Game Masters

  1. Failed Astrogation check (Long Arm of the Hutt)
    9
    replies
    NanashiAnon
  2. List of Modular Encounters
    3
    replies
    ddbrown30
  3. Creating Unique Abilities!
    3
    replies
    Drig
  4. Crate of Krayts
    2
    replies
    Seam
  5. Mandalorian Armor
    45
    replies
    Graylined
  6. 5 second default Combat Rounds?
    23
    replies
    Archlyte
  7. Why GM Rulings are better than Rules
    12
    replies
    Archlyte
  8. How to continue a campaign when I move away
    3
    replies
    Fl1nt
  9. Lightsaber Colours
    67
    replies
    HappyDaze
  10. How to run a betrayal
    4
    replies
    Lorne
  11. What to smuggle?
    18
    replies
    Sturn
  12. Looking for a few one-shots
    1
    replies
    LuckyBunny
  13. Mercy mission and slavers
    1
    replies
    Urbane Spaceman
  14. How long does Star Wars RPG campaign last for?
    34
    replies
    Archlyte
  15. Suggest Some Droid-Hostile Work Environments
    18
    replies
    Mark Caliber
  16. Spending a Triumph during "planning" on a Coaxium Heist
    5
    replies
    Mark Caliber
  17. "Stealing" a droid
    12
    replies
    Archlyte
  18. Robbing a Casino
    9
    replies
    Bishop69
  19. Plot hooks for a player
    10
    replies
    Hchar
  20. Recovering lost memories
    10
    replies
    Tramp Graphics
  21. Which Sourcebook has which Rules?
    6
    replies
    Fl1nt