VT-49 Decimator spoilers! Oicunn! "Dauntless"! "Skyfall"!

By Introverdant, in X-Wing

You can't barrel roll or boost if it would cause you to overlap with another ship. If a revealed maneuver causes you to overlap with a ship, then the free action would allow you to barrel roll or boost off the ship though.

This guy has me written all over him. He says touching. That means if you put expert handling on him you can barrel roll right onto enemy ships and do damage as long as it doesn't overlap. Does the article mention the cost of Oicunn? It's going to be expensive, but this has my style written all over it.

Barrel Roll is not a maneuver.

Oh yeah. Too bad.

Also, you can't barrel roll or boost if it overlaps anyway

Sure you can. You get one free Action and a Stress. The Boost wouldn't be the easiest; you'd have to sideswipe them just barely to get away with a Bank Boost. APL might be something to think about. Mara Jade might as well hang drapes, too.

Right. I'd just like the chance to curb stomp the YT I just drive-by'd. That Turret at range one is lovely. Just need a little room to breathe.

Guess I'll be running double ywings with ion turrets to escort this fella right off the board. This leaves room for Etahn and a bwing to take out escorts.

Interesting Side Note:

Many ships/pilots in the game thus far only exist in the Expanded Universe, most exist in the original films AND the Expanded Universe, and some exist in both the original trilogy and the prequel trilogy.

According to some Wookieepedia reading on Captain Oicunn, he is the first character whose first and only canon appearance was in the prequel trilogy. He is in Revenge of the Sith for about 13 seconds, and there is a short story about him, but that's it. Interesting.

Naboo starfighters for wave 6, you heard it here first, folks!

I would LOVE it if some of the prequel ships came to the game. I have a similar opinion of the prequels as most people, but there are some legitimately cool ships.

It would be easy to just mold any ship they wanted to, but it has to have purpose. A Naboo fighter, which I love btw, would have to be piloted by a scoundral or bandit. They weren't used by either faction after the fall of the republic. Plus they'd suck harder than the Z-95 and TIE-Advanced.

I really like the story behind the E-Wing. It was supposed to replace the aging X-Wings and be superior in every way. Turns out, they were flawed and too expensive (sorta like in the game, lol). They required custom Astromechs and had multiple system failure issues. By the time they got flyable, the only pilots that still liked them were the pilots that were already flying them.

Expanding the game into other factions seems like a great way to go. There would just have to dark and light sides and maybe a bonus for being faction specific with the build.

Guess I'll be running double ywings with ion turrets to escort this fella right off the board. This leaves room for Etahn and a bwing to take out escorts.

And people keep telling me there's no reason to buy a second Y-Wing...

Interesting Side Note:

Many ships/pilots in the game thus far only exist in the Expanded Universe, most exist in the original films AND the Expanded Universe, and some exist in both the original trilogy and the prequel trilogy.

According to some Wookieepedia reading on Captain Oicunn, he is the first character whose first and only canon appearance was in the prequel trilogy. He is in Revenge of the Sith for about 13 seconds, and there is a short story about him, but that's it. Interesting.

Naboo starfighters for wave 6, you heard it here first, folks!

I would LOVE it if some of the prequel ships came to the game. I have a similar opinion of the prequels as most people, but there are some legitimately cool ships.

It would be easy to just mold any ship they wanted to, but it has to have purpose. A Naboo fighter, which I love btw, would have to be piloted by a scoundral or bandit. They weren't used by either faction after the fall of the republic. Plus they'd suck harder than the Z-95 and TIE-Advanced.

I really like the story behind the E-Wing. It was supposed to replace the aging X-Wings and be superior in every way. Turns out, they were flawed and too expensive (sorta like in the game, lol). They required custom Astromechs and had multiple system failure issues. By the time they got flyable, the only pilots that still liked them were the pilots that were already flying them.

Expanding the game into other factions seems like a great way to go. There would just have to dark and light sides and maybe a bonus for being faction specific with the build.

Oh, I don't particularly expect any prequel ships. For it to make sense, they'd have to introduce another (or two) factions, which they have said repeatedly is not in the cards. The plan could change, but doesn't seem likely.

Oh, I don't particularly expect any prequel ships. For it to make sense, they'd have to introduce another (or two) factions, which they have said repeatedly is not in the cards...

Citation?

Guess I'll be running double ywings with ion turrets to escort this fella right off the board. This leaves room for Etahn and a bwing to take out escorts.

And people keep telling me there's no reason to buy a second Y-Wing...

Haha Na they are always good to have around. Cheap ion platform and I forsee good things against decimators with them. They should be able to last long enough to get it off the board I'm thinking. The decimator will take up at least half the points if not close to it so your prolly only dealing with max 3 ties.

I reckon most will max out at 50pts, leaving space for 2 ptl squints. Should be a good match up against B and E! And yes two ioned Ys will be tricky, but then at Range one they might only last a couple of rounds.

I reckon most will max out at 50pts, leaving space for 2 ptl squints. Should be a good match up against B and E! And yes two ioned Ys will be tricky, but then at Range one they might only last a couple of rounds.

I was wondering that too but they do have the same combined hp as the decimator and 1 agility each so they may last long enough. All they would need to do is get 2 shots off as soon as possible then just stay at range 2 which should be fairly easy knowing the decimators maneuver when ioned. Tournament wise tho this list is geared towards attacking bigger ship lists however i imagine it going down hard to most other lists IMO. It's sort of a specialized role list.

Seems like the theme for Wave 5 is forgiveness. Oh, you ran into an asteroid? Here's Dash Rendar. Oops, hit another ship? Here's Captain Oicunn and the Dauntless. I'm not saying it's turning the game into easy mode, but it's definitely taking two detrimental situations and removing the sting from them a little.

Seems like the theme for Wave 5 is forgiveness. Oh, you ran into an asteroid? Here's Dash Rendar. Oops, hit another ship? Here's Captain Oicunn and the Dauntless. I'm not saying it's turning the game into easy mode, but it's definitely taking two detrimental situations and removing the sting from them a little.

IF you take those pilots. TWO pilots in a game do not remove the sting from a game state. It is simply giving you the ability to field a possible choice that changes the way your opponent has to think about the way you fly. That's it. Perfect for a "rock, paper, scissors" game.

Edit: you didn't have to wait long sithborg

Edited by Futant420

Seems like the theme for Wave 5 is forgiveness. Oh, you ran into an asteroid? Here's Dash Rendar. Oops, hit another ship? Here's Captain Oicunn and the Dauntless. I'm not saying it's turning the game into easy mode, but it's definitely taking two detrimental situations and removing the sting from them a little.

One thing I've noticed with APL is that when you take something you don't want and turn it into something you do want, it suddenly becomes a lot harder to accomplish.

I expect many people to abandon Oicunn because they just can't seem to ram people with him.

Seems like the theme for Wave 5 is forgiveness. Oh, you ran into an asteroid? Here's Dash Rendar. Oops, hit another ship? Here's Captain Oicunn and the Dauntless. I'm not saying it's turning the game into easy mode, but it's definitely taking two detrimental situations and removing the sting from them a little.

One thing I've noticed with APL is that when you take something you don't want and turn it into something you do want, it suddenly becomes a lot harder to accomplish.

I expect many people to abandon Oicunn because they just can't seem to ram people with him.

I've noticed that with the huge ships. We all cackled with glee at the prospect of wading through a TIE swarm and destroying everything in our path, and it's a lot harder to run into something with those big ships than you'd think,

Seems like the theme for Wave 5 is forgiveness. Oh, you ran into an asteroid? Here's Dash Rendar. Oops, hit another ship? Here's Captain Oicunn and the Dauntless. I'm not saying it's turning the game into easy mode, but it's definitely taking two detrimental situations and removing the sting from them a little.

With Oicunn and the Dauntless you are REALLY punished if you miss the ram. The Demicator will be very sad to have multiple ships at range 1 of it.

Using it properly will take more skill than you think...

Engine upgrade and Daredevil will be a good combo to get into an overlapping touch with a decimator.

Seems like the theme for Wave 5 is forgiveness. Oh, you ran into an asteroid? Here's Dash Rendar. Oops, hit another ship? Here's Captain Oicunn and the Dauntless. I'm not saying it's turning the game into easy mode, but it's definitely taking two detrimental situations and removing the sting from them a little.

IF you take those pilots. TWO pilots in a game do not remove the sting from a game state. It is simply giving you the ability to field a possible choice that changes the way your opponent has to think about the way you fly. That's it. Perfect for a "rock, paper, scissors" game.

Edit: you didn't have to wait long sithborg

Nah, DailyRich is one of the good guys.

I think it's accurate to say that they are exploring exactly that aspect of the design space : they're saying "usually it's a bad thing to run into another ship, so what happens if we make that a good thing for this particular pilot/a ship with this upgrade?" It's not really new, since it's exactly what they did with Arvel, but they seem to have gotten better at it since then. ;)

I don't think it's a problem that they're doing so, particularly not with unique pilots and upgrades--and particularly given trustybroom's observation that your opponent can see your list choices and modify his or her tactics accordingly.

I dont care for the whole ramming aspect because if the ship that rams you doesn't take any damage then you are subject to be rammed through every game uf someone has this ship. And trust me any ship in any navy always uses ramming as a last resort.

It's not really new, since it's exactly what they did with Arvel, but they seem to have gotten better at it since then. ;)

Ah yes, Arvel. The man who broke the game before it was broken and for whom this ability would seem a lot more fitting, thematically speaking.

Edited by keroko

I certainly wasn't trying to say it's a bad thing, or ruining the game. Not even close. I like the fact they've taken what have been two situations to avoid and made them something you actually might want to try for.

Seems like the theme for Wave 5 is forgiveness. Oh, you ran into an asteroid? Here's Dash Rendar. Oops, hit another ship? Here's Captain Oicunn and the Dauntless. I'm not saying it's turning the game into easy mode, but it's definitely taking two detrimental situations and removing the sting from them a little.

With Oicunn and the Dauntless you are REALLY punished if you miss the ram. The Demicator will be very sad to have multiple ships at range 1 of it.

Using it properly will take more skill than you think...

That is what Mara Jade is for.

It's going to be difficult to hit more then 1 ship at a time, unless they fly in formation right at you.

Not necessarily. For example, if at the end of the turn, you are touching multiple skill 4+ pilots (assuming you have initiative) that have slammed into you, then on the next turn you (as you move prior to them) can execute a 1 forward maneuver. Since your large base won't clear the ships in contact with you, you must stay where you are. This then activates your special causing 1 damage to each ship.

edited for spelling fail and quote reduction

Edited by Kyla

Seems like the theme for Wave 5 is forgiveness. Oh, you ran into an asteroid? Here's Dash Rendar. Oops, hit another ship? Here's Captain Oicunn and the Dauntless. I'm not saying it's turning the game into easy mode, but it's definitely taking two detrimental situations and removing the sting from them a little.

One thing I've noticed with APL is that when you take something you don't want and turn it into something you do want, it suddenly becomes a lot harder to accomplish.

I expect many people to abandon Oicunn because they just can't seem to ram people with him.

I've noticed that with the huge ships. We all cackled with glee at the prospect of wading through a TIE swarm and destroying everything in our path, and it's a lot harder to run into something with those big ships than you'd think,

Tell that to my Firespray that I happen to run into ships all the time with.

Seems like the theme for Wave 5 is forgiveness. Oh, you ran into an asteroid? Here's Dash Rendar. Oops, hit another ship? Here's Captain Oicunn and the Dauntless. I'm not saying it's turning the game into easy mode, but it's definitely taking two detrimental situations and removing the sting from them a little.

One thing I've noticed with APL is that when you take something you don't want and turn it into something you do want, it suddenly becomes a lot harder to accomplish.

I expect many people to abandon Oicunn because they just can't seem to ram people with him.

I've noticed that with the huge ships. We all cackled with glee at the prospect of wading through a TIE swarm and destroying everything in our path, and it's a lot harder to run into something with those big ships than you'd think,

Edited by AlexW

I reckon most will max out at 50pts, leaving space for 2 ptl squints. Should be a good match up against B and E! And yes two ioned Ys will be tricky, but then at Range one they might only last a couple of rounds.

I was wondering that too but they do have the same combined hp as the decimator and 1 agility each so they may last long enough. All they would need to do is get 2 shots off as soon as possible then just stay at range 2 which should be fairly easy knowing the decimators maneuver when ioned. Tournament wise tho this list is geared towards attacking bigger ship lists however i imagine it going down hard to most other lists IMO. It's sort of a specialized role list.

Ion cannons will hit, but you're only doing two damage a turn until the devestator and it's escorts kill one of them. Then you have a slow ship that doesn't do much damage against a more powerful turret and it's escorts. To me more damage is the way to go against the devestator. Crits will give it the biggest problems and ions can't give any.

Well there you have it folks

The game is yet again broken

Might as well pack it up and call it a day.

/Sarcasm just incase nobody caught on