It is an astromech slot, confirmed in the trivia section of the site .
STAR WARS: REBELS Discussion Thread!
Edited by zathras23If it were a normal aircraft I'd say that the fuel/reactant was stored in the wings.I still wonder where the hell The Phantom's power supply is.
However, since the wings on the Phantom are rather thin for that sort of thing, I'd venture that the power/fuel/reactant is instead stored in the non-folding bit of the forward engine casing.
It's layout is a little similar to a snowspeeder isn't it?
Explaining the magic has been an integral part of the fun since 1837.^ my guess is they haven't thought about it
par for the new-canon course, sadly
It is an astromech slot, confirmed in the trivia section of the site .
And to use the Hyperdrive, the Phantom needs to have an astromech in the slot. I guess Chopper has a new job.
In Legends pretty much any sublight only fighter can have a hyperdrive added if one either has a hyperdrive or is willing to buy one and has access to someone with the skills to do so who is willing to install the hyperdrive.
It seems like the new canon follows the same rules. We see some fighters that don't come standard with hyperdrives but have had them added in Tarkin and now the Phantom as well. Also is the escort V-Wings for Palpatine's shuttle having hyperdrives added canon?
Computational power is the leveling field for hyperdrives. So, a powerful, expensive computer is needed to calculate these jumps and Moore's Law has presumably run up against hard physical limits.
Going back to the controversy over Wave II, A-Wings are fairly big and beefy - plenty of room for a hyperdrive. In terms of mass and volume they're about the same as an X-Wing, which is long and thin but not bulky. There are size discrepancies but the rather large version with a roomy cockpit is what we see in Rebels - so you can be pretty sure that's the canon size. That also tallies with the cockpit size we see in RoTJ. The N-1 is way smaller.
If you look at the cross-section below, this is way smaller than what you see onscreen in RoTJ. (
Where do the pilot's legs even go?
) Hawkstrike points out the arms and legs... it's basically a Formula 1.
She definitely has a lot more room in there than the cross-section, but it looks less roomy than Phoenix Squadron's A-Wings. But hey, movies.
Edited by Lampyridae
We are discussing if a shuttle has room for an hyperdrive, but we don't even know how a hyperdrive even works, how it looks like, or how big it is or has to be.
Star Wars isn't sci-fi, so those questions don't really matter from a technical point of view: a hyperdrive is as small or big or sturdy or weak or present or absent as the plot needs it to be.
If A-Wing can have a hyperdrive, then surely everything can.
If K-Wings do not have, it probably is because it was convenient for some plot dynamic that they hadn't.
That's the truth of it, but GM's and DM's among us like to rationalize things.
In TFU you actually went into a capital ship hyperdrive core and it was massive. Smaller ships in the TIE series use sleds. In the prequels, detachable hyperdrive "rings" were used. Also, the class of hyperdrive was important, the lower the number the better/faster - which is why Capital ship drives (creating a larger event horizon perhaps?) had to be larger.
The wookieepedia entry on hyperdrives is a good technophebtonium read.
In ESB when the Falcon's hyperdrive was out we see Han, Chewie and eventually R2 messing with all sorts of stuff in multiple access poInts. Clearly that hyperdrive is either huge or spread out all over the ship. It is highly modified so maybe this case is not typical for most ships.
I thought the Hyperdrive rings were a great addition to Star Wars tech because we had 'staging' in ships, as well as attempts to make starfighters less massive with taking a system not used in combat and making it a seperate module. X-wings probably sould have had hype drive rings since the fuselage is long enough to accommodate docking. The A-wings definately could have used rings but somehow they were able to make them super agile with the ability to navigate lightspeed without astromechs in a tiny fighter. Eta-2's are still much smaller though. And like I said the only reason why clone wars fighters had seperate hyperdrives is due to the desire to have super small and agile ships, and not that the ships couldn't have their own drives.
The situation does give us a useful possible limit on how small a ship can be and still be practical to install a hyperdrive.
The short answer is Movie Magic.
Um I was wondering if they will be fixing the rules on the B-Wing based on the new prototype version on Rebels? That thing kicked butt! I want that upgrade card!
Um I was wondering if they will be fixing the rules on the B-Wing based on the new prototype version on Rebels? That thing kicked butt! I want that upgrade card!
Me too, the B-Wing could use some new cards and a new pilot to make it fun again.
Rebel Aces II: even more rebeler
Prototype Blade wing paint job (upgrade for Wave Motion Gun BFG and Epic cannon)
Green paint job Phoenix Squadrom A-wing (Destoryed immediately if Vader is on table, even crew Vader)
Hey guys you bought the first one and the regular expansion, wanna buy this one too?
It is an astromech slot, confirmed in the trivia section of the site .
So now we need a Title card for the Attack Shuttle that gives it an Astromech slot.
EDIT: Oh wait, Phantom is already a Title card for the Attack Shuttle ...
Anyone else notice that that cards point cost is "-" instead of "0"? I wonder if that's supposed to be significant?
Edited by DarthEnderXRegular X and Y'wings are what should get the love from a rebel aces. Not the least because they are the most iconic rebel ships.
Regular X and Y'wings are what should get the love from a rebel aces. Not the least because they are the most iconic rebel ships.
If you ask me I'd tell you they always were, but then so were B-wings and they got boosted anyway.
Rebel Y-wings do need some new ace pilots to give them parity with Scum. (EPTs.. just... EPTs).
Imperial aces, Defender and Bomber, easy.
Interceptors and Advanced are in the limelight, Fighter has new aces and by it's own theme doesn't want more.
Bomber has only two aces, One is niche, one is overpriced. Defender... Just... Defender. It deserves good EPT Generics more than literally any ship in the game.
Edited by DariusAPB
Hmm...yes, yes. Very well, all this paperwork seems to be in order.It is an astromech slot, confirmed in the trivia section of the site .
So now we need a Title card for the Attack Shuttle that gives it an Astromech slot.
EDIT: Oh wait, Phantom is already a Title card for the Attack Shuttle ...
Anyone else notice that that cards point cost is "-" instead of "0"? I wonder if that's supposed to be significant?
There's no reason to take the Phantom title without the Ghost , and the Ghost title gives you the Phantom title as well.
Has anyone spared thought as to what Agent Kallus' ultimate fate will be? I mean I am sure no-one expected Tua to be so ruthlessly sacrificed. Will he eventually tire, and defect? Will he get a final showdown with maybe Ezra, or will he be executed by the Vadester?
Edited by DariusAPBHas anyone spared thought as to what Agent Kallus' ultimate fate will be? I mean I am sure no-one expected Tua to be so ruthlessly sacrificed. Will he eventually tire, and defect? Will he get a final showdown with maybe Ezra, or will he be executed by the Vadester?
He's being saved as an end game for Zeb. The two are clearly meant to mirror each-other.
He might be subject to the Dilbert principle though.
I dunno, he's unlucky more than incompetent. There's a good chance that if the inquisitor had not intefered in the clone commander episode, then the ghost would have been shot down/disabled.
Of course, backing off and orbitally bombarding the Sandstorm would have been my move.
I dunno, he's unlucky more than incompetent.
Plus a few times he's had support he needed yanked and sent somewhere else.
In fact, if one were to analyze Kallus he comes across as pretty competent. "hum, I just faced a Jedi, we are outclassed here" <phones inquisitor>. <oneononesmacks down a proto wookie hero character, Zeb> <sends walkers down to engage scum>.
So far he's been beaten by the force, dumb luck and internal issues more than himself.
Additionally: He isn't a total ****, and appears professional in his appearances.
Edited by DariusAPBI dunno, he's unlucky more than incompetent. There's a good chance that if the inquisitor had not intefered in the clone commander episode, then the ghost would have been shot down/disabled.
Of course, backing off and orbitally bombarding the Sandstorm would have been my move.
Nuke it from orbit, it's the only way to be sure.
Nothing even so drastic. (and yes, I appreciate the reference).
I get Kallus wants them alive, and that's fine. carving out areas of terrain with turbolaser fire so that there's no escape and then engaging once the storm has passed doesn't sound far fetched to me.
Edited by DariusAPBPresumably he wanted to make sure to intercept them before it was possible for our heroes to make an escape. The empire certainly had no guarantee that the Phantom was out of service.
Logical enough, it's not as if the TIE Fighters he had patrolling were skilled or reliable.