Game Masters

  1. Clone Wars era Sith Temple one shot idea
    1
    replies
    rogue_09
  2. Choosing Adversaries for High-XP Jedi
    23
    replies
    Fl1nt
  3. Bringing an Exiled Obligation Into play
    7
    replies
    Xcapobl
  4. Outdoorsman vs. Cover
    2
    replies
    Malvicious
  5. Force sensitive
    7
    replies
    Concise Locket
  6. Fuel
    8
    replies
    Concise Locket
  7. Blockade Running
    9
    replies
    SWRPG
  8. Player options
    4
    replies
    kaosoe
  9. Aiming
    2
    replies
    GroggyGolem
  10. How Evil should I be? Rebellion needs food . . . Badly!
    3
    replies
    Mark Caliber
  11. Screen Wipes
    9
    replies
    Galakk Fyyar
  12. Campaign Dilemma-- to TPK or Not TPK.
    9
    replies
    The Grand Falloon
  13. Obligation and Morality
    9
    replies
    Xcapobl
  14. Case Study: Double Dealing with the Hutts. How bad could it get?
    6
    replies
    Mark Caliber
  15. Character Creation with all the books
    16
    replies
    sithlord78
  16. Mounted Combat advice
    2
    replies
    JskyWalker
  17. Separatist relics
    7
    replies
    Rimsen
  18. Proficiency dice
    3
    replies
    wilsch
  19. Non-Combat Story Climaxes
    2
    replies
    wilsch
  20. 2
    replies
    Tramp Graphics
  21. Homebrew Racing System
    3
    replies
    sithlord78
  22. Radiation Hazards
    2
    replies
    Ghostofman
  23. Combat without structured time?
    11
    replies
    Xcapobl
  24. Custom talent/spec workshopping
    4
    replies
    Richardbuxton
  25. Modular Encounters
    2
    replies
    Concise Locket