Modular Encounters

By Rimsen, in Game Masters

Fellow GMs!

I'm planning to use one of the modular encounters (Welcome Aboard) from Lords of Nal Hutta. I tweaked it a bit, to fit my narrative and the campaign (as it is intended i suppose).

I was wondering what similar encounters you have used so far, and how much you've changed them and why.

I don't have all the books, interested in other similar encounters that are easy and worth to use (also what to avoid and why)

Thanks :)

The FFG published materials are all very helpful, but I definitely agree that tweaking them is the way to go, for fitting them to your characters and your over-arching themes.

From Lords of Nal Hutta, I used Toydarian Grocery Shopping. That filled a full 8-hour play session for my group. They were an Edge group with one player also working for the Rebellion. One change I made was to swap out the shaoryn for a pair of lurking scranges (from Nexus of Power). I knew we'd be doing a Force-heavy arc in a few weeks, so I wanted to save the shaoryn for that. I've got no qualms with changing what creatures are on what planets, and the scranges made for an interesting pair of adversaries in a swampy cave system. My players actually helped out the swamptroopers in the combat, and the sole surviving Imp took them to the Imperial Outpost for medical treatment after the big fight. Thus, in addition to the crew getting paid for mushrooms, the Rebel in our group also got some valuable intel to pass back to the Alliance. We were even able to do a sequel episode to this in our next season, in which that swamptrooper contacted these "extreme foragers" (as he knew the party) for help on another planet with rare swamp delicacies and dangerous giant creatures. (One of these days I will get around to posting that as a module for other GMs to use.)

From Suns of Fortune, I used Sabacc Game on the Row for the setting and characters, but my PCs had enough chaos on Corellia already that they didn't need the plot of the con job from that little module. We've used those sabacc rules many times on other worlds, as well. From that same book, I used Long Arm of the Law to help me get some ideas together on how to do a customs inspection, but I didn't actually run the encounter as it is given in the book.

I have treated some parts of the campaign books in a similar way. For example, Act I of Ghosts of Dathomir, worked just fine as a standalone episode for my Edge group. Instead of going to the planet looking for the sculpture in the published adventure, my PCs were there on behalf of a Hutt to deliver a load of artwork to Walisi and pick up payment for the previous load. So they still had to find him and rescue him. I got rid of the Nightsister connection completely and made the villain a Hutt rival of the crew's employer.

I pulled the cloud car race out of Jewel of Yavin and used it as a way for the PCs to earn invitations to an engineering trade show. Their goal was to steal a prototype starfighter from the exhibition, so using the cloud car race there made a lot of sense. More than it getting you invited to a swanky museum party with a jewel auction.

I've used all the modular encounters from Suns of Fortune in some form or another. Mostly as filler scenes in a larger adventure segment.