I'm noticing a severe difference between the damaging capability of the Harm force power and Unleash and Bind.
Harm has the lowest prerequisite force rating, and for only 2 force points can deal intellect plus medicine damage at short range, ignoring soak (control upgrade and one range upgrade). This easily outstrips Bind (which does have additional benefits of immobilizing the target), and also outstrips Unleash a power with much higher prerequisites and which also requires a check and does not ignore soak, and scales with strength upgrades at the same rate as harm but without the bonus damage from a control upgrade (although against minions and rivals the unleash control upgrade does provide reasonable damage by inflicting strain and it can later acquire the burn quality).
My immediate thoughts are to possibly not allow harm to ignore soak or only ignore soak from armor (though the latter choice is not very FFG, as it requires more record keeping and feels game-ier). Alternatively, allowing Bind strength upgrades to add damage on a "crush" would also bring the two powers closer in line (the other benefits of bind compensating for the damage). I don't believe unleash requires a power boost, just harm needs to be neutralized slightly, with a possible buff to bind.
Also, Harm's ability to recover or transfer wounds should possibly be reduced to half the wounds inflicted, as with magnitude upgrades and the basic level of damage output this can result in copious healing.
While I realize that harm only target's living things, there is rarely a shortage of living things around in a galaxy far far away, so this is unlikely to be a significant handicap on the power.
All of this has come up in our knight level quick sessions and I wondered has anyone else had experience with this disparity?