place will do in gas form. Rapidly expanding and whatever gets hit by a kt worth energy focused into a small point will vaporize and rapidly expand.

Besides, you can shoot down TIE-Fighters with infantry weapons, infantry weapons which do not cause a mushroom cloud when you hit a building with it. ;-)

2 hours ago, Black Knight Leader said:

If its in the lore that they have a mixture of neutronium used in the creation of the material they use for ship armor, it can't really be argued that it doesn't.

I can argue that Star Wars "Neutronium" does not have the same properties that the real substance that goes by that name does.

You're bringing earth physics into a setting where people go into what should be vaccum in only a breathmask, and spaceships need wings to stabilize. You need to let go your preconceptions, and learn STARWARS physics.

15 hours ago, Blue Five said:

Things don't explode when you point a lightsaber at them. Uncontained might be a better word.

Or perhaps planets just have a tendency to fly apart when you stab a giant hole in them.

1 hour ago, DarthEnderX said:

Or perhaps planets just have a tendency to fly apart when you stab a giant hole in them.

Can you reconcile that with the scaled down blasts from Rogue One?

PSA supposedly the Clone Wars will be leaving US netflix in the early March. I've heard its already leaving Netflix in other countries. If you want to get your Clone Wars fix or catch up on anything that may connect to Rebels do it soon.

3 hours ago, Blue Five said:

Can you reconcile that with the scaled down blasts from Rogue One?

Style. Just art style that's all :P

6 hours ago, Rakaydos said:

I can argue that Star Wars "Neutronium" does not have the same properties that the real substance that goes by that name does.

You're bringing earth physics into a setting where people go into what should be vaccum in only a breathmask, and spaceships need wings to stabilize. You need to let go your preconceptions, and learn STARWARS physics.

talking-to-wall-750x400.jpg

On 2/7/2017 at 0:29 AM, SEApocalypse said:

Your heat weapon will create a blast, because is what so much heat in one place will do in gas form. Rapidly expanding and whatever gets hit by a kt worth energy focused into a small point will vaporize and rapidly expand.

Besides, you can shoot down TIE-Fighters with infantry weapons, infantry weapons which do not cause a mushroom cloud when you hit a building with it. ;-)

You don't know what type of projectile it fired. You can't make any solid calculations with this weapon without more information, since TIE do routinly survive, even if for a bit, weapons that produce energy thats higher orders of magnitude than your implying, this projectile has to be designed to project that much in some way to kill vehicles.

On 2/7/2017 at 3:03 AM, Rakaydos said:

I can argue that Star Wars "Neutronium" does not have the same properties that the real substance that goes by that name does.

You're bringing earth physics into a setting where people go into what should be vaccum in only a breathmask, and spaceships need wings to stabilize. You need to let go your preconceptions, and learn STARWARS physics.

The problem is, no one is for sure what exactly Neutronium will do if it were to be taken from the environment it is created in. I lean with the group that thinks it won't explode and or not all of it will explode.

I think they wrote lore for those masks that make it so they are not just a mask, they give off some sort of shield or fill the person with mini robots. Though this might sound morbid, a human body is well pressurized enough that the mask, if its only just a mask, would be good enough to keep a person alive for a very short amount of time depending on where they are using it.

The Wings, unless they have projectors on them, are meant to help the ship fly when it does fly in atmosphere. I don't see what the problem with designing things with redundancies like that.

Edited by SEApocalypse
4 hours ago, Black Knight Leader said:

You don't know what type of projectile it fired. You can't make any solid calculations with this weapon without more information, since TIE do routinly survive, even if for a bit, weapons that produce energy thats higher orders of magnitude than your implying, this projectile has to be designed to project that much in some way to kill vehicles.

The problem is, no one is for sure what exactly Neutronium will do if it were to be taken from the environment it is created in. I lean with the group that thinks it won't explode and or not all of it will explode.

I think they wrote lore for those masks that make it so they are not just a mask, they give off some sort of shield or fill the person with mini robots. Though this might sound morbid, a human body is well pressurized enough that the mask, if its only just a mask, would be good enough to keep a person alive for a very short amount of time depending on where they are using it.

The Wings, unless they have projectors on them, are meant to help the ship fly when it does fly in atmosphere. I don't see what the problem with designing things with redundancies like that.

Have you heard of the old, debunked "Solar system is centered on the earth" theory? They came up with mathematically valid "Epicycles" to explain the funny apparent behavures of planets in certian parts of their trip around the earth. Then someone (I believe it was Kepler) noticed you could "zero out" all those Epicycles by changing the center of the system to the sun.

Like the old "earth is the center of the universe" folks, you are coming up with increasingly convoluted explanations to justify large numbers printed in one book 30+ years ago. All these explanations are unnesisary if you alter your assumptions.

In Rebels Season 3 Episode 2, KAnan is kicked into space without a breathmask. He manages to reach a hanger shield, but is visibly freezing from the cold and cannot breath as he approaches. He is NOT having his breath sucked out of him by vaccum.

Either there is something Jedi related going on, or there isnt actually an extreme pressure differential. "Aether in space" in Star wars is backed up by space fighters being designed like Aircraft, and more mundane concerns like sound in space.

This clearly makes their universe have different fundamental laws of physics than ours, so their neutronium would have different properties than ours. Naboo had "Plasma Mines" that the mining guild operated centuuries ago for goodness sake. (according to Chanceler Palpatine when speaking politically to naboo locals who would know if he was full of ****) These same "plasma deposits" ar supposed to be the source for Gungan ion bombs as well. This definately means that Star Wars Plasma isnt the same as Real world Plasma. There's no need for Star Wars Neutronium to have the same properties as real world neutronium.

4 hours ago, Rakaydos said:

Have you heard of the old, debunked "Solar system is centered on the earth" theory? They came up with mathematically valid "Epicycles" to explain the funny apparent behavures of planets in certian parts of their trip around the earth. Then someone (I believe it was Kepler) noticed you could "zero out" all those Epicycles by changing the center of the system to the sun.

Like the old "earth is the center of the universe" folks, you are coming up with increasingly convoluted explanations to justify large numbers printed in one book 30+ years ago. All these explanations are unnesisary if you alter your assumptions.

This clearly makes their universe have different fundamental laws of physics than ours, so their neutronium would have different properties than ours. Naboo had "Plasma Mines" that the mining guild operated centuuries ago for goodness sake. (according to Chanceler Palpatine when speaking politically to naboo locals who would know if he was full of ****) These same "plasma deposits" ar supposed to be the source for Gungan ion bombs as well. This definately means that Star Wars Plasma isnt the same as Real world Plasma. There's no need for Star Wars Neutronium to have the same properties as real world neutronium.

But...

The Earth is the center of the universe. :P

(Well, the bit of it that matters that is. If most scientific theories are correct then the most interesting part of the universe is planet Earth. There's no one else to talk to, no other life to watch crawl about, no other plants or alien animals to barbecue and eat. You go for millions of light years in any direction and you just get the same stars and black holes, and the same dead rocks repeated over and over like God decided "Just not big enough yet." and went Ctrl+C, Ctrl+V all over the place." They're all made of the same iron as your skillet, the same aluminum as a soda can, same helium as your birthday balloon, nothing special about them except that they're very far away. I'm telling you if we want an interesting galaxy we're going to need to put some points into genetic engineering and spaceflight and go make it ourselves.)