WFRP Rules Questions

  1. containing warpstone
    10
    replies
    Fresnel2
  2. Insane witchhunters
    7
    replies
    k7e9
  3. Initiative Check die types
    5
    replies
    k7e9
  4. WHY do parry, dodge and block actions have a recharge time of 2?
    8
    replies
    Martellus2
  5. Guarded Position cumulative?
    9
    replies
    IKerensky
  6. Drawing Critical cards then choosing one = adding wounds ?
    2
    replies
    shinma
  7. Is there any way to build an agility based melee character?
    5
    replies
    Gallows
  8. boons consumed when triggering criticals
    1
    replies
    shinma
  9. The Delay Symbol.
    6
    replies
    cronevald
  10. USE OF LOCATIONS.
    2
    replies
    valvorik
  11. Buying multiple fortune dice on one characteristic
    21
    replies
    player536545
  12. Chaos Star
    3
    replies
    Spivo
  13. Adjusting stance by suffering stress.
    2
    replies
    k7e9
  14. I am a little confused by the "fast" weapon trait...
    10
    replies
    Spivo
  15. How to use Poison Wind Globadiers?
    2
    replies
    doc_cthulhu
  16. Creature's armor.
    4
    replies
    guest461286
  17. Channeling specialisation.
    1
    replies
    valvorik
  18. Henchmen and Actions.
    5
    replies
    dvang
  19. What is an Act?
    2
    replies
    dvang
  20. Crits against NPCs
    1
    replies
    valvorik
  21. Question on choosing actions...
    2
    replies
    Armoks
  22. Old-School Rules Question
    9
    replies
    crimsonsun