Third Faction Details

By Vorpal Sword, in X-Wing

Wondering if they'll change the maneuver dials for the new faction.

If not...then the 'Most Wanted' kit actually would let you get four minis in play for them, basically. FFG has ALWAYS shipped at least two cardboard 'tiles' per miniature (with a different pilot on each side - named on one side, generic on the other), so we'd expect this kit to have two Z-95 tiles (with 4 pilots) and two Y-Wing tiles (with 4 pilots).

As long as the maneuver dial is the same...this one box should give you 6 'Scum and Villainy' ships to play - the converted Slave-1, converted HWK-290, new Y-Wing, new Z-95, and the core parts needed to convert one of your Rebel Z-95s and one of your Rebel Y-Wings (pilot card and miniature base token/tile).

Six minis, basically, with one purchase? That's a nice way to start!

(Of course, if they DO change the maneuver dial for them...that makes this impossible. Hopefully, they don't...)

Holy hell, I just noticed something...there are TWO Z-95s in the 'Most Wanted' pack. THREE MINIS FOR $40?! I guess they really *do* plan for that to be a 'core set' sort of thing.

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Looking in the box preview pic, you can see the second Z-95 in the bottom corner of it...and, of course, all the photos of the minis included HAVE actually had two Z-95s, so...wow...

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Good catch! 5 Headhunters for me soon...

*crazy conspiracy hat on*

Miniatures Market had Z-95s on sale yesterday for 7.50. You think they got a heads up about the announcement from FFG as a favor? It let them get rid of some surplus Z-95s that people wouldn't be buying once they found out about the very modestly priced Z repaints coming out for Scum and Villany?

I have one beef. The pilot cards for the Z's on that pack, if it is only for that faction, wouldn't be usable for rebels ?

If that's so, in a tournament, you wouldn't be able to play let's say 8 Zwarm, if they are not the rebel expansion, right ?

Edited by DreadStar

I have one beef. The pilot cards for the Z's on that pack, if it is only for that faction, wouldn't be usable for rebels ?

If that's so, in a tournament, you wouldn't be able to play let's say 8 Zwarm, if they are not the rebel expansion, right ?

I don't remember exactly what appears on the reverse side of which chit in the Rebel Z-95 expansion, but if you had (e.g.) three Rebel Zs and two Scum Zs, you could conceivably run three Bandits and two Talas...?

True that. Yes, it is always Generic pilot / Named pilot. So that should work.

Is there enough variety/commonality in this wave where you could say "I have a Black Sun themed list"...

Absolutely.

...or "My list is a Zann Consortium list"?

Let's all hope not.

I guess the problem I have is I can't imagine there being much at stake in these battles. For example, a Reb/Imp battle could be "We need to control this asteroid field because it masks our approach to Planet X. Once we take Planet X it will allow us to use the hyperspace lane to attack Planet Y"

I see the pirate stuff being "We ambushed some tie fighters because we want their engines." To me, scummy people like Bounty Hunters and Pirates don't go toe-to-toe. They are deceitful and use guerrilla tactics, often retreating from battles, not finishing them. Rebls and Imps also don't seem like they would have much interest in the Pirate/BH faction. Maybe Bounty Hunters want a specific pilot (Han for instance) but you don't see a bunch of Bounty Hunters teaming up to engage Rebel forces in a space battle to get to him.

So focus, for a moment, on piracy.

One of the major requirements of a military campaign is stuff. People fly ships made of stuff, which consumes whatever stuff powers their ships, and sometimes they shoot stuff out of their stuff at other stuff. They also have to eat stuff and wear stuff, and they have to live somewhere--which requires even more stuff.

So in the Galactic Civil War there's a lot of stuff flying around in space trying to get wherever it's going, which means a lot of potential profit for anyone who can get their hands on that stuff without paying for it. And that means that a handful of well-armed pirates have a huge incentive to figure out what the shipping routes look like and jump on a lightly defended ship or convoy.

And if you think of bounty hunting in the way we do in the US, then no, they probably aren't interested. But if you think of bounty hunters in the Star Wars sense of high-profile mercenaries, it starts to make a lot more sense that they're either performing a particular military (or, technically, paramilitary) mission against the Rebellion or the Empire--or they're working for the pirates that are trying to take the Rebellion and/or Empire's stuff.

With all this talk about stuff, you'll have to pardon me while I go watch a certain old George Carlin special

I think the important thing here is 'conversions' (believed to be new cards and cardboard) for existing models.

With Most Wanted and its Y-wing and two Headhunter models with accompanying cards and cardboard PLUS new content for the HWK and Firespray, it's not hard to imagine something like Empire's Finest with say, a repainted TIE Defender and TIE Fighter PLUS cards and cardboard for say, the Advanced and Shuttle.

The point is, we have all the ships we really need (for the most part, when it comes to the Alliance and Empire), it's new pilots that will shake up the game and breath in new life.

W.star - this is where i hope they r moving as well. I want new pilots for existing ships and rebooted pilots like Bobba that got jipped the 1st time around. im hoping for a new lambda shuttle pilot in there somewhere. I suppose there might be a few more pilots from rebels and imperials that jump ship into the new faction too?

Edited by The_Brown_Bomber

I will be honest, i don't expect Bobba being able to change sides.

But of course, i had been proved wrong twice today. So i am not betting on it.

Just posted this in another thread. Based on the blurry images from the panel, I can't quite make out the numerical stats for the IG2000, but it appears as though the green action icons on the base are as follows: Focus, Target Lock, Barrel Roll, Evade, from back to front.

Sorry for all the questions. Part of the thing that attracts me to the game is the narrative that develops during a match, and part of that narrative is adapting what I know from the movies and games into what I imagine happening.

With this nondescript pirate/criminal/bounty hunter squadron, I'm struggling with the narrative part of it. It sound like Black Sun is the center piece in this faction and most of the "flavor" will come from them? On previous threads (before the reveal), I've seen people suggest Zann Consortium might be the main influence, or even the Hutts.

Is there enough variety/commonality in this wave where you could say "I have a Black Sun themed list" or "My list is a Zann Consortium list"?

I guess the problem I have is I can't imagine there being much at stake in these battles. For example, a Reb/Imp battle could be "We need to control this asteroid field because it masks our approach to Planet X. Once we take Planet X it will allow us to use the hyperspace lane to attack Planet Y"

I see the pirate stuff being "We ambushed some tie fighters because we want their engines." To me, scummy people like Bounty Hunters and Pirates don't go toe-to-toe. They are deceitful and use guerrilla tactics, often retreating from battles, not finishing them. Rebls and Imps also don't seem like they would have much interest in the Pirate/BH faction. Maybe Bounty Hunters want a specific pilot (Han for instance) but you don't see a bunch of Bounty Hunters teaming up to engage Rebel forces in a space battle to get to him.

I don't know...I'm trying to get excited about this new stuff, and I want to understand why so many of you guys like it, but I just don't get it.

Its been covered pretty well by others but I wanted to chime in. Y-wings and Z-95s along with the firespray are used by many many organizations. From planetary defense forces to criminal enterprises. There are many organizations with fleets of ships that they use to defend their territory, claim new territory, raid shipping lanes for new ships and supplies.

Anyone or all of the ships for scum and villainy could easily be in any pirate, criminal syndicate, or other type of organizations fleet. Also just because a group isn't the rebel alliance doesn't mean they didn't go up against the empire.They didn't need to take an imperial fleet head on to do that they would usually attack places with small imperial garrisons, and if I remember right until the battle of endor the rebels never really took on a full fledged imperial fleet either. Alot of opportunists would also attack the rebels to gain intel to sell to the empire.

I'm just sad we're not seeing any 'uglies' this time around (that is fused parts of two or more other starfighters, like a tie with Y-wing engines). Two more repaints don't fill me with passion for this wave.

Edited by Jay13x

Uglies would of been nice but I think they did the right thing reusing a few existing ships so the third faction had seven ships to start with, plenty of time to add more later.

Just noticed on the most wanted list it says conversions for Slave 1 and not Firesprays. Does this mean it just changes the Slave 1 title?

Just noticed on the most wanted list it says conversions for Slave 1 and not Firesprays. Does this mean it just changes the Slave 1 title?

Likely referencing it as the Slave 1 because it comes in the "Slave 1 Expansion Pack," not the "Firespray-31 Expansion Pack."

I have a feeling Boba Fett will make an appearance in the new faction. The Slave I title has no faction lock and it would be kind of silly for the Slave I to be usable but not its pilot

Do I foresee another user of Stygium Particle Accelerator here?

Do I foresee another user of Stygium Particle Accelerator here?

YESSS

I was waiting to see why the ACD, but not the SPA, was "Phantom Only."

...Obviously, I'm still waiting! But I'm hoping to see an upgrade on the Star Viper or maybe even the Headhunter.

Do I foresee another user of Stygium Particle Accelerator here?

YESSS

I was waiting to see why the ACD, but not the SPA, was "Phantom Only."

...Obviously, I'm still waiting! But I'm hoping to see an upgrade on the Star Viper or maybe even the Headhunter.

Advanced Cloaking Device allows a ship to take a free Cloak action. Just like Expert Handling, nothing requires the ship to be able to do that normally, so ACD on any ship would allow that ship to cloak.

Stygium Particle Accelerator triggers on a cloak/decloak, so while you can put it on anything the condition will never be met, and it will do nothing.

That's why they're different.

And no, I wouldn't expect to see any Scum ships with cloaking devices.

Do I foresee another user of Stygium Particle Accelerator here?

YESSS

I was waiting to see why the ACD, but not the SPA, was "Phantom Only."

...Obviously, I'm still waiting! But I'm hoping to see an upgrade on the Star Viper or maybe even the Headhunter.

Advanced Cloaking Device allows a ship to take a free Cloak action. Just like Expert Handling, nothing requires the ship to be able to do that normally, so ACD on any ship would allow that ship to cloak.

Stygium Particle Accelerator triggers on a cloak/decloak, so while you can put it on anything the condition will never be met, and it will do nothing.

That's why they're different.

You aren't wrong! But the other difference between the ACD and the SPA is that the ACD explicitly states "TIE Phantom Only" and the SPA does not. FFG is usually very deliberate with that sort of thing, so I've been waiting to see if they had a reason for the discrepancy, is all!

Above me, you are wrong, Buhalin's explanation makes perfect sense.

Advanced Cloaking Device allows a ship to take a free Cloak action. Just like Expert Handling, nothing requires the ship to be able to do that normally, so ACD on any ship would allow that ship to cloak.

Stygium Particle Accelerator triggers on a cloak/decloak, so while you can put it on anything the condition will never be met, and it will do nothing.

That's why they're different.

You aren't wrong! But the other difference between the ACD and the SPA is that the ACD explicitly states "TIE Phantom Only" and the SPA does not. FFG is usually very deliberate with that sort of thing, so I've been waiting to see if they had a reason for the discrepancy, is all!

Right. Because if the ACD weren't "TIE Phantom Only" any ship could equip it and gain the ability to cloak. The SPA allows any ship to equip it because it's useless once they do.

That's the reason for the difference. If the ACD said "If you have the {Cloak} action, you may perform a free Cloak action" then it wouldn't need to be marked as Phantom-only, because (like SPA) it would be useless on anything else.

Advanced Cloaking Device allows a ship to take a free Cloak action. Just like Expert Handling, nothing requires the ship to be able to do that normally, so ACD on any ship would allow that ship to cloak.

Stygium Particle Accelerator triggers on a cloak/decloak, so while you can put it on anything the condition will never be met, and it will do nothing.

That's why they're different.

You aren't wrong! But the other difference between the ACD and the SPA is that the ACD explicitly states "TIE Phantom Only" and the SPA does not. FFG is usually very deliberate with that sort of thing, so I've been waiting to see if they had a reason for the discrepancy, is all!

Right. Because if the ACD weren't "TIE Phantom Only" any ship could equip it and gain the ability to cloak. The SPA allows any ship to equip it because it's useless once they do.

That's the reason for the difference. If the ACD said "If you have the {Cloak} action, you may perform a free Cloak action" then it wouldn't need to be marked as Phantom-only, because (like SPA) it would be useless on anything else.

I see what you're saying, and I appreciate the implication that FFG considers us smart enough to not equip the SPA on anything else. It's just...it seems to me they would have made both of them explicitly Phantom-only if they only ever intended the Phantom to use them. From the wording of the ACD, you're right, it needs a limiter to preclude every other ship. They could very easily have put the same text on the SPA, but they chose not to. That speaks to me of deliberate intent, although I'm reading into it a bit much!

I see what you're saying, and I appreciate the implication that FFG considers us smart enough to not equip the SPA on anything else. It's just...it seems to me they would have made both of them explicitly Phantom-only if they only ever intended the Phantom to use them. From the wording of the ACD, you're right, it needs a limiter to preclude every other ship. They could very easily have put the same text on the SPA, but they chose not to. That speaks to me of deliberate intent, although I'm reading into it a bit much!

Letting you do stupid things with your builds is pretty much a staple of X-wing. Nothing stops you from adding an Engine Upgrade to an A-wing, or putting a Mercenary Copilot on the Outrider with an Ion Cannon, or a Targeting Computer on any Rebel ship, or Expose on, well, anything.

The SPA not limiting to the Phantom isn't the least bit exceptional, and so doesn't really mean anything.

I see what you're saying, and I appreciate the implication that FFG considers us smart enough to not equip the SPA on anything else. It's just...it seems to me they would have made both of them explicitly Phantom-only if they only ever intended the Phantom to use them. From the wording of the ACD, you're right, it needs a limiter to preclude every other ship. They could very easily have put the same text on the SPA, but they chose not to. That speaks to me of deliberate intent, although I'm reading into it a bit much!

Letting you do stupid things with your builds is pretty much a staple of X-wing. Nothing stops you from adding an Engine Upgrade to an A-wing, or putting a Mercenary Copilot on the Outrider with an Ion Cannon, or a Targeting Computer on any Rebel ship, or Expose on, well, anything.

The SPA not limiting to the Phantom isn't the least bit exceptional, and so doesn't really mean anything.

Agree to disagree then! From your perspective, I can see how there was no need for FFG to add anything to the card, and so left us to our devices. My perspective is that there is the possibility of another ship besides the Phantom having the Cloak action; I hope that someday comes into play, but it is far from a given thing.