Star Wars: Armada Rules Questions

  1. Evade token timing
    9
    replies
    DWRR
  2. How Wulf Yularen works
    3
    replies
    Reiryc
  3. concussion missile/colored die criticals
    2
    replies
    willismaximus
  4. Concentrate Fire Command + Token
    4
    replies
    Ghost Dancer
  5. Darth Vader Anti-Fighter ?
    3
    replies
    Forgottenlore
  6. Leia Organa with Raymus Antilles
    1
    replies
    wonderpug
  7. questions about orginized play rules.
    10
    replies
    MaverickNZ
  8. Can Adm Screed change a die to a Crit+Hit?
    14
    replies
    konradkurze
  9. collision with engine techs
    16
    replies
    Reiryc
  10. Questions about obstructions
    7
    replies
    chrisdk
  11. Advanced Gunnery Question
    2
    replies
    Joker Two
  12. Overlap multiple ships
    15
    replies
    daloonieshaman
  13. Faulty Countermeasures - What does it actually do?
    2
    replies
    VanorDM
  14. Attacking Squadrons with Ships?
    26
    replies
    Darthfish
  15. Winning and Losing at the Same Time
    33
    replies
    Wildhorn
  16. If Motti...dies?
    28
    replies
    DarthSidious
  17. Capacitor Failure damage card
    5
    replies
    Edsel62
  18. Which side of the range ruler does Major Rhymer use?
    7
    replies
    DWRR
  19. play area size
    3
    replies
    MaverickNZ
  20. Squadron movement and attacking
    2
    replies
    Salex215
  21. When two "heavy" squadrons are engaged...
    2
    replies
    infusco
  22. What happens when you win with a negtive margin?
    1
    replies
    Darrwood
  23. Nebulon-B Escort's Squadron Attack
    2
    replies
    Cruzer