I was toying with the idea of having a default round time, for personal combat , of 5 seconds. This would not be a hard rule and can be elastic to fit RAW, but I feel like being able to have everyone on the same sheet of music about how much time we are talking about on average for a Round to elapse.
Pros:
- Beyond the Maneuver and Action type descriptions the players and GM will understand more or less what can get done
- Ammo makes more sense
- Helps combat You Go-I Go by having a shorter amount of time in which everyone is doing things.
Cons:
- May lead to issues when vehicles enter Personal Combat
- People tend to think of their turn in a vacuum and the shortened time period might be ineffective at helping players to formulate reasonable descriptions of what they do in that time.
- Other things like Prepare may be weird.
Any ideas or thoughts about this possible house rule? If you like having the long, elastic rounds could you elaborate on why you like it? Also if anyone knows why they made the rounds elastic or thinks they may know why I would like to hear any thoughts on that too.