Oh, sorry. I totally misread that and thought he's asking bout' art. Sorry.
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The bonus of an ally putting into play is of silvans, not of gondorians, but ok.
Maybe it will fit better the theme to give bonus to other character when it leaves play.
You can explain the bonus as he sacrifices himself to protect the other character, so... he gives him a defense bonus.
Edited by weheheThe bonus of an ally putting into play is of silvans, not of gondorians, but ok.
Longbeard Orc Slayer, Erebor Hammersmith, Gandalf, Miner of the Iron Hills, Snowbourn Scout and Son of Arnor - they all want to have a word with you.
Maybe it will fit better the theme to give bonus to other character when it leaves play.
You can explain the bonus as he sacrifices himself to protect the other character, so... he gives him a defense bonus.
Nope. There is already Dori, White Tower Watchman and Barliman Butterbur who can sacrifice themselves in the literal way. Defending is exactly what my version does, and it fits the theme of Guardian perfectly without changing any stats of the original empty text boxed card.
I think either version would work, though having defense tends to make more sense as a guardian. And of course, there are plenty of cards outside of Silvan that have "enters play" effects. It's a theme of Silvan, but they don't hold a monopoly on it.
I just listed the guys from Core Set only that feature an entering play ability to falter his point ![]()
UC, is a big story which is quite obvious. What about Warden of Healing???? I always feel he is kind broken no?
+4 is way, way too powerful. I think +1 would be enough. But, I don't like power creep and think that he should be left as is. Some allies need to be simple defense-fodder.
UC, is a big story which is quite obvious. What about Warden of Healing???? I always feel he is kind broken no?
I don't think so. You can only really abuse him if you have Steward on a Lore character. Silvan Tracker when Elrond is in play is much worse. Heal two from all the Silvans for free.
UC, is a big story which is quite obvious. What about Warden of Healing???? I always feel he is kind broken no?
I think in this case its a matter of not having any other choices. Silvan Tracker is stronger for silvan decks, so I wouldn't say Warden is broken. However daughter of the Nimrodel (sorry for my spelling) is mediocre and obviously outclassed for now.
We need a few more healers in the game to balance things out. A few faction specific ones would greatly undermine the Warden's staple position in Lore.
+4 is way, way too powerful. I think +1 would be enough. But, I don't like power creep and think that he should be left as is. Some allies need to be simple defense-fodder.
+1 defence is negligible for most situations, especially for a 1-time occurence. 1 def and 2 hp is peanuts.
Edited by FetaCheeseThe bonus of an ally putting into play is of silvans, not of gondorians, but ok.
Silvan theme is bouncing, not enters-play effects.
+4 is way, way too powerful. I think +1 would be enough. But, I don't like power creep and think that he should be left as is. Some allies need to be simple defense-fodder.
And what would that achieve? He'll come out and still die from almost any modern(and even old) enemy?
UC, is a big story which is quite obvious. What about Warden of Healing???? I always feel he is kind broken no?
I don't think so. You can only really abuse him if you have Steward on a Lore character. Silvan Tracker when Elrond is in play is much worse. Heal two from all the Silvans for free.
Silvan Tracker is bonkers nowadays.
Also Warden can be abused pretty hardcore just with gloin and citadel plate. You can buff him to like 15 or somthing. Take massive undefended attacks and then use the resources to heal nearly fully back up all at action speed. You can easily defend many mods at once with no blockers this way.
I've honestly never use Warden of Healing's readying ability. I forgot he had it. And Silvan Tracker is so limited on targets, that his power is kinda mute, besides the fact that the majority of his potential targets only have a single hit point. I think Silvan hit a nice sweet spot on the power scale.
I've honestly never use Warden of Healing's readying ability. I forgot he had it. And Silvan Tracker is so limited on targets, that his power is kinda mute, besides the fact that the majority of his potential targets only have a single hit point. I think Silvan hit a nice sweet spot on the power scale.
I use it all the time, especially in nightmare scenarios, it is an AMAZING ability. Often it can be a very hard choice however in difficult quests whether or not to use my extra lore resoureces to ready the Warden and provide some more healing to my party or to play a new ally or attachment.
Also Warden can be abused pretty hardcore just with gloin and citadel plate. You can buff him to like 15 or somthing. Take massive undefended attacks and then use the resources to heal nearly fully back up all at action speed. You can easily defend many mods at once with no blockers this way.
I did, and I'll tell you something : I played Dwalin-Gloin-Gimli deck. Before adding Silver Lantern for Dwalin in my deck, I got raped. This attachment is a must! (didn't use warden to heal me though).
UC, is a big story which is quite obvious. What about Warden of Healing???? I always feel he is kind broken no?
This is an interesting point. Warden of Healing is a lot better than Daughter of the Nimrodel. He costs less, heals the same amount, can be refreshed. His stats are better too.
In theory Daughter of the Nimrodel has the advantage of being able to heal 2 off a single hero which could be more desirable than healing 1 off two characters. In practice damage is usually distributed, and on allies. Which daughter can't target at all.
But the thing is, I think most of the problems are with Daughter not Warden. Daughter is just too expensive for what she's got.
Warden on the other hand feels like he is in line with other healing Lembas, Silvan Tracker, self preservation. All feel like they're roughly in line in healing terms. Warden stands out because of his ready ability rather than the healing.
Is your complaint that healing is too strong in general? Is it that warden can ready for a cost?
I think he is talking about the untap ability.
Yes i do talking about untap ability and also combo with Elrond. Sometimes is really crazy powerful..... For 2 lore you can heal 8 wounds ....... I mean if you put warden on the table is mean you don't care anymore about damage.... I found it a bit strange.....
Same like burning brand. 1 card and you take off whole shadow mechanic out of the game.
Same it was before about Nortnern tracker.... But now locations have much more quest points and immune so that fix.
Burning brand also help only one hero and only lore......
But Warden like a life saver come and deal with all wounds in 1 or 2 rounds. Sound a bit powerful.
I feel like Warden would get played without the ready ability. So I would be quite happy to say that it could be removed, or else Warden should cost more resources to cover the utility he offers. He'd certainly still see play at cost 3.
I'm not sure sure how I feel about warden in combo with Elrond. Elrond pays for the ability to increase healing as part of his threat and as a hero ability (offset against other good abilities). Yes Elrond makes healing strong and a very good strategy - but part of that is entailed in choosing a hero who has a focus on healing.
If Elrond had no impact on healing (as Glorfindel Lore rarely does) that would be a bigger issue. I like that heroes can have a big impact on the game. (Taking Thalin for instance means that most 1 hp enemies don't exist).
I feel like heroes having unique roles and impact is what you want and so Elrond combined with healing should be strong.
In fact i would had liked if Elrond just had Vilya and the pay for allies of any sphere, and Glorfindel had the healing role of Elrond (maybe even added to his actual ability). I guess Elrond would still be usable and maybe then Glorfindel (lore) would get more play.
I would argue that pay for allies of any sphere is not on its own, sufficiently strong as a hero ability. It allows a form of resource fixing for your deck, making it easier to run two, three and four sphere decks. However it's not really necessary in any sense.
Vilya is of course, sufficiently good to justifiy elrond as a hero who can really change your deck construction as a Vilya deck is designed very differentl yfrom other kinds - and the resources of any sphere for allies thing is more like an extension of when that doesn't work.
Glorfindel needed something for his healing ability ot be relevent - although I think we can infer that healing in the core set was ranked more highly in power than it is currently. (Daughter being 3 cost and worse healing than other healing allies, Glorfindel being 1 resource for 1 healing).
I think Lore Glorfindel if he was released now would probably have, spend 1 resource to heal 3 hitpoints (limit once per round).