Hey guys,
I've never flown him before and am interested how everyone uses his ability which seems could be useful.
Your thoughts would be appreciated as I have game tonight against Chris and wouldn't mind flying him then : )
Hey guys,
I've never flown him before and am interested how everyone uses his ability which seems could be useful.
Your thoughts would be appreciated as I have game tonight against Chris and wouldn't mind flying him then : )
Kyle and Dutch all day everyday. You can throw in a bandit if you like!
Dutch is the go-to standard buddy for Garven.
So they just pass focus's and target locks between each other?
Kyle Katarn with moldy crow, scout, and blaster turret. Biggs with r2-f2. Jake Farrell when he is released.
So they just pass focus's and target locks between each other?
Exactly. There's some more tricks you can play with Kyle, Crow title and Recon Specialist for instance.
So they just pass focus's and target locks between each other?
Exactly. There's some more tricks you can play with Kyle, Crow title and Recon Specialist for instance.
As I haven't got a HWK they'll just have to be best buds!
Does anyone use them to pass target locks and focus to another, lower PS ship to help them out?
Edited by BCooper85Here's a quick list with what you have:
I ran Garven alongside Corran Horn with FCS yesterday. Corran had focus from Garven and target lock from FCS for his second attack. Needless to say my brother was quite frustrated every time I rolled 3/4 or 4/4 at range one. I took out his Alpha Squadron pilot on the first turn, and with the help of my Gold Squadron Pilot and an Ion Cannon I was able to hunt down a Phantom as well. Nasty combo.
Here's a quick list with what you have:
Garven Dreis (26)R2-D2 (4)"Dutch" Vander (23)Ion Cannon Turret (5)R7-T1 (3)Etahn A'baht (32)Push the Limit (3)Advanced Sensors (3)R2 Astromech (1)Total: 100Most shots should be focused and target locked with Etahn boosting hits to crits.
I'm gonna go ahead and use this tonight!
We're doing a 150 point game it seems so I'm thinking use an A-wing and another E-wing as flankers/nuisances.
With a 150 points, I'd add Biggs to keep the rest alive longer and maybe another X-Wing. That should do rather nicely.
This has worked well for me:
I ran Garven alongside Corran Horn with FCS yesterday. Corran had focus from Garven and target lock from FCS for his second attack. Needless to say my brother was quite frustrated every time I rolled 3/4 or 4/4 at range one. I took out his Alpha Squadron pilot on the first turn, and with the help of my Gold Squadron Pilot and an Ion Cannon I was able to hunt down a Phantom as well. Nasty combo.
Gold Squadron Pilot (18) w/Ion Cannon Turret (5) + R2-F2 (3) = 26Garven Dreis (26) w/Shield Upgrade (4) = 30Corran Horn (35) w/Fire-Control System (2) + Engine Upgrade (4) = 4197 points, could throw on another upgrade somewhere and still potentially grab initiative, but I used all of the upgrades I had and didn't really see where the list could be improved. Help is welcome, though =)
If you drop the R2-F2 you can bring Gold up to Dutch, the difference in PS should offset the action use to increase agility.
I'm not a fan of R2-F2 myself, really. I find the loss of an action to increase the green dice not enough of a benefit and rather have a higher PS.
If you drop the EU on Corran and change it into R7-T1 you might get the same effect (not always, you have to be in arc after all). That would allow you 2 points to equip Dutch and Garven with R2's to clear stress more easily.
With a 150 points, I'd add Biggs to keep the rest alive longer and maybe another X-Wing. That should do rather nicely.
Good shout I'll put Biggs and Rookie in which leaves me with 4 points. That's enough for a shield upgrade for someone....but who?
I ran Garven alongside Corran Horn with FCS yesterday. Corran had focus from Garven and target lock from FCS for his second attack. Needless to say my brother was quite frustrated every time I rolled 3/4 or 4/4 at range one. I took out his Alpha Squadron pilot on the first turn, and with the help of my Gold Squadron Pilot and an Ion Cannon I was able to hunt down a Phantom as well. Nasty combo.
Gold Squadron Pilot (18) w/Ion Cannon Turret (5) + R2-F2 (3) = 26Garven Dreis (26) w/Shield Upgrade (4) = 30Corran Horn (35) w/Fire-Control System (2) + Engine Upgrade (4) = 4197 points, could throw on another upgrade somewhere and still potentially grab initiative, but I used all of the upgrades I had and didn't really see where the list could be improved. Help is welcome, though =)
If you drop the R2-F2 you can bring Gold up to Dutch, the difference in PS should offset the action use to increase agility.
I'm not a fan of R2-F2 myself, really. I find the loss of an action to increase the green dice not enough of a benefit and rather have a higher PS.
If you drop the EU on Corran and change it into R7-T1 you might get the same effect (not always, you have to be in arc after all). That would allow you 2 points to equip Dutch and Garven with R2's to clear stress more easily.
Bingo. Love this. I used EU on Corran quite a bit to boost into range one if I was coming up behind someone, so R7-T1 would be a little bit different. Getting the target lock + boost would be great, though. I'll try it out - thanks!
Edited by ChiSoxBoy
With a 150 points, I'd add Biggs to keep the rest alive longer and maybe another X-Wing. That should do rather nicely.
Good shout I'll put Biggs and Rookie in which leaves me with 4 points. That's enough for a shield upgrade for someone....but who?
How did you get your hands on a shield upgrade? Those don't come with the expansions you have listed in your sig. Do you have an unlisted YT1300 hmmm?
With a 150 points, I'd add Biggs to keep the rest alive longer and maybe another X-Wing. That should do rather nicely.
Good shout I'll put Biggs and Rookie in which leaves me with 4 points. That's enough for a shield upgrade for someone....but who?
How did you get your hands on a shield upgrade? Those don't come with the expansions you have listed in your sig. Do you have an unlisted YT1300 hmmm?
Haha sorry dude I acquired some cards from forum member 0Dark when I first started, one of them being a shield upgrade!
Haha sorry dude I acquired some cards from forum member 0Dark when I first started, one of them being a shield upgrade!
Well, allright.
.
My gut tells me to put the SU on Biggs, but the Mathwingers should be able to say if that isn't a waste of points with regards to survivability.
I've enjoyed putting Garven in charge of an XXXX list of mid-level pilots:
Keep Garven close to Biggs, so that Biggs has a greater chance of having spare Focus tokens.
Edited by Mikael Hasselstein
Haha sorry dude I acquired some cards from forum member 0Dark when I first started, one of them being a shield upgrade!
Well, allright.
.
My gut tells me to put the SU on Biggs, but the Mathwingers should be able to say if that isn't a waste of points with regards to survivability.
That's exactly what I first thought but I don't think one shield will make much difference if everyone has to shoot Biggs.
He really helps Biggs live longer especially if. Biggs runs R2-F2 and Garven gives him a focus
OK this is what I'm going to go with.
If you took the shield upgrade off of Biggs you could go with a green squad a-wing and move PTL to him and he would be more effective offensively and defensively.
OK so I lost but I really liked the synergy between Dutch and Garven, just need to fly them better!
The proto A was a mistake, or rather I flew him badly.
Basically I didn't fly very well! Think I need to sit down and practice....alot...
I ran this list twice last week and had good success:
Kyle + RC + Crow + Blaster Turret
Garven
RP x2
Clocks in at 99 points. You can throw a 1-point Astro on Garven to make an even 100.
The good thing about this list is that it has 12 attack dice, including 1 turret, and a very good yet simple combo that doesn't cripple the list if you lose Kyle or Garven.
Basically Garven and the Rooks use their actions to TL and you pass focus along from Kyle > Garven > RP. Kyle is the biggest target so keep him safe as long as possible. If your opponent guns for him early, punish him with 3 attacks, 2 of which will probably be with TL+Focus.