Next FAQ

By Glaurung, in The Lord of the Rings: The Card Game

Next FAQ should to come out in a few months (as they do about every 6 months, twice a year) what do you guys think about? Which cards will get erratas? What rules can be change again?

I certainly hope Blue Mountain Trader gets limit once per round.

I think the top priority should be to overhaul the FAQ so it actually includes the many official answers to significant rules questions that have only been made known through responses to individual emails.

It's frustrating to have to trawl through forums and use the excellent Unofficial FAQ to find these answers.

As mentioned before, Blue Mountains Trader should be the top guy on this list,

Also, I think it should be mentioned that moving resources does not equals adding them to prevent these "omg my Harbor Master has endless defense now" threads coming up here and there.

Sounds like everyone agree unlimited draw and unlimited hand size is no problem at all?

It was there all along. If it still haven't been fixed... developers simply don't care? Or they realize that implementing such groundbreaking change in rules would cause more unexpected problems.

Sounds like everyone agree unlimited draw and unlimited hand size is no problem at all?

I don't think we will ever see limits placed on these, especially now that they are designing scenarios that target hand size and card draw. I think that's the approach they took to the problem.

Creating limits to hand and draw will open a giant can of worms that i think they are going to steer clear of.

If you think it's important, maybe you can come up with a variant, or test out how it changes the game to play with such rules. Maybe it's no big deal. I've never tried it, other than in decks that don't have much card draw or rely on discarding cards as a strategy.

Blue Mountain Trader can be errated, because it is only question about 1 card. However, to want to unlimited drawing it is not only question of 1 card, if you want to get this 'combo' you must build an entire specific deck. So i think Blue Mountain Trader will be errated but not Wild of the West.

I agree that there should be a hand size limit, and cards like Legacy of Durin need limits as well. I'm wondering what would be the best way to add these limits, because some scenarios (The Fords of Isen being a prime example) actually want you to draw cards and punish you for having too many cards in your hand. I wonder if the hand size limits were built into future quest cards? That would give the designers flexibility to have card draw and hand size interact differently on an individual quest basis.

Edited by danpoage

Sounds like everyone agree unlimited draw and unlimited hand size is no problem at all?

I'm not sure if there should be a limit on this as it is more a preference towards how you want to play. Granted I understand why it would be nice to have some sort of cap, or like in MTG maybe you have to discard at the end.

BMT it is quite clear is too broken… what about any other cards?

Will of the West needs to be removed from the game after it is played, this will stop the recursion decks without having to effect other cards.

If there is a hand size limit it needs to be more than 6 cards. There are a couple of Lore heroes that can draw cards at the start of the game but not afford to pay for them. Personally I would like to see what jjeagle is requesting.

I still want to see Steward of Gondor and Unexpected Courage get nerfed.

Will of the West needs to be removed from the game after it is played, this will stop the recursion decks without having to effect other cards.

Actually 3 copies of that card is enough to do all broken things…. Maybe limit one per deck and add victory value….

Is unlimited hand size really bad though? With the exception of a single deck (recursion effects notwithstanding), I havent found drawing to be excessively overpowered or anything like that, mostly because Lore that gets all the good drawing effects have no resource acceleration. Even Leadership/Lore decks aren't anything special compared to other color combinations. Again, except for the infamous combo deck, I have never seen card draw advantage overwhelm a game, whether during my own playthroughs or in youtube vids.

Well, the Dwarf card draw can get pretty crazy. Legacy of Durin combined with Ori and/or King Under the Mountain and resource acceleration, and you can pretty much draw your deck every game. I think Legacy of Durin at least should be "limit once per round".

Ah yes dwarves, rarely play them these days I've forgotten how ridiculous they can get!

I still want to see Steward of Gondor and Unexpected Courage get nerfed.

Was there any instances of cards getting directly nerfed in the errata before?

I still want to see Steward of Gondor and Unexpected Courage get nerfed.

Was there any instances of cards getting directly nerfed in the errata before?

Zigil Miner was the biggest one. Erebor Battle Master got nerfed in the last one. I think Thror's Map could probably count as a nerf as well. Beravor and Protector of Lorien were 2 Core cards that got limits put on them after the fact.

Edited by Raven1015

I still want to see Steward of Gondor and Unexpected Courage get nerfed.

Was there any instances of cards getting directly nerfed in the errata before?

Zigil Miner was the biggest one. Erebor Battle Master got nerfed in the last one. I think Thror's Map could probably count as a nerf as well. Beravor and Protector of Lorien were 2 Core cards that got limits put on them after the fact.

By directly I meant simply lowering the numbers. Like from 2 attack to 1 attack and stuff.

Zigil Miner was technically reworked, in a good, decent way. Erebort experience a simple change of targeting.

I just don't get how he wants those cards he lists to be nerfed, except for number changes.

Erebor Battle Master should also have been renamed to Erebor Warrior or something like that cause ripping away 3 attack is quite a big deal but he is still usefull.

Thor's Map was unfortunate cause I really liked to play the original version together with Legolas to get a "new" location in the active location slot after Legolas cleared one in the combat phase. Now this card is "only" usefull to prevent some travel effects in the travel phase but unfortunatly nothing outside of that phase....
Zigi ist fine, with Stargazer you can still get a fair amount of ressources on your heros and more important burn through your deck.
Steward of Gondor and Unexpected Courage I don't know how you should nerf these cards? Make them more expensive? I don't think they will ever do that and from my perspective I'm fine with the way they are.

I think the top priority should be to overhaul the FAQ so it actually includes the many official answers to significant rules questions that have only been made known through responses to individual emails.

It's frustrating to have to trawl through forums and use the excellent Unofficial FAQ to find these answers.

Thats the main thing I would really appriciate to see in the new official FAQ!

I still want to see Steward of Gondor and Unexpected Courage get nerfed.

Was there any instances of cards getting directly nerfed in the errata before?

Zigil Miner was the biggest one. Erebor Battle Master got nerfed in the last one. I think Thror's Map could probably count as a nerf as well. Beravor and Protector of Lorien were 2 Core cards that got limits put on them after the fact.

By directly I meant simply lowering the numbers. Like from 2 attack to 1 attack and stuff.

Zigil Miner was technically reworked, in a good, decent way. Erebort experience a simple change of targeting.

I just don't get how he wants those cards he lists to be nerfed, except for number changes.

Ah, I get what you're saying. Yeah, I don't see how you could errata those cards without completely changing them into a different card.

I don't want to see many many Errata's - Blue mountain trader is probably the only one I can think of at the moment. I think it is too late in the development of this game to change SoG ,UC, WotW or add blanket hand size limits.

If WotW was errated I prefer the idea of adding it to your victory display after playing over limiting it to 1 card per deck... there are a number of cards that became coasters for me though errata's or like that leadership attachment that is per deck... far too unlikely to appear for me to bother including it.

Using the encounter deck and quests to target/effect/limit card draw, deck size or other perceived unbalances is a better way to handle this, now, in my opinion.

I would also love them to release revised core rules or perhaps a separate document containing all quest specific keywords and rules. I think danpoage brought up how these keywords can get used in subsequent quests and having to remember or search through all the individual rules sheets to find them isn't ideal.

Edited by chuckles

UC easy can get unique. I think that will be good idea. Or limit ine per character. That bring us to some new deck building.