Rogue Trader Rules Questions

  1. Nova Cannon Criticals
    4
    replies
    Brolthemighty
  2. Ship Crit Tables
    25
    replies
    Errant
  3. Ammo Backpacks
    35
    replies
    Santiago
  4. Craftsmanship and Archeotech
    3
    replies
    Gribble_the_Munchkin
  5. Tactical Positioning
    1
    replies
    Errant
  6. Ship Components Questions
    12
    replies
    NewAgeOfPower
  7. Psyniscience?
    1
    replies
    Jan Solo
  8. Aim with psy or navigator power, missionary weak?
    7
    replies
    bobh
  9. Ground Combat and ganging up
    8
    replies
    Plasmafest
  10. Universe Mass Conveyer
    1
    replies
    Larkin
  11. Declaring War
    24
    replies
    Citizen Philip
  12. Blind and Photon Flash grenade questions
    1
    replies
    Plasmafest
  13. Gaining Wounds
    5
    replies
    Larkin
  14. Chain Axe Parry
    1
    replies
    llsoth
  15. Dodge vs Full Auto
    1
    replies
    Vandegraffe
  16. Number of Small Craft squadrons on enemy ships
    5
    replies
    Acernis Taine
  17. Q-Ship (Loki class) Question
    3
    replies
    Gribble_the_Munchkin
  18. Acquiring a Starship & Cost is no Object
    18
    replies
    bobh
  19. Disruption Cannons and the Daemonic Starship
    4
    replies
    vastrix
  20. Rogue Trader Character Generation Untrained Skills
    3
    replies
    NGL
  21. Total Psyker Confusion
    10
    replies
    MILLANDSON
  22. Servo skulls and Customised weapons...
    3
    replies
    bobh
  23. DH going into RT: hopefully not a repost
    7
    replies
    Darkheyr
  24. Locating the astronomicon bonus in navigation
    1
    replies
    van Riebeeck
  25. where is it
    19
    replies
    Samiam_Jr