Game Masters

  1. Droid brains for ships
    12
    replies
    Archlyte
  2. Wondering if I could have handled this differently
    22
    replies
    SEApocalypse
  3. Creating a Hutt Killer
    46
    replies
    McHydesinyourpants
  4. Handling secret motivations
    5
    replies
    Yaccarus
  5. Adventure Seed
    5
    replies
    O the Owl
  6. Setting up a inter-party betrayal. Terrible Idea?
    24
    replies
    ThreeAM
  7. Failure when you must succeed
    132
    replies
    tunewalker
  8. Player "changes mind" about character death
    71
    replies
    Imperial Stormtrooper
  9. visual aids for roll20 (no backround)
    2
    replies
    selrenna
  10. OP PCs
    99
    replies
    Vorzakk
  11. Visual Aids
    9
    replies
    _Thriven_
  12. keeping the game going
    20
    replies
    TEK
  13. Jet Pack crafting
    6
    replies
    Archlyte
  14. 12
    replies
    Norr-Saba
  15. 25
    replies
    awayputurwpn
  16. Need ideas (The best of bad choices)
    14
    replies
    Mman
  17. Montages and Rewards
    8
    replies
    The Grand Falloon
  18. Help Me Flesh Out This Year's Halloween Adventure
    21
    replies
    ASCI Blue
  19. Two more days in the forest
    23
    replies
    korjik
  20. Transitioning GM to a player...
    21
    replies
    korjik
  21. My D6 to FFG conversion process!
    18
    replies
    Desslok
  22. 33
    replies
    Norr-Saba
  23. Wiping away a proud GM Dad tear...
    9
    replies
    Vorzakk
  24. Bioships
    11
    replies
    ASCI Blue
  25. Carbonite & Hibernation Sickness Rules?
    13
    replies
    themensch