So... Radiation is bad for most squishy organic types, in sufficient quantities and durations.
Any suggestions on how to represent this in-system?
Off-hand I'm thinking treat it like an environmental hazard like fire/heat or acid, but the Armor Mod in Special Modifications seems to suggest two things. 1) You roll for it using Resilience and 2) Damage provided by the radiation can be soaked.
So now I'm leaning more towards something akin to a Fear Check, where the players will roll a Resilience check and the results kick out penalties or buffs, and one such penalty would be they take damage (which could be soaked.)
.Any suggestions?