Something as well to keep in mind is the schematic purchase.
As an example, say I start with a suit of Augmentative Armor (+2 soak, +2 defense, 6 enc, 6 hard points) and call it "Mandalorian Armor Mk. I"
I get my workshop (reduce diff by one and add one advantage) to bring the normally Formidable diff down to 4 purple, and then use my specialized crafting tools (upgrade check once, add one success and one advantage).
Assume I'm Intellect 3 Mechanics 4 with a rank of Inventor and Gearhead. That's 4 yellow, a blue and four purple with an auto success and two auto advantages. I've spent half the credits (2250) and and 120 hours but I am almost guaranteed to succeed.
I can spend 4 advantages or a triumph on the roll to select the Armor Schematic result. This reduces the difficulty to produce armor of this template by 1 more down to Hard (three purple) permanently, then take the Lessons Learned option for two advantages to reduce the difficulty of my next crafting check by 1 down to Average (two purple).
I sell the prototype (or not), and start over. This time my pool is 4 yellow, a blue and only two purple, again with 2 advantages and a success waiting for me. I could even flip a destiny for another upgrade to the pool to make it 4 yellow, a green and a blue against those two purples.
Easy peasy to make some serious armor from there.
Edited by Kyla